The key can no doubt be done better, but as is now it looks good. It's also piece efficient (lights aside) and when it comes to nieche game modes; continuity is important. It establishes a kind of familiarity that right off the bat lets players know what to expect
If you provide the players some info about the key beforehand it really doesn't matter what it looks like. If it's a blue, glowing soccerball or whatever you can easily remember what to look for. A map takes time to learn, remembering a key really doesn't, except location ofcourse.
scale the key to real life, stick it in a drawer, then make another small key in some grass that you use to unlock the drawer, then use the key from the drawer to open the door, ultimate key map
I was trying to do something with a staff powerup a while ago. Got put on the backburner for now though.
I asked Martian to make the key spin like that when I first made Arcanum and he complained. How hard would it be to apply that script to the key without ****ing everything up lol
just add an invisible piece to the center of the spin and turn it to parent, weld it all together and add rotation script Spoiler if you don't weld it, you're gonna have a bad time
depends on how smooth you want it to be... a script alone will not be smooth unless it is very slow. FWIW, it does convey that it is a pickup as is... not sure you need rotation for this.
My **** and balls key is the best key. The next contest for forgehub is make a key contest. It will be an art contest that is impossible to **** up.
Spinning an object actually isn't very hard I have learned, especially something the size and complexity of your key, it would take around 16 pieces to get a buttery smooth rotation. you just have to script a block to give the system a push every time the key respawns. It needs to be physics based if to be smooth though. Let me back up my claim with an example. I can do the key just to show it off as well.
There is a better method that involves placing 2 Joint Barrels on top of each other to spin and have their scripts overlap. Then the motion of the barrels will transfer to the key with a pivot joint inside of the 2 barrels. Nok did this to the fans on Foundry to give them a buttery smooth rotation. Im no scripting expert by any means, but ill try and get a video or something to explain it. If I recall correctly the keys have multiple lights applied to them, so that would make it so you couldn't do any normal physics based smooth rotation. You should be able to set the rotation script to them and have a somewhat smooth rotation if you just set it so there are 2 rotation scripts and they overlap one another (What I did with the staff) It still appears to get a bit shaky sometimes, but is usually pretty reliable.
Different methods are better for certain builds, I think someone said there are like 10 different methods or some ridiculous amount. Not really sure which one is the best, they all have the same outcome.
There are at least three main methods, with the others just variations of the three. The nudge method, fyi, will eventually slow down the rotation as if affected by friction, if not periodically pushed.