Hey everyone, I host customs every week for both testing players maps as well as acquiring footage for a channel I work along "Cursed Skeleton" with at "The Gravemind Community" and are always looking to find new maps to feature and forgers to provide feedback to! Make sure to message and add me and I'll bring you in, and friends are always welcome as well Come through Halo Customers! *We play a myriad of custom maps on Halo 5 including, Slayer, Infection, Big Team Battle, and Minigames
Hey guys the game-night will be pushed back, we will begin at 10:00p PST. I have to work on college apps, sorry for any inconvenience.
Hello, i'm happy to be the first submission hahaha Map Name: Storage 1.9.3 GamerTag: WarriorFish343 GameMode: Breakout (Current) Map Link: https://www.halowaypoint.com/es-es/...rFish343_47e05c29-0472-4fe2-8a41-7613028d6d24 Description: New and improved map, based on feedback.
Glad to have you! I will check this out later today and will put this in the line up for the next customs!
Due to College Finals Week, the Game Night for the next two weeks, Tues. Dec. 6 and Tues. Dec. 13th will be pushed to Friday at 1p of those weeks
GT: The Grim Dealer Map: ODA-241 Gametype: Strongholds Description: An asymmetric 4v4 arena set on an Orbital Defence Platform Map Link
GT: KeeLoker Map: Shipment Gametype: Disturbed Description: Linear style infection map set in an infested shipping yard It may be confusing at first so here's the link to the Forgehub thread here if you want to look at it
Map: SUPER MARIO BROS RUSH GT: Straymorais 16 players Mode: MARIO RUSH CTF ( My GAME MODE IS NOT SHOWING ON WAYPOINT) Attackers 6v6 (TEAM Mario) vs G (Luigi) Defenders optional-0 to 6 6-Y (Kooplians) Lemmy Koopa Iggy Koopa Larry Koopa Ludwig von Koopa Wendy O. Koopa Morton Koopa Jr. Description : Red and green rush for the flag at the castle while accessing spawn checkpoint along the way. The defenders will be trying to prevent the MARIOS AND LUIGIS to entering the castle and making to checkpoints to deliver the flag within the castle to the top of the castle. Defenders will spawn in castle walls if killed on battlefield then will be allowed to carry and protect flags.
SUPER MARIO BROS RUSH by Straymorais and coforged Agent Zero85(scripting) 16 players Mode 1 : Kooplian Stronghold Attackers 6 (TEAM Mario) vs 6 GREEN (Luigi) Defenders optional-0 to 6 6-Yellow (Kooplians) Lemmy Koopa Iggy Koopa Larry Koopa Ludwig von Koopa Wendy O. Koopa Morton Koopa Jr. Defenders with protect castle while Mario and Luigi fight to obtain castle from Kooplians
Hey Guys, so I will be posting the feedback now on the respective map pages for you to see! Thanks again for posting your maps!!
GT: The Grim Dealer Map: ODA-241 Gametype: Strongholds Description: An asymmetric 4v4 arena set on an Orbital Defence Platform Map Link I made some changes based on feedback from the various testing lobbies. I swapped out the teleporter with a gravlift that takes players from Bottom Mid to Long Hall, as well as a few other tweaks here and there.
Just saw this on the map feed, happy you posted this. Excited to test this Cypress out! --- Double Post Merged, Jan 11, 2017 --- I'll make sure to test this map this week
If you're up for it, I'd like to test Shipment with you guys again as well as another linear infection map I've mad. Problem is the second map...it has crashed a few lobbies and I maybe fixed the issue but I'm not sure so what better way to find out than testing it. Lol If it does end up crashing just let me know GT: KeeLoker Map: Shipment Gametype: Disturbed Description: Linear style infection map set in an infested shipping yard It may be confusing at first so here's the link to the Forgehub thread here if you want to look at it Let me know if the waypoints work. Idk how to script those quite well so hopefully it does. GT: KeeLoker Map: The Labs 2.0 Gametype: Project Chimera Description: After an experimient goes wrong, evacutation and safety become a top priority in The Labs. For this map there ware little side objectives you will need to complete in order to move on. If it does end up crashing though, try playing with 12 people. Thanks!
GT: Tempfirefox00 Map: Outskirts Gametype: 2v2 Urban setting with close combat gameplay. This is one of my first official after practicing with forge. Most concerned with what I can do better as an overall forger.
Hey man, I haven't been able to make your lobby yet because I have band practice every Tuesday at almost the exact same time. Would you mind running something I'm working on without me there? I'm curious to hear your thoughts on it but it seems we are rarely online at the same time...It's my fault for being so busy lately. GT: Pat Sounds Map: Tosche Station Gametype: 4v4 Extermination I'll get a map entry up and add it to this thread when I get home tonight. Feel free to drop the feedback there or hit me up on XBL. If you don't run Extermination, no worries. Thanks a bunch! ----- Edit - here's the map link
map 1: parallax (Blockout) gametype: 4v4 Extermination map-variants map 2: 1.5(Blockout) gametype: 4v4 Extermination map-variants