Map Title: House v2 Terrorists have taken shelter in this old warehouse. A team of Specialists have been called in to stabilize the situation. Download Map Description: This is my first ever public forge creation. a gametype for this map is forthcoming. The attacking team starts in a well equipped armory including radar jammers, flares, frag and sticky nades, but you only get one chance to equip yourself because once you leave the armory you cant go back, so choose your loadout carefully. In the mean time, the defending team starts with AR's, SMG's, trip mines, radar jammers and spike nades they can get back to their armory though, so they are never sort on ammo or equipment. I couldnt figure out a way to force the attacking team to wait before starting their infiltration so you are on your honor to give the defending team some time to set up their defenses. More than likely you will want to use that time to plan your attack. Thats if for the pre-mission brief. now for the field description. There are several ways to enter the building. There is a front door that begins in a long hallway . there are two other ways into the house. One that gets you onto the top floor and one that gets you onto the bottom floor in a much better position to disperse into the whole house. However it requires a breach(meaning it requires you to blow open a "door" ) this will make alot of noise and they will know you are there. LIGHT FUSE AND RUN AWAY. there is also a section of the top floor that you can break through for a sneak attack Thats pretty much everything youll find on the outside. the inside is maze-like with a staircase to get to the top floor, but other than that... make with the killings
Now, it disappoints me that no one commented this so far. It's your first post, so allow me to explain a few things:::::::: *First off, thanks for posting pics. It's rare that a first-time poster gets pics up before being yelled at by the seniors. *However, try incorporating a few pics of every part of the map into your selection. *Always put up a list of weapons/equipment/vehicles. A nice looking thread will lead people to believe that you put an equal amount of work into the map itself. *Pay attention as well to the section which you post your map in. From the looks of it, this is more of a "Casual" section map. Nothing you'll be beaten up over, but a nice thing to consider. Don't let anyone put you down, especially if it's your first post. Hope to see you around, and welcome to ForgeHub!
dude go to forging 101 and learn how to interlock. also how is this a competitve map? forgehub catorizes what type of map it is
I know many people say that a good map needs interlocking, but it helps. Try making a new version of this with interlocking to make it smoother