Exgage Omni

Discussion in 'Halo 3 Competitive Maps' started by Animosic, Jun 2, 2008.

  1. Animosic

    Animosic Ancient
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    Map Title: Exgage Omni
    Two Teams. Four Individual Battles. True Test of Skill.

    Download Map
    Download Gametype

    Description:
    This map takes Foundry and puts it into four separate challenging sections. Each section has been specifically made to serve a specific weapon and that weapon only. There are sections for the following weapons: Magnum / Sword / Battle Rifle / Sniper Rifle. The Magnum section is located in the back of the map, making it a long hallway battle with only a few obstacles in the way. The Sword section is located in a floating cage with only but your opponent to stare down, having no obstacles to inspire a intense duel. The Battle Rifle section uses the two areas on either side of the middle wall with a two story set up on both sides. The Sniper Rifle section takes over the whole main floor and has many perfect sniping obstacles in the way.

    How the game works is that each member on one of the teams will duel off against a single opponent from the other team in one of the said sections. Each kill gives the team a point, and after every victor has been decided in each section, a new round with start, in which there are seven rounds. ( Note: If at least one player remains from each team at the end, you will actually have to wait for the one minute time limit to be over for the next round as the game has no way to establish to start a new round in this situation. ) Each player will be put in a random section, giving no way to specifically choose a certain weapon to use. At the start of each game/round, the weapon for that section will be placed in front of each player for them to grab. Each player with start with a Magnum and is expected to pick of the weapon of that area. ( Note: A custom power up has been made for the Sword section so that using the Magnum will be virtually useless against your opponent ) Once the seven rounds are up, whoever has the most points is the winner.

    There are only three essential requirements to playing this game. If these are both not met, the game will not work as it should.

    1. Each team must have the same number of players.
    2. The most a team can have is four players, and the least a team can have is two players.
    3. In order for the spawns to work, the team colors must be red and blue.

    Screenshots of Sections:

    Sniper Rifle Section

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    Battle Rifle Section

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    Energy Sword Section

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    Magnum Section

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    #1 Animosic, Jun 2, 2008
    Last edited: Jun 2, 2008
  2. Chicken Dippah

    Chicken Dippah Ancient
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    interesting idea not sure i understand how it will work fully and how it will stop people from roaming and teaming up but hey i suppose thats the honor rules
     
  3. Animosic

    Animosic Ancient
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    The sections are inaccessible to each other and each player spawns in one section, unable to get into the other duels.
     
  4. Aeoss

    Aeoss Ancient
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    although we did implement some windows between the BR and sniper sections allowing for visual assistance or just plane humor.

    sword, and magnum sections are left out however, sorry no view for you unless your dead.
     
  5. ObsidianSythe

    ObsidianSythe Ancient
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    looks okay but still good job keep up the work
     
  6. J A Y

    J A Y Ancient
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    looks okay. could be better. just dont forget to use the interlocking trick
     
  7. hiddenninja17

    hiddenninja17 Ancient
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    I don't think that this should be in competitive, probably more of a mini game.
     
  8. Killamanjaro123

    Killamanjaro123 Ancient
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    looks like a fun minigame, but competetitive is out of the question. try organising a tournament, it looks good for that
     
  9. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    this seems like a really good idea but i already have 100 stuffs(curses bungie)
     
  10. Animosic

    Animosic Ancient
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    Actually the game play is quite competitive. I would not have posted here if I did not think it belonged here. Try for yourself.
     
  11. overthehodge

    overthehodge Ancient
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    excellent map..... u should keep the main section and take away the floating base, i reckon with some patience u could turn this into a great assault or CTF. Keep the standard, its great!
     
  12. Old PatchworkZombie

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    Great idea but it looks as if spawns will mess it up.
     
  13. evan12075

    evan12075 Ancient
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    I really like the idea. but the maybe the map could be a little bit better? idk, you are kinda resricted too foundry's size tho. if only you could make foundry bigger...
     
  14. Animosic

    Animosic Ancient
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    We have ran through the game many times and it took a while but the spawns are set up so that everything works. Trust me, they work.
     
  15. MONKEYDEATH3730

    MONKEYDEATH3730 Ancient
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    EWWW!!!! IT LOOKS LIKE MLG!!!

    *runs away screaming*

    MOMMMMMMMMMMMMMMMMMMM!!!!
     
  16. Aeoss

    Aeoss Ancient
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    we did use a bit of interlocking, but the majority of the map didnt require any as it was mostly symmetrical in nature. really didnt need to force things into place until it came to the mending of walls and stops for grenade jumpers in the BR pit
     
  17. Pirates

    Pirates Ancient
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    Neat concept
     
  18. Animosic

    Animosic Ancient
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    I really do not understand how these forums are supposed to work. I thought the whole point of posting a map was so that it could be downloaded, tested out, and given a rating and/or the creator given suggestions. Though a complement, this reply makes me sad.
     
  19. sgt.pepper

    sgt.pepper Ancient
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    looks okay, but i would make the sword a shot gun
     
  20. Animosic

    Animosic Ancient
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    There is a custom power up that is automatically used by the two players in the sword section. This power up has been tweaked to make the sword duel longer and more intense. It would be nice to get some in game feedback from it to see if it should be made into a shotgun section instead.
     

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