Exactly! Any forger could tell you the aesthetics and forging were sloppy but regular players just don't see it. So aggravating. Very excited to see this (not so excited to clamber on everything, but h5 - unless you're going classic).
At least in this remake you'll actually be able to clamber onto everything unlike the other remake where clamber is broken on like half the map.
For real man, this is looking awesome! I can't wait to check it out! It really does look like the Concept Art for it. For those wondering, this is what is referenced.
Are you guys even ready for this level of lighting? http://xboxdvr.com/gamer/Buddy Jumps/video/22338705 [Fullscreen ^^] I think, Genesis (Wet Dream) will be finished by the end of the week. I'm very happy how it looks so far, it still needs a little more improvement, though. I still don't know how high I want to set the realism bar and push the boundaries.
You want to know what I'm working on this is what I'm working on: http://www.forgehub.com/threads/takamikazuchi-horizon-wip-8v8-symm.154312/
My fellow forger (GT-Mr Deliciousman) has created a map called Divine Fury, check it out and add him. In other news im gonna start on this type of aesthetic:
@Sethiroth i hope you know I'm just kidding. I hope all is well with you, I live in a desert & wouldn't have any idea what it's like to go through something of that nature.
Trying out a "Halo" from CE aesthetic for my BTB map, throwing in some other familiar designs here and there too. No, it's not a remake, don't be that guy.
Just going to leave this bit of shameless, but relevant, self-promotion here.... (if it's not clear, I was talking about my beam emitter, the link doesn't seem to be working correctly). Though it clearly needs some work, it could be cleaned up a lot if you're willing to sacrifice another ~50 pieces on it, I'd think.