What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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    Hold up time out I'm a little out of the loop- is the pistol the only starting weapon?? :/

    muy confuzzled

    Edit: Thanks Chunk :yes:
     
    #18301 PharmaGangsta1, Sep 10, 2017
    Last edited: Sep 10, 2017
  2. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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  3. Goat

    Goat Rock Paper Scissors Scrap
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    What part of what I just said is not honest? I explained my position thoroughly and it has relatively little to do with my design.
     
    HeX Reapers likes this.
  4. Xandrith

    Xandrith Promethean
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    Wow guys can't we just all get along?!?!?! I'm too stupid to have my own opinions so I'm going to judge others who do!!!!! Just stop arguing SHEESH I come here for the 1 post a month about forge not ARGUMENTS!!!
     
    #18304 Xandrith, Sep 10, 2017
    Last edited: Sep 10, 2017
    PharmaGangsta1, qrrby, Dunco and 2 others like this.
  5. HeX Reapers

    HeX Reapers Legendary
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    I expect apprentice-tier treatment when H3 becomes BC. I'm super interested in what people have made.
     
  6. Xandrith

    Xandrith Promethean
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    I expect the forge community to stay dead with less than 10 active people
     
  7. Zombievillan

    Zombievillan Ancient
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    Hey look it's me!

    Except the "too stupid to have my own opinion part"
     
  8. qrrby

    qrrby Waggly piece of flesh
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    Go save someone from getting run over you betterment to society
     
    K a n t a l o p e and Box Knows like this.
  9. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    run your carpet over
    with a vaccuum
     
  10. xzamplez

    xzamplez Ancient
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    That map I posted yesterday is now visible with spawns and major pickups. Walk/play it if you want. Spawns are going to take a while to get where I want, but my test games so far have been better than I expected.
     
  11. FORGE PLAY

    FORGE PLAY Legendary

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    I was excited thinking I got it right the first try.
    I back out and try "disable scripting"...
    I count find the option in grifball settings.

    It might be in minigames mode.
    I'll have to recreate my grifball mode under minigame mode somehow.

    Don't know if i can make the bomb work in minigames.

    I feel it fits in standard grifball already.
    But nokyard says it "sounds" like a minigame.

    So I have to disable the destructible targets to play both ways.
    With the simplicity of a on/off setting.
     
  12. no god anywhere

    no god anywhere Forerunner
    Forge Critic Senior Member

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    Super shameful plug: I finally finished my 1v1 map. Its the first original ive ever released. I think its only right that i release it to the hounds ahead of the competition considering im one of the judges. My map does have a design flaw in that it really slows down for campers, less aggressive players and generally first timers but thankfully it isnt expected to be used in a tournament unlike the rest of your maps. I hope you guys enjoy it anyways since its been a long time coming... about 8-9 months off and on.

    Otherwise check out this dope texture.... just look at it.

    [​IMG]

    I mean really, would ya just look at it.
     
    #18312 no god anywhere, Sep 11, 2017
    Last edited: Sep 11, 2017
  13. Goat

    Goat Rock Paper Scissors Scrap
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    someone give me a cool gimmick for an indoor map

    • don't want to do a key
    • don't want to have eden/empire cover raise and lower
    • don't want any kind of automatic doors
    • don't want player influenced teleporters unless it's a really cool concept
    • don't want to script large parts of the map to move
    all i can think about is some kind of dynamic power up/trait zone thing. or an underwater section, but bioshift exists

    i don't need a gimmick but i'd like to do something unique to make the encounters more dynamic
     
    #18313 Goat, Sep 11, 2017
    Last edited: Sep 11, 2017
  14. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    Too big for 1v1? It feels more 2v2 sized, but I don't think that would be bad for a 1v1. Also, really not sure on the "art" for it.

    [​IMG]

    It's a little like a desert fort (I thought about putting cannons and other stuff over it) and it was a ***** to get the lighting to play nice (but the Sun is still OP as ****). It feels a little "Lockout ish" in it's design, but there's some lovely little trick jumps and things for sneakier players.

    [​IMG]

    Thinking about Chroma boxing it in, maybe something lava orientated - chains and smoke/fire everywhere? Open to suggestions - give me a theme folks! :)

    [​IMG]
     
  15. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    I can't even go back to forge after using unreal engine
     
  16. qrrby

    qrrby Waggly piece of flesh
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    Make an area that requires more than one person to activate to reward team play.
    Example: unlocking a power up or weapon
    Shield door map changes routes instantly
    This might fall into your "cool concept" for teleporter systems that require a buddy

    There are others, but they fall into categories you prefaced not wanting to pursue
     
  17. Goat

    Goat Rock Paper Scissors Scrap
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    it's a 1v1 map
     
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  18. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    I have a cool concept, but obviously I want it for myself. :p
     
  19. xzamplez

    xzamplez Ancient
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    I thought it was a pretty cool layout, but one that could be brought to a slow pace (even in 2v2s).
     
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  20. Goat

    Goat Rock Paper Scissors Scrap
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    [​IMG]
     

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