The map/lighting is only about half done. Also, it's easier to see when inside the map. Taking screenshots from a distance is cool but the near fog makes everything look dark.
cutting objects for framerate is a soul crushing experience on the plus side, my map has gotten much cozier. spartan charge and assault rifles are going to make people hate all the corners, but i mean that's halo 5. i don't see any geometric issue with the design at this point.
Fun story: Had movers move all of my stuff across the country. Out of all of my boxes, guess which one they lost somewhere in transit... the one with my ****ing xbox one in it. FML. RIP my potential 1v1 maps.
The company transports multiple shipments and had to drop the items at a warehouse, then load it up later onto another larger truck, then switch it to a smaller truck later... plenty of places to lose it unfortunately. Unfortunately I was an idiot and left the halo disc in my xbox too. RIP.
Oof That's really stupid Why not just exchange drivers or use a container truck for storage so nothing gets lost
Just sucks cause I have like 4 sweet 1v1 concepts rummaging around my mind and I can't work on them. My last resort was to forge on PC, but for me it crashes every time I load up a map. #1stworldproblems.
even with a beefy PC, it still crashes more than it should. But, I give them credit for at least giving us the tool and hope that the fact that Halo 6 will also be fully released on PC, that they will do more to optimize it. Maps with lots of scripts and lots of pieces tend to be the worst. Dev maps hardly every crash, FWIW.
Map 1 of 2. Wanted to revisit the jungle temple theme with some more supernatural elements. This time there are scripted teleporters a player can activate but shooting a keystone to chase the exit destination of a central teleporter. Map's called Keystone. Seemed fitting.