What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. qrrby

    qrrby Waggly piece of flesh
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    haahhaaha what the **** that's brilliant

    no, but it is if you make it spawn at the top of a tower that is only accessible from a 1000 forward/1 vertical/0 horizontal mancannon that is aimed at a matrix of teleporters set on 'relative' exit direction so that sometimes it will kill you - basically the req system as a gameplay mechanic in arena/custom games
    --- Double Post Merged, Sep 5, 2017 ---
    haahhaaha what the **** that's brilliant

    no, but it is if you make it spawn at the top of a tower that is only accessible from a 1000 forward/1 vertical/0 horizontal mancannon that is aimed at a matrix of teleporters set on 'relative' exit direction so that sometimes it will kill you - basically the req system as a gameplay mechanic in arena/custom games
     
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  2. xzamplez

    xzamplez Ancient
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    haahhaaha what the **** that's brilliant
     
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  3. icyhotspartin

    icyhotspartin Legendary

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    i'm changing my mind, no railgun merged sniper, i'm putting in a magnum merged sniper and adding 10 overshields
     
  4. qrrby

    qrrby Waggly piece of flesh
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    Don't forget to add all 4 blissful slumbers
     
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  5. SaltyKoala

    SaltyKoala Ancient
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    IMO the most interesting 1v1 power weapon is ironically a req mix between voids tear and railgun. Try it out folks, legit an amazing wep for 1v1.
     
  6. icyhotspartin

    icyhotspartin Legendary

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    Ok but for reals I just had a neat idea
    AR Recon/Advanced sight crossed with boltshot
    3 round burst but with a nerfed BR effect
     
  7. iTz Longshot

    iTz Longshot Ancient
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    [​IMG]
    Stepped out of forge to draw instead. Was getting repetitive making art for my map. I placed it in a spoiler since it might be too sexy. ;)
    I'm going for a giant Egyptian goddess. Without the animal head.
     
  8. K a n t a l o p e

    K a n t a l o p e Promethean
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    no
     
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  9. a Chunk

    a Chunk Blockout Artist
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    I'm so out of touch with Halo that I literally don't know if you guys are being serious or making **** up. I've never heard of a lot of the weapons being talked about, lol.

    I miss the days when we had weapons with a clear purpose and an appropriate level of effectiveness. :tedium:
     
  10. iTz Longshot

    iTz Longshot Ancient
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    @Qrrbrbirbel it's probably late to show you, but I came across this.
    [​IMG]
     
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  11. qrrby

    qrrby Waggly piece of flesh
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    It's never too late.
    I think I like that top pedestal more than my current geometry for the tower.

    And now I can have a reason for the drop teleporter by making that elephant the one that has its 3rd eye open.

    Tldr
    Cheers
    --- Double Post Merged, Sep 5, 2017 ---
    Also @MultiLockOn do you have a tutorial stashed away for your Arcanum lanterns so you can help me make my swinging gongs without cheating?
     
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  12. AceOfSpades

    AceOfSpades Talented
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    HAHAHAHA 343 YOU'RE SO FUNNY HAVING FORGE BE ONLINE SO WHEN YOUR SHITTY SERVERS DISCONNECT I LOSE MY FORGE PROGRESS SO FUNNY HAHAHAHAHAHAHA
     
  13. iTz Longshot

    iTz Longshot Ancient
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    You don't save every minute? I do out of habit.
     
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  14. Xandrith

    Xandrith Promethean
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    I remember when we discovered that while running around bears map
     
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  15. MULLERTJE

    MULLERTJE ROGUE
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    Don't do it Qrrbr. Too many swinging things inbound.
     
  16. qrrby

    qrrby Waggly piece of flesh
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    .... Fine, I'll make them smaller and be able to play the opening to halo ARE YOU HAPPY NOW?!
     
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  17. qrrby

    qrrby Waggly piece of flesh
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    Also, with the tower redesign pending, I'm gonna try my hand at a small boat that traverses underneath said tower that will house the invis laser. There will be a small dock at each end, as well as a reworked stepping stones area (which will eventually be all rocks/terrain) to exit towards on one side and a more tapered rock-stairwall on the other.

    The temple is currently too pillary (technical term for sure), so I want to add (again, if possible) a switching one way shield mechanism here:
    Screenshot_2017-09-06-02-07-06.png
    that will change to the other direction when you pass through.

    /another qrrble diary entry
     
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  18. MultiLockOn

    MultiLockOn Ancient
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    Talk to stinger. Use physics based scripting with velocity traits.
     
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  19. qrrby

    qrrby Waggly piece of flesh
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    Awesome, if these smaller versions work right, I can see them shoving players into a death pit when the splinter nade hits the mini gongs *sqpluege*
     
  20. HeX Reapers

    HeX Reapers Legendary
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    You guys ruined the term "risk & reward" for me.
     
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