If they talk you into focussing on the passes or the dancers stepping into light or whatever your brain functions differently when observing that. Almost everybody misses it. I saw it on NGC years ago. We all missed the big fat ****ing polar bear in the back. They did all fun stuff with that show for your brain including multitasking. Count the times he says 'magic' AND the David Copperfield billboards on a nighttime car ride for a 30 seconds or so. So now your brain must focus on two things. Pretty interesting stuff.
Depends on player count. 2v2 - 1 non committed objective 4v4 - 1 committed objective 6v6 - 2 committed objectives 8v8 - 2 or 3 committed objectives committed meaning one player is dedicated to "playing the objective".
2-Site. 1-Site was a thing because the Hardcore fans wanted something akin to King of the Hill since the Hill had a bug where two or more people entering it at the same time made the points double/triple/etc. 2-Site is far more engaging and requires quick thinking as well as good gunplay. You fought hard for an extraction, you ran ahead to the next area to buckle down, you picked up extra ammo/extra grenades on the way, you flanked unaware enemies, all at the blazing speed of a minute. Then, it happens all over again. Good gametype. Shame it's gone.
Salty asked me to list the maps I enjoyed playing in this game enough to replay them Scar (my Sanghelios map) Spellbound Legion 1v1 by Multi Box CE by Box Optic Prison by Purely Turbine by Seth Storm Peaks **** you Xandrith This one Grunt CTF map I can't remember the name of
Yeah it was insanely claustrophobic with heavy performance issues. Camo in the very middle. Gravity hammer, little wall slits to shoot through on the side