Pathfinder's Promise 6v6 Strongholds (not BTB, ya silly) Refinements based on Ascend's testing. Notes: - The middle area is always going to be an open Danger Zone. The map's theme brings a certain amount of openness, and I feel that risk is an acceptable tradeoff for grabbing the Hydra. - It is no longer possible to get on top of the Control stronghold tower. - Misc flow improvements. Magic Alley 8v8 BTB CTF Actually a super old map which I'm finally bringing up to spec. It's a misty, rocky canyon somewhere on a Halo. Not terribly inventive, but hopefully solid.
GT: Spranklz Map: Cephalid Game type: Big Team Slayer (8v8) Link: https://www.halowaypoint.com/en-us/...Spranklz_df8df9dd-2347-457f-aa81-5ed63c35abcb Map: Splinter Game type: Big Team Slayer (8v8) Link: https://www.halowaypoint.com/en-us/...Spranklz_c9d9330b-e0c2-442a-b9d6-a2d18f3a6f7b Map: Junk Rat Game type: Big Team Slayer (8v8) Link: https://www.halowaypoint.com/en-us/...Spranklz_f1d8c259-d550-48d5-b752-72df09274799 Thanks!
Hey everyone I've created a calendar to hopefully help you all see what is going on with forged fridays and other events! Link here: CALENDAR
Bromaniac35 Map: Locust Mode: 4v4 Slayer Link: https://www.halowaypoint.com/en-us/...maniac35_e7fc9682-176c-4bd9-b9d2-3441ff974123 Map: Archfiend Mode: 4v4 CTF Link: https://www.halowaypoint.com/en-us/...maniac35_6a8e5b0e-deea-45f6-8900-800220e0e6fa
I've went digging through my old map chest and found 3 maps to play tonight of my own. they may be a bit obscure for some of you but you might remember them if you stuck around long enough. Solitude, Cranium, Igneous
Map: Firing Range Author: Darth Diink Mode: 4v4 Strongholds Link: https://www.halowaypoint.com/en-us/...th Diink_e3af3b56-9def-444a-8577-754a063c5702
One more time please GamerTag: runNOKYARDrun Co-Forgers?: Agent Zero85 Map: Coliseum (PotH) Gametype: Pig of the Hill (working title, a.k.a. Flag of the Hill) Player Count: Supports 4 to 10 players, but 4v4 is best. Description: Knock the enemy pig off it's pedestal by having the GREATER NUMBER of PLAYERS within the Hill.
Getting in early(?). GT: Nikko B201 Exercise Chiron Gamma R.O.E. Chiron Gold 4v4 You're headed to an indoor combat simulation exercise aboard the UNSC's Chiron station. Check your corners, watch your six. This kind of action has the potential to turn messy quick, so keep it tight and keep it clean. Under the Chiron Gold ruleset, you'll get a Tactical Magnum, infinite respawns, and whatever equipment you can scavenge in combat - but no shields. If it's good enough for the grunts, it's good enough for you. Right, SPARTAN? First team to fifty wins. Make sure it's yours. Magic Alley may return from last week pending changes. That'll be a separate post, probably.
All of these maps have basic lighting and aesthetics. Hoping to get gameplay testing before finalizing the visuals. The maps don't have screenshots attached to them because Microsoft sucks. GamerTag: a Chunk Map: Crab Grab Gametype: CTF (Slayer would be okay also) Player Count: 8 (4v4) Map Link*: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=a Chunk#ugc_halo-5-guardians_xbox-one_mapvariant_a Chunk_8186bf69-c22d-4663-b942-9731cdd94b07 Description: Symmetrical 2-Base map GamerTag: a Chunk Map: Winsome Melody Gametype: Slayer Player Count: 4 (2v2) Map Link*: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=a Chunk#ugc_halo-5-guardians_xbox-one_mapvariant_a Chunk_f0c594af-97c7-4526-b90d-175519bcc061 Description: 2v2 Slayer map where one side is relatively linear while the other side has a lot of overlap. GamerTag: a Chunk Map: Eventide Gametype: Slayer Player Count: 4 (2v2) Map Link*: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=a Chunk#ugc_halo-5-guardians_xbox-one_mapvariant_a Chunk_e547a9b2-5465-425e-bff2-f3e877c32ddd Description: A Doughnut. Designed to have the pickups drive the movement. It was originally intended to be for 1v1 but I overscaled it, so let's see how it works for 2v2...
Just want to remind everyone, that I won't be able to get in a Forged Friday this week since I will be trying to plan the year out for how Forged Friday is going to go and stuff. All maps you submit now will get placed on the list for next week. and @a Chunk I love the post, its very colorful
GT: HerrMittmann Map: Max's Secret Island of Love https://www.halowaypoint.com/de-de/...Mittmann_e64f9ce6-2d9c-476c-a903-60341bc01dc4 Mode: BT Slayer AR + Mag
Unfortunately I forgot to post this in ascends last night but i made some edits. Shrunk the overall play area Added lights in the bottom level Removed nooks and cranies in the bottom bridge area GamerTag: L1MN0DR0MUS Map: Abridged Gametype: Extermination Player Count: 8 Description: This used to lead somewhere edit: Just put this into ascends lobby for this week so it will be in both.
Map: Outpost Gamertag: Tempfirefox00 Gametype: 4v4 NO screenshot.... Link: https://www.halowaypoint.com/en-us/...ireFox00_97d75edf-1604-4695-bcf2-2c1f38e33781
GamerTag: Qrrbrbirbei Co-Forgers?: Map: Robofrost Gametype: Slayer Player Count: 4v4 Map Link*:https://www.halowaypoint.com/en-us/...brbirbeI_0bd0d7c2-f44e-4a29-96ab-465d58265e85 GameType Link: Description: Planet where robots evolved like humans, at a time when a new cycle of wildlife ran rampant. A flash ice age has left what was a tropical rain forest turned into a tundra. Very WIP as I have more wildlife to add
Bromaniac35 Map 1: Locust Mode: 4v4 Slayer Link: https://www.halowaypoint.com/en-us/...maniac35_e7fc9682-176c-4bd9-b9d2-3441ff974123 Map 2: Cascade Mode: 4v4 Strongholds Link: https://www.halowaypoint.com/en-us/...maniac35_17327657-7f70-408f-83b3-b7b1d4be43bd
Map: Overlord Gametype: 2v2 Slayer, 4v4 Slayer, 4v4 Oddball Play whichever gametype you feel like. I need feedback for all of them.
Gamertag: KeeLoker Map: PC: The Labs Gametype: Project Chimera Player Count: 12 Added powerups for the infected to use as the humans progress making the infected more powerful as the game continues. The infected who are able to use a powerup will be visible to the humans via waypoints saying danger with different colors applying to which powerup the zombie has: Purple = Speed Boost Green = Overshield Red = Damage Boost Also overall some aesthetic and layout changes. Hope it plays well. (Idk if I'll be able to make changes between Thursday and Friday so hopefully I can depending on what is said in the Ascend's lobby)
I am not going to be able to host Forged Friday tonight, Sorry for the inconvenience. Some life stuff is going on and I wont be able to play at the normal time. I might be on real late tonight and try to knock out some maps. I will try to get this lobby together on Sunday to do the maps that have built up over the past week. I promise to get to all these maps either late tonight or sunday but I wont be able to do a normal lobby to night. sorry everyone EDIT: Even if I wanted to stream like I do, my xbox app and xbox beta app are not opening and seem to be bugged out.... so add technical issues to that as well. Sorry everyone. @Agent Zero85 looks like ill get to it some time