Also, all we do is hype **** up? You're replying to a thread called "Favorite H5 forge core maps." I posted may favorites, and this is your reply. Do you not see how incredibly petty this is?
I think you are all ****ing stupid --- Double Post Merged, Mar 13, 2017 --- to add on that thought only my maps and my friend's maps are good, all other opinions are null and void.
Now seems like a good time to start bitching, lol, so... This game sucks so bad. Every map in the game sucks because the game sucks. I literally haven't played a map that plays what I would consider 'good', because it's not possible to have a map that plays good on a game that plays bad. It's the reason I haven't given anyone any legitimate feedback on any maps since the game has released. This entire thread is irrelevant. All your answers are wrong, and I feel dumber for having read them. /rant
I think most people on this site tend to forget that map-making is a little more artistic than it is scientific... most maps don't offer anything unique aside from an atmosphere difference. Some are cool, but we're not seeing anything new. Once we see some awesome + new stuff, I'll come back to this thread.
I rarely give feedback anymore myself, but I also don't like most maps. In all honesty, my two favorite 4v4 maps currently are High Life (my own) and Soulrift. These maps have mostly long lines of sight that force players to constantly zoom in with their pistol and try to put shots on players outside of RRR. High Life has a single carbine on it, and Soul Rift has 2 BRs I believe which is a large reason why they work so well. This style of play is much more enjoyable to me than bridge maps or room based maps.
I have exactly the opposite preference. I prefer maps where 80%+ of engagements happen within RRR, and I dislike situations where players have an extreme advantage at long range (carbine or BR vs pistol, for example). I just don't feel like it matters in this game though. I find myself even disliking maps that are built in line with my personal preferences. I appreciate good designs still, but the difference between how well a good design plays compared to one I would consider a poor design is negligible. That makes me sad.
Thats cool, I everyone has their own preferences. That's why on high life for example, there's a single carbine located bottom middle. The majority of engagements are pistol v pistol and there's a good amount of engagements where you're just outside of normal RRR and within smart scoped RRR. I enjoy this because the pistol battles not only require you to have a good strafe, but also can lead to more reversals as you can descope the player who shot first and gain the advantage. I'd also consider weapons like the cqb battle rifle who's smart scope doesn't actually provide any zoom. But they have to be limited and in locations where they balance the map and not tip it in favor of the team who already has control.
I'll be the first to admit that Oblivion isn't a perfect map by any means, but I will confidently say it is one of, if not the actual best forge map in H5.
I've noticed that every time that I talk to someone that had just finished a match on Oblivion have completely different pants on than when they started.
@MultiLockOn I'm almost certain the last time I played Oblivion was with you..... I was not in the game with purely, dweeb and career. You yourself have told me gameplay tests more or less don't matter and when it comes to balancing a map for the highest level of play and its only the foreseen hypotheticals that matter. I strongly disagreed with this thinking, was very vocal on the matter lol and I believe some assessments of your map Oblivion are proof of why hypotheticals can be entirely right or entirely WRONG based on the person making them, regardless of there own believed skill level. Hypotheticals are great, but mean nothing unless backed by repeatable tests. This is core to the scientific method. If we define a doughnut as a "B: a map that has an outer ring but you just want to sit top mid and shoot towards the edges." (I didn't coin this term, and I don't necessarily view it as a negative if the overall experience is enjoyable for players) To play devils advocate, hypothetically, Oblivion is almost exactly this and has the ability to play as such. Just as you did, I could simply dismiss the map not playing this way as a result of sloppy play. From merely looking at the map, once a team gains the lead, by sitting/spreading out In the jelly area pictured in the screenshots and controlling players flow on the outer dough (brown trails and blue) is the most effective way to play the map. Lets rank skill gap in 2v2 players on a scale of 1 to 10. If players are more then 3 numbers apart( 8ranks vs 5 Ranks, or 9 ranks vs 6 ranks etc etc) IMO holding the red area(and falling back to chapel when need be) will most certainly be the easiest/most logical way to play the map as it gives teams: 1)The most visual information/Sightlines on the entire map with the lowest amount of travel time. 2)Quickest way to control damage boost, I Cannon and Binary.{Plus ease of access to hydra and OV if need be} 3) The ability to completely dictate spawning due to how H5's spawn system works. 4) Direct Influence over most connection heavy part of the map, the Chapel. Which has something like 7 connections in or out of it? From a purely conjecture based and hypothetical standpoint, its a fair to assume the map plays, or at least has the ability to play, like a doughnut as defined by definition "B" . Ill be honest, I was mainly trolling when I quickly labeled it as such in my first post. From my own observations, when the map is played by teams of similar skill level, the map DOES NOT play like this and I doubt it would play like this. I can say oblivion is one of THE BEST 2v2 experiences I've personally had in this game. It actually inspired me to make my New Alexandria inspired Corporate High-rise map. Which for me says a lot, as I typically don't make 2v2 maps. Once I have more time to play Halo and brush up a bit, Id actually love to get some games in on this map and some other 2v2's. I have some of the least actual MM game time in H5 versus other forgers but I promise you when I'm not drunk and high, which used to be all the time, I'm not as bad at H5 as youd think.
I appreciate this post, and the fact that you took the time to diagram a top down of the map. I'll leave one this. Yes with a skill discrepancy between two teams they could sit in the center red area. But they could also sit in the two high towers in the outside lava atrium. Or they could just sit in the chapel the whole time and use the pillars to out pistol the lesser skilled them. I think there's plenty of ways to play the map. Now when I read stupid contents like when purely said "nothing interesting about running back and forth top mid" lmao that obviously isn't gonna work with two skilled teams playing the map. You could imagine if one player stands above damage boost, and one takes the port directly next to it to Hydra, there's pretty much no chance of anyone in top labyrinth escaping. There's also no chance if the outside player stands in tower, and the chapel player stands pretty much anywhere in the chapel honestly so long as they are on opposite sides. Oblivion is a super super flexible map given the experience. Really frustrating to see people try to boil down the map to "running across top mid" when the comment is clearly coming from some other deep seeded unrelated bullshit. I hadn't even said anything in the thread about it, I actually opted out of making any remark. Like xandrith pointed out how petty does someone have to be to go into a thread asking about favorite maps and start degrading one. But I like your comment as I already mentioned.
Box's WIP, and Limey and Phuria's remake of Nicka's Bliss. Ace, Blaze, and Career have some nice designs that I don't know the name of.
I want to see Career's maps. The only map I've ever played from him was Altar, which was really fun. I keep hearing about his H5 designs and it made me quite interested. Also Nexn remakes. I like Nexn remakes.
Don't think I have a favorite map in this game. There are definitely some really inspiring maps, but I don't think I can name a map I actually would enjoy playing over and over again.
Alright time for a real answer, probably Heads Up. Love the design, aesthetic, and flow, easily my fav 2v2 map. Other than that I'm in the same situation as Goat.