Lighting Help

Discussion in 'Halo and Forge Discussion' started by PUNISHER2510, Nov 24, 2017.

  1. PUNISHER2510

    PUNISHER2510 Legendary
    Senior Member

    Messages:
    73
    Likes Received:
    241
    Hello everyone, I have some questions about lighting. In the past I haven't really cared about lighting in my maps or had problems but for the map I am currently working on I've run into a couple of issues. In the spots that I have circled the sunlight seems to light up the whole object instead of just applying light/shadows like it does for the other objects. How would I avoid this? Also my lighting budget is at 125, could this be the problem?

    Untitled-1.png

    Some of the map specifics:
    Map: Barrens
    Lighting budget:125
    Object count: about 1000
    Theme: Sunset
    Cloud shadows: Northern Darkness
     
    ExTerrestr1al likes this.
  2. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    Budget seems ok but barrens is kinda tricky though. Maybe you should check your lightmap and try to bring it down.

     
  3. Dunco

    Dunco Troll Whisperer
    Forge Critic

    Messages:
    2,068
    Likes Received:
    7,452
    Sometimes you can delete the object and place a new and it won't have a lighting problem

    But yeah if you can lower your light budget that could fix it. Otherwise you may need to place some lighting in that spot.
     
  4. PUNISHER2510

    PUNISHER2510 Legendary
    Senior Member

    Messages:
    73
    Likes Received:
    241
    Thanks I'll try to do that
     
  5. PUNISHER2510

    PUNISHER2510 Legendary
    Senior Member

    Messages:
    73
    Likes Received:
    241
    Thanks for the ideas I'll try doing that too.
     
  6. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

    Messages:
    3,010
    Likes Received:
    5,899
    Also if you are not relying on natural lighting to much. You can use the chroma/emissive trick and the apply a base lighting using spot lights and then use other lights for highlighting certain things you want highlighted.
     
  7. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    You need to bring your lightmap down. If you're intent on keeping natural lighting/shadows as opposed to chroma boxing you can disable quite a few objects that aren't directly being hit by the sun and they should look the same. Anything being touched by the sun that needs to cast a shadow through it should remain on. It's difficult to explain but play around with turning objects on/off.

    Also where the map is built on the canvas itself can affect how objects react. The type of objects you're using. When you placed them during the object climb. There's a ton of ridiculous nuances to doing lighting in this iteration of forge and it can be a pain to get around.
     
  8. MULLERTJE

    MULLERTJE ROGUE
    Senior Member

    Messages:
    2,394
    Likes Received:
    6,298
    Indeed, light bake off on objects who don't interact with you canvas light source.

    And maybe just bake lighting often during your building process so that you can react to problems faster.
     
    PUNISHER2510 and purely fat like this.
  9. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

    Messages:
    1,530
    Likes Received:
    2,353
    I'm almost at 1400 items and i only have 50% lightmap, just bake one item at a time, it's worth it

    Or, if all else fails, group all your objects together and move your entire map to a different spot in the canvas. Sometimes the coordinates can become perminately glitched
     
    GreyMuffinBass and ExTerrestr1al like this.

Share This Page