Definitely needs more testing. Only if you wanna co-forge the damned thing, and ACTUALLY release it into the wild. (Hit me up on Discord)
I actually played this, and there is one glaring issue with the design. There is literally no reason to ever leave that tower where damage boost spawns, because there is only 1 entrance (that super exposed staircase to the left of that last picture that forces the player through the middle of the map) and that spot just so happens to have access to a damage boost AND a battle rifle. Also, the enemy spawns in same spot (right under the Saw) over and over and over, but it wouldn't matter if they spawned even right below you because the single entrance to that spot is impossible to breach anyways, it's just annoying to spawn in the same spot every time.
Yeah, will check it out. Thanks dude. Edit: two Xs for xxandrith... Any suggestions on better weapon choices etc? I literally threw stuff on the map to get it ready for testing for Maxs' lobby.
you know, that sounds counter-intuitive, but some of the beset concepts are just that. What about a 1v1 where there is something new introduced to the map that both players would have to agree to allow to happen or spawn? One guy runs past the switch, hits it, and if the other guy also wants the rockets or whatever (just as an example) they agree and it spawns. Otherwise, it doesn't. Both players get a veto, in a sense, because it requires two to tango. --- Double Post Merged, Sep 11, 2017 --- Hit me up. I think I solved this (in my head at least) It may not work for your map, but we'll see.
Well I hate BR's because you can't miss and the saw is just another spray weapon. I pretty much only like damage boost but if you really want weapons the sniper is fine and you could also add a lightrifle.
sik had a light rifle on keystone and the map revolved around who could get it and proceed to get handed 5 easy 4 shot kills lightrifle doesnt belong in 1v1
Grabbing a power up that spawns a power weapon on the other side of the map to give the other player a chance to counter Or that is a reverse key, opening up sightlines that weren't there Ideas I have not yet implemented
That might work actually but you'd have to make it a proximity door that opens when both players are within the boundary Could make for some INtERasTinG encounters
Make whatever map you want. Place whatever weapons you want. You guys over think this **** too much. Trying to find balance in a game you constantly ***** about being broken is just silly.
Man I wish I had more time to forge this 1v1 map. I guess that's what I get for only wanting to forge my own stuff when I am getting something out of it. I keep coming up with new ideas for the map but I know I won't have time or budget to just add it in without rebuilding and restructuring the map. Ehhhhh why I do dis. Photos will be coming soon to a monitor near you
****WARNING TO ALL FORGERS**** Don't use the weapon pad glitch if the variant or base weapon on it it Hydra. You are literally making an easier Hydra. Thanks for listening.