If you want to discuss something that is not specific enough for it's own thread please post it here. It is encouraged that any engaging discussion that starts to form around a specific topic to be posted in its own thread. This thread is meant as a place to discuss the following: -upcoming projects -design concepts and philosophy -SnapMap-related questions -testing sessions for your current map(s) -occasional off-topic
In the forums, it won't really matter what platform you're running the game on. As for the maps section, we will most likely be implementing a tagging system on the main page so you know what platform a map is made on.
I hear the snapmap is actually really good, and it has its own matchmaking I'll be getting this game fosho
Currently working on a map where there are two teams spawned on opposite sides of the map. The goal is to reach the opposite side of the map (other team's spawn area). There are also demons spawned in as well as mini boss battles/secrets/wave events that each team will have to overcome. The teams will meet about midway on their way to their victory and must decide whether they can outrun the other team to the finish or kill the other team. Re-spawning will be enabled but delayed to ~8-10 seconds to make death a big deal. I also plan to have some sort of detour available around midway on the map that the teams can take to delay the other team, something like a power core they can steal and place somewhere to activate an additional survival event for the opposing team. P.S. pumped to see this community grow!