So this is what I've been working on. I posted it in this thread a while ago and I'll probably release it pretty soon (or maybe in 3 months, I suck at releasing things). It's sort of a minigame with some big team battle mixed in. I wanted to create push and pull gameplay with lots of vehicles.
I recommend playing around with health and shield settings then. 70% shields and 150% health results in a 4sk pistol, and the default as muuuuuuch better AA/BM. However, I prefer 70% shields and 170% health, as that nerfs autos back into CE level range (ignoring head shot to kill alternative kill times).
Or you could just go real old school and eliminate shields and increase health. I've been thinking about making a 1v1 gametype like that since the game came out, but just haven't had the time to experiment with it.
I don't want to go oldschool though I think running around the map collecting healthpacks is stupid outside of 1v1s
High guard is just about done nerds. But once again, there is no hope for lighting without framerate.
http://xboxclips.com/QrrbrbirbeI/ac99cb3c-69ef-46db-bcac-eae3b38568c1 Not pictured in video, pool of light flowing down from the fountain (reserved to boost map downloads lol)
Already made those on this map. Now that I see that gameplay, that Moria map could be amazing for your gametype. It's not done yet, you can have it. http://xboxdvr.com/gamer/Buddy Jumps/video/25033116 I'm not gonna keep on forging on my newest puzzle map Monk until I can disable/enable fog via scripting... It's really a bummer. In the meanwhile, I started this baby today: Linear Infection - Sandy Egyptian theme Quick video: http://xboxdvr.com/gamer/Buddy Jumps/video/25033268
Can't adjust individual weapons, so it's not worth it. It's been awhile since I looked, but I think they also messed up on damage output in settings, but I'm not sure...