Hey man, just checked it out. Forging looks great but I wasn't really getting an under water vibe. Why not forge it on depths? You're already chroma boxed so you wouldn't worry about light map, but you'd have the overhead lighting on blocks and if you pushed that chroma out you'd get some nice ambient water effects
Just going to take this 2017th post in 2017 on the first of another month to say I'm making some personal attitude changes based on newfound confidence in my creative visions and a growing apathy in diverting energy from that towards unnecessary things.
Chunk's map is set on a spaceship, not a boat/ship Rapture wont be the final name, either Aurora or Avalon.
Damn some people got there panties in a bunch over my last post. Its terrible I caused all of those people such gerviances with it, must of been horrible logging onto forgehub, clicking the wawo, and being forced to sludge through my word vomit. I'm glad all you badasses, professional advice givers and "babies" made it through alive! Im not quitting forge, and never said explictly that I was(it was implied yes), as there are many aspects of it I do still love but I simply don't have the passion to finish the massive amount of WIPs I started. Obviously soul flame you don't understand psychological addiction and how much of a mental clogger forge can be. I'm here for customs, giving advice/opinions , possibly forging some fun mini games and help others with art( @purely fat get at me) and layout ideas. Core maps was all I really made before and I won't be going back to that until H6 if the game is good.
script brain volume sends a message to the welded group telling it to move when i pass through the brain's boundary, and then wait a few seconds before resetting position. then i have it on another wait period cooldown.
Scripts for scripting brain: Condition_1: On Round: Start Action_1: Spawn (Force: ON) Condition_2: On Boundary (Player,Enter) Action_1: Message Send ChannelName Action_2: Despawn (THIS) Action_3: Wait (...) Action_4: Spawn (Force: ON) Scripts for welded group: Condition_1: On Round: Start Action_1: PositionReset (Local movement: OFF, ...) Condition_2: On Message Received ChannelName Action_1: MoveOffset (Local movement: OFF, Specific amount of time) Action_2: Wait (...) Action_3: PositionReset (Local movement: OFF, ...) Condition_2 has to reset before Condition_1 is available again for this to work. What does the welded group consist of? What's the parent of the welded group?