I think the real question is whether I need to sprint jump out over a death pit to make the nade reach the spot and thrust backwards to stay alive.
Id really like if they had a muffle sound fx you could apply so you could do an anchor 9 and have part of a map in low gravity. Id love to see more space maps though, lots of castles these days.
I'm hoping the one box of low G is only used as a movement option and doesn't slow anything down, otherwise SNIP SNIP