Yet to be seen, but I hope not - designed it like many concentric square circles with fun rectangular spiral stairs and incentives to drop down for pickups I've thrown in a lot of bridges and mini paths, and the top areas are hopefully not too campy - like i said though, there will be reason to avoid top mid Also there's a fun climbing wall for the adventurous
The lines are a little blurry, I would work on defining them a bit more for the sake of readability. As far as the shape goes, it's pretty original and refreshing (don't really see circle within circle tans anymore) and the white background will help them pop even more once more definition is instilled around the edges. All in all, 4/5, would tan again
xboxdvr.com/gamer/QrrbrbirbeI/video/33869722 Biodome WIP, as promised Also for some reason it tries to auto embed and then not load or show the link @Nitro
Looks nuts Very ambition Btb is best game mode Anyone want to help me optimize Anchor lighting and 1 flag support this week? I suck at objectives and scripting
really sad that Halo is one of the few games with a level editor and it's such a bad game to design for, especially Halo 5 where the premier gametype is slayer.