I was asking for help on how to geo-merge an angled open box into the ground and wall. Never seen this done and was wondering how you do it. How I got it started... Can some please post a video or a clean explanation on how to do this well? Every time I have tried it it will not push into ground for some reason. I can geo-merge good but this is the only trouble I am having...Slanted Objects...Can someone please help. Edit:I did have a bridge underneath supporting it also but just not in this Picture
Ok, my tip would be to use Doors as guides, I have gotten an almost perfect Geomerge on the map Zero Fox and I are working on right now. I floated a door inside the box at the height the top would be. This stopped it from going underground all of the way. I also put some horizontal guides so that it didn't shoot out (on your pic the end that is facing us). I also had a door on either side. Then I just slowly sinked it, adjsting the guides every time.
Ok, my tip would be to use Doors as guides, I have gotten an almost perfect Geomerge on the map Zero Fox and I are working on right now. I floated a door inside the box at the height the top would be. This stopped it from going underground all of the way. I also put some horizontal guides so that it didn't shoot out (on your pic the end that is facing us). I also had a door on either side. Then I just slowly sinked it, adjusting the guides every time.
hey you double posted, ya might want to delete it. im no good at geomerging, but if you are making a tilted map, i could offer some tips
i suggest using reciever nodes for all of the sides simply because if you use bridges and walls, the box can go through them while they can't go through teleporter nodes.
Merging Immovable Objects with Map Geometry at an angle Brought to by, The Forge Tutorial Master Index. *This glitch applies on foundry too*
yea they can, I've had it happen multiple times. AFAIK all immovable objects can be forced into each other with doors. My advice is use as many guides as possible. Also I find that pushing from the side that is closest to being flat works best and gives u the most consistent results(especially with doors/bridges/walls).