Hold up time out I'm a little out of the loop- is the pistol the only starting weapon?? :/ muy confuzzled Edit: Thanks Chunk
What part of what I just said is not honest? I explained my position thoroughly and it has relatively little to do with my design.
Wow guys can't we just all get along?!?!?! I'm too stupid to have my own opinions so I'm going to judge others who do!!!!! Just stop arguing SHEESH I come here for the 1 post a month about forge not ARGUMENTS!!!
I expect apprentice-tier treatment when H3 becomes BC. I'm super interested in what people have made.
That map I posted yesterday is now visible with spawns and major pickups. Walk/play it if you want. Spawns are going to take a while to get where I want, but my test games so far have been better than I expected.
I was excited thinking I got it right the first try. I back out and try "disable scripting"... I count find the option in grifball settings. It might be in minigames mode. I'll have to recreate my grifball mode under minigame mode somehow. Don't know if i can make the bomb work in minigames. I feel it fits in standard grifball already. But nokyard says it "sounds" like a minigame. So I have to disable the destructible targets to play both ways. With the simplicity of a on/off setting.
Super shameful plug: I finally finished my 1v1 map. Its the first original ive ever released. I think its only right that i release it to the hounds ahead of the competition considering im one of the judges. My map does have a design flaw in that it really slows down for campers, less aggressive players and generally first timers but thankfully it isnt expected to be used in a tournament unlike the rest of your maps. I hope you guys enjoy it anyways since its been a long time coming... about 8-9 months off and on. Otherwise check out this dope texture.... just look at it. I mean really, would ya just look at it.
someone give me a cool gimmick for an indoor map don't want to do a key don't want to have eden/empire cover raise and lower don't want any kind of automatic doors don't want player influenced teleporters unless it's a really cool concept don't want to script large parts of the map to move all i can think about is some kind of dynamic power up/trait zone thing. or an underwater section, but bioshift exists i don't need a gimmick but i'd like to do something unique to make the encounters more dynamic
Too big for 1v1? It feels more 2v2 sized, but I don't think that would be bad for a 1v1. Also, really not sure on the "art" for it. It's a little like a desert fort (I thought about putting cannons and other stuff over it) and it was a ***** to get the lighting to play nice (but the Sun is still OP as ****). It feels a little "Lockout ish" in it's design, but there's some lovely little trick jumps and things for sneakier players. Thinking about Chroma boxing it in, maybe something lava orientated - chains and smoke/fire everywhere? Open to suggestions - give me a theme folks!
Make an area that requires more than one person to activate to reward team play. Example: unlocking a power up or weapon Shield door map changes routes instantly This might fall into your "cool concept" for teleporter systems that require a buddy There are others, but they fall into categories you prefaced not wanting to pursue