What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. purely fat

    purely fat The Fattest Forger
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    Just fyi. I think this debate has less to do with your issue and is more of a general debate about what is acceptable. I think you are good.
     
  2. MultiLockOn

    MultiLockOn Ancient
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  3. icyhotspartin

    icyhotspartin Legendary

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    blame 343 basically
     
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  4. purely fat

    purely fat The Fattest Forger
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  5. MULLERTJE

    MULLERTJE ROGUE
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    Xandrith said my map was cool but way too small.

    As a notorious overscaler, I think this is a compliment and I can sleep now.
     
  6. no god anywhere

    no god anywhere Forerunner
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    So far the biggest issue maps seem to have are mix of an OP spot that forces a very helpless and repetitive spawn and only one location that is ever held down all game creating stale gameplay. Surprisingly for the most part weapon choices haven't been too bad. I think pretty much just scattershot hasn't worked out well on a single map.

    Also some people tried to use a weird but interesting mechanic or idea that only made the map worse.
     
  7. xzamplez

    xzamplez Ancient
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    And the biggest reason is the full-map radar aka sound of footsteps. It also de-incentivizes movement. It really sucks seeing these maps devolve into this, because of a shitty game mechanic.

    Spawn system is also to blame, but that's not as frustrating, if you ask me.
     
  8. MultiLockOn

    MultiLockOn Ancient
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    job revoked
     
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  9. icyhotspartin

    icyhotspartin Legendary

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    it's funny though, I know someone who used to work there, and I'm beginning to believe that he is partially responsible for, or at the very least aware of some of these logic glitches... I will of course update you on this topic of interest...
     
  10. Xandrith

    Xandrith Promethean
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    http://xboxdvr.com/gamer/xXandrith/video/38063937

    i changed it a lil bit. this is probably the best design ive come up with so far, but im already interested in building another thing. anyone want to art it?

    anything green is a key door/lift
     
  11. icyhotspartin

    icyhotspartin Legendary

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    [​IMG]
    weewoooweeewoo

    I have nothing else to do
     
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  12. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    I'll give it a shot if you want? I think it's been proven I am terrible at layouts, but I can art the **** out of maps.
     
    #19752 Sikamikanico, Oct 20, 2017
    Last edited: Oct 20, 2017
  13. MULLERTJE

    MULLERTJE ROGUE
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    Also, you can drop the bad boy act Xandrith. We all heard you're actually nice;)
     
  14. HeX Reapers

    HeX Reapers Legendary
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    It's kind of interesting how different people are here compared to XBL. Xandrith is a good example.
     
  15. ExTerrestr1al

    ExTerrestr1al Promethean
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    Hmm.... I have a new teleporter Fx scheme that I've been holding onto for a map of my own sometime soon, but I am not as committed to building actual maps and certainly not as fast as you and others... 'porter has red sparks in it, if that is a clue.. I thikn it would look great with this kind of backdrop. I'm thikning it would be best for a 2v2 or bigger. What is your aim for this map?

    (when people see the 'porter, they will **** themselves)
     
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  16. Buddy Jumps

    Buddy Jumps Jumpmaster
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    Finally got to finish my post for Mithril. Thanks to @a Chunk for revising the intro. :yes:
     
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  17. purely fat

    purely fat The Fattest Forger
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    So close...





























    Bump

    Also on the topic spawns in 1v1's. Triangles
     
    #19757 purely fat, Oct 20, 2017
    Last edited: Oct 20, 2017
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  18. MultiLockOn

    MultiLockOn Ancient
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    Nope your forum persona is 100% your real life persona. Sorry. Job revoked.




    Can you tell I'm salty
     
  19. purely fat

    purely fat The Fattest Forger
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    I don't know. I think mine is pretty close. I think the months of not speaking to people I have had arguments with on here backs that up and my hiatuses.
     
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  20. xzamplez

    xzamplez Ancient
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    It's crazy how much I learned just watching the 1v1 streams.

    I knew what kind of maps would be more prone to good spawning, but I took it as a challenge not to go the 'safe' route with Hubris. It's compact, open, vertical, has overlap, and a dominant position.

    All of these characteristics is why it isn't performing quite the way I hoped. Not that it's broken, I just hate when I feel like the entirety of a map isn't being utilized. I chose to streamline the layout for pace purposes, and flow and balance suffered as a result.


    So many of these maps are experiencing similar results. It's just a non-stop battle for a position that is too dominant, because of the spawns.
     

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