Map Title: Manufractured An abandoned factory, littered with the remains of a once thriving community, is all that was left. 2-12 players. Download Map Starting positions/ View of the front of a base. Description: Manufractured is a map set out in the "square" of Foundry, thus slightly smaller than some maps. Although less space is used, it has been used to an extent that allows teams of up to 5 or 6 to play comfortably. This map is "Bungie-metrical". Symmetrical in the sense that each team has the same weapons, spawns and structures, but the structures are different in true Foundry style. Don't fear for the balance though! Each side has been tested to have the same weapons, cover, spawns and jumps to make it as fair for each team as possible This map is setup for every gametype. You want to play it? You can! Images: Red team's 'structure'. Blue team's 'structure'. A view from inside the base A feature of this map are the two pallet "gates" that each team has in front of their bases. These are pretty much there for show, although may provide good cover during a game. A frag grenade should knock them right out. Brute shots are also provided to destroy them. This way to B base! Overview Weapons: 4 x Assault Rifle 6 x Battle Rifle 2 x Shotgun 2 x Sniper Rifle 4 x SMG 4 x Spiker 4 x Plasma Rifle 2 x Brute Shot 1 x Rocket Launcher [In the middle, no extra clips] 2 x Covenant Carbine 2 x Machine Gun Turret Enjoy! ^_^
looks pretty nice. good that you used some interlocking.. the guns/eq looks well. but isnt for foundry 2 turrets a bit to much ownage? i donno. your call not mine. good job
I like some of the structures you've used. Especially the one for the "front base". It looks as though the aesthetics are mild and a little underdone. But I'll support you with a download and further constructive criticism when I get home.
yes but they can be ripped off i will dl and get back to you hopefully soon this storm is driving me crazy torrential rain baseball sized hail and even 80 mph wind gusts!!!
It looks a little too open. Maybe some small scenery like crates and barrels or even geo-merged walls and boxes in the ground would fix the problem. Good map. 4/5
It's certainly bordering on open, but I think, with the two buildings on each side, plus the corner walls that are dotted about; it all works quite well. Then again, that's what you guys are here for, right? =P
Thanks for the kind comments people =) What, if anything, can I do to make things better in your opinions? And constructive criticism is always taken on board Cheers!
Looks like a good map. But maybe size down the pictures so forgehub doesn't have to do it for you? Or just smaller than what you have. Cause I'm lagging bad. Also, "are the two pallet "gates" that each time has in front of their bases." should be "each team has in front of their base?" But the map itself looks great.
I think you did a great job with the buildings. They look great and make for great cover. Also when I got a game together the flow of the battles was really good. It was a fun play and definitely a keeper. My only problem is, like you said, its borderline open. It is also really easy to get out of the main area of the map (I dont have a problem with it im just telling you). One grenade jump and you're on your way out. Anyway one question for you: Does this map have a sniper? Anyways good job and keep forging
There are two, one under each base. I envisioned sniper battles taking place from each base across the map while the teams battled for dominance. By getting out, do you mean of the "square", or on top of the buildings?