Just finished my first youtube video

Discussion in 'Halo and Forge Discussion' started by WagglyBeef, Dec 20, 2016.

  1. WagglyBeef

    WagglyBeef Legendary

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    Not sure if this is the place or if it okay to make these post but i just finished my first forge scripting 101 video on youtube. So if you bored and got 10 mins check it out...
     
  2. Soldat Du Christ

    Soldat Du Christ Legendary
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    WOW! This is crazy dude... Had no idea scripting can do this much

    Liked and subed
     
  3. Rethal

    Rethal Ancient
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    Haha I see you made good use of our discoveries :) nice video!!

    Various additions that I've made use of for my gametype include despawning dropped/destroyed weapons instantly, causing the associated teleporter to despawn. This could be useful with your vehicle-follow teleporter (although as a vehicle, can't you just weld it?) To create a troop transport vehicle (say, a welded flying pelican)
     
    #3 Rethal, Dec 21, 2016
    Last edited: Dec 21, 2016
  4. WagglyBeef

    WagglyBeef Legendary

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    Last time i attempted welding a teleporter to a vehicle it would stay attached allthough they might have fixed it in the update
     
  5. Rethal

    Rethal Ancient
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    Right on. Well thanks to this update I can finally have Navi follow the master sword wielder lmao
     
    WagglyBeef likes this.
  6. Toastman

    Toastman Ancient
    Forge Critic Senior Member

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    Nice work! Now if only we can figure out how to keep said object facing the players camera, we could have mobile spotlights for weapons!
     
  7. WagglyBeef

    WagglyBeef Legendary

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    Was actually trying to work this out the other day lol
     
  8. Rethal

    Rethal Ancient
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    Fairly certain it's not yet possible =/
    Best thing I can think of is if you weld your item to something that gives it rotational freedom on the horizontal plane like a joint, but even then I can't be certain
     
    #8 Rethal, Dec 22, 2016
    Last edited: Dec 22, 2016
  9. WagglyBeef

    WagglyBeef Legendary

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    That sounds like it could work just angle it on a hinge and script it to follow a boundry check of a light that you have on the ground

    So have something like on your hinged light that says when message recieved alpha move offset target id user zulu

    And then have an invisible light on the ground with its label set to user zulu and have it also have it do a boundry check continous player and have it send message to alpha then have another script that says when message recieved alpha move offset target activator and then also have another script brain with its boundry set to the area you want to cover and have it set to boundry check on exit send message bravo and then have the message on bravo reset the whole thing if that makes sense

    After work ill hop in forge and test this to see if i can get a better work through of it
     
  10. Rethal

    Rethal Ancient
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    Lmk if it works!
     
  11. WagglyBeef

    WagglyBeef Legendary

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    Will do off work in about 45 mins
     
  12. Rethal

    Rethal Ancient
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    Any luck?
     
  13. WagglyBeef

    WagglyBeef Legendary

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    Cant seem to get scritps on the lights
    --- Double Post Merged, Dec 22, 2016 ---
    Also fell asleep and got booted outta forge lol
     
  14. WagglyBeef

    WagglyBeef Legendary

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    Now i feel dumb lol i some how managed to turn off scripts globally
     
  15. WagglyBeef

    WagglyBeef Legendary

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    Actually making some progress but not sure how to make it ignore a script line and run a different one when a message is sent
     
  16. Rethal

    Rethal Ancient
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    Sounds like you actually want something that's power channel based then. And if it needs to be message based, then using a multi script?
     
  17. WagglyBeef

    WagglyBeef Legendary

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    Well i have it scripted to move back and forth on a timer, and i want so whencthe boundry check happens it switches to move offset player which it does for a second and then it goes back to the timer and it looks like they are fighting
     

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