someone wants me to make a summer version of Gravitas I said I'd think about it I think I want to why is forging like self-harm?
Layout revolving around the two senders one reciever concept: The numbers indicate the height, and the arrows indicate the direction of travel out of the area. The shape and layout is all undefined, this is more establishing how areas connect, and how flow works. I also wanted to have some incentive to have players flow through the map, like a grenade launcher with one grenade in each numbered area, and a powerup or powerups in the central area. Spawns should be super predictable, heavily favoring area one, but also pretty safe.
I really wanna put work into that Mayan map but I bought a 2DS and Pokemon X the other day and that's been eating all my free time.
Actually started making a Gametype rather than a map... Premise is 2v2, and each player has one of the 4 power ups to start the game. Whenever you kill a player, you take on their respective power up to replace your own. Each power up will have a visual marker (I know camo needs to be invisible, so I'm taking suggestions on working around that). Right now I'm thinking to have a low key fx that "pulses" every 10 seconds or so (to make camo pushes involve more critical thinking). Thoughts?
>Be me >Spend 6 hours designing and forging a ceiling >Realize it's not straight >Start over Worth it though.
The man: @A 3 Legged Goat The table: His current project The woman: A piece of wrapper that hits the light just right and is crumpled in an amazing geometric fashion.