Tower Square

Discussion in 'Halo 3 Competitive Maps' started by overthehodge, Jun 1, 2008.

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  1. overthehodge

    overthehodge Ancient
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    Tower Square
    This map is best played on Slayer, Team Slayer and King Of The Hill. But it is also set up for oddball and CTF. Best suited for 4-12 players, and built in foundry it is a fast paced map where people can fight for control of the centre square orthe pit. Diagonal opposing sniper towers will keep all players ducking for cover and on their toes. The map also contains a ghost. I would recommend zero grenades to start.
    By the way the download link is linked to v2 of this map as this morning I added a ghost and spartan laser building.

    Weapons/Equipment
    Battle Rifle x6 (30)
    Assault Rifle x6 (30)
    Smg x2 (45)
    Spiker x2 (20)
    Grav Hammer x1 (120)
    Sniper rifle x2 (120)
    Shotgun x2 (60)
    Needler x1 (45)
    Spartan Laser x1 (150)
    Plasma Rifle x1 (20)
    Pistol x2 (30)

    Grenades x8 (20)
    Plasma Grenades x2 (30)
    Spike Grenades x2 (45)
    Firebomb x3 (45)
    Grav Lift x1 (20)
    Bubble shield x1 (60)
    Regenerator x1 (90)
    Overshield x1 (120)
    Invisibility x1 (120)

    Pictures
    [​IMG]
    Overview
    [​IMG]
    2nd Overview
    [​IMG]
    View From sniper to the grav Hammer and other Sniper
    [​IMG]
    View onto the Pit
    [​IMG]
    Ghost Spawn

    Ok, that my map and I hope you all download, Cheers... I hope pictures work! This is my first proper map post.
    Download link BELOW
    http://www.bungie.net/forums/posts.aspx?h3fileid=37617737
     
    #1 overthehodge, Jun 1, 2008
    Last edited: Jun 1, 2008
  2. DRiSCOLL

    DRiSCOLL Ancient
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    looks alright thers nothing really special but that doesnt meen its not fun, the layout is good and i like how thers a ghost init
     
  3. eskychess

    eskychess Ancient
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    looks pretty good it also looks pretty clean but if you interlocked it would be very clean
     
  4. boydcr2

    boydcr2 Ancient
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    Wow! looks like a very intense map...middle seems a bit open and you could interlock (not required) the bridges to smooth out the game-play...seems like a lot of weapons/nades(could reduce amt to balance play)...did you block off the back rooms or incorporate them into play? I like how you made use of the entire map though...keep up the good work!
     
  5. overthehodge

    overthehodge Ancient
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    yeh back rooms are blocked off.... i think that they hinder the gameplay. as much as i want to interlock i always mess it up and ive only just started geo merging in my latest maps. thanks for good feedback.
     
  6. boydcr2

    boydcr2 Ancient
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    No problem! interlocking is a pain in the butt...especially those bridges...I am working on 2 maps (first time) and I still cannot get my bridges right...keep on practicing it (I know I am lol)
     
  7. BarkusTheMan 1

    BarkusTheMan 1 Ancient
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    i really like the design and layout of this map. that is the first thing i noticed about it. excellent use of scenery and such. it looks like it would have really smooth and fun gameplay.
     
  8. Old PatchworkZombie

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    You have a lot to learn about merging. the map was..... ok i suppose....
     
  9. Future Cop 77

    Future Cop 77 Ancient
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    You should turn the bridges upside down. That way they are much smoother.
     
  10. MadMaxZH55

    MadMaxZH55 Ancient
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    this is a good first post. i like the map too. Good Job 4/5
     
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