TITLE : ORBITAL DOCKING STATION DOWNLOAD : CLICK HERE VIDEO PREVIEW : CLICK HERE The United Space Alliance has forged a Orbital Space Station to process all Planetary Vehicles Entering and Leaving Earth's orbit. The Docking Station is equiped with multiple platforms for "light arms" Shuttles and "heavy arms" GunShips. Engineers have designed a system which produces Artificial Gravity throughout the entire Stations Hull. Depending on the situation of the Mission, Gravity could be turned off for a more space like enviroment. Quicker than the everyday elevator, the Docking Station houses one of technologies best Anti-Gravitational Chambers to assist Travelers to move from the ground floor to the Navigation Room. Every Captain needs to double check his or her ships Nav Charts before setting voyage out into the blackness of the solar system. The Orbital Docking Station has up to date Navigational Charts of our known Solar System so Shuttles and Trans Ships can locate the Beta Site on the neighboring planet. Another Halo Weapon has been discovered near our home planet, as of now there is no sign that the ring is active or is even capable of firing. Ships dock with the station for coordinates to Conex at the Beta Site located on Mars. The Dooms Day Device on Earth developed by Area 51 has been sabotaged by a unknown militia, evidience suspects it is the same group of soldiers who took control of the Florida Turnpike off of Spartan Highway in Downtown Orlando. What does the future hold in store for the human race? (Orbital Docking Station's Navigation Room) (Center Room ::: Nav Room ::: Hall to left leads to small room) (Center Room ::: Hall to the Right leads to Docking Hanger) (GunShip & Shuttle Hanger) (Inside GunShip) (Rear of Hanger ::: Tuck away sniper corner) (Outside Hanger Bay ::: No Access to this point) (Small Room, more or less a Supply Closet ::: set your items here) (ANTI-GRAVITATIONAL CHAMBER) (USE CHAMBER TO GET TO NAV ROOM and DOCKING HANGER) (How will it end?) (I'M FAR FROM FINISHED!) more maps coming soon... DOCKING BAY :: GunShip Spartan Laser Sniper Rifle Power Drain Battle Rifle Rocket Launcher NAVIGATION ROOM Shotgun Battle Rifle Assualt Rifle Energy Sword SMG Bubble Shield Frag Grenade ANTI-GRAVITATIONAL CHAMBER Nada SUPPLY ROOM Brute Shot Plasma Grenade "You fill it with whatever you want" SLAYER INFECTION KOTH ASSAULT Thanks for your feedback, positive or negative... your comments have helped me create bigger and better maps. Cinematically I strive to create a visually unique map that my audience can enjoy. Please continue to stop by and check out my lastest creation. ~Enjoy
Although it has nice aesthetics, the actual gameplay looks to be lacking. Still, it's an Aesthetic map, so I can't really judge that. It's very well done, but most of it needs to be edited to actually see the brilliance of it. For an example, the second picture shows details and such, but unfortunately, you will not be able to see that in the normal game, so it really brings that down a bit.
thanks for the quick response. I worked on it last night and finally got a Video Preview put together. Thanks again for the feedback, I look forward to hearing everyones comments.
It all really looks quite neat. Although the map is a bit empty. It looks like a good game for casual or competitive so maybe on your next map you should try to make a map that has great aesthetics and gameplay.
It's a great map, and a great idea. But it looks sloppy, not because it IS, because it's not, but because of the use of double walls and walls a lot, they aren't smooth enough for the right feel in my opinion. still, 5/5 though.
This looks really good. I think the gameplay may be a bit dull though. We should maybe join together to make a map off of this. My maps are almost pure gameplay while your's is aesthetics.
ok so I did a quick REVISION of this map to help with the Empty issue. I closed off the rest of the Hanger so it is half as large below the Station, from this Im pretty sure someone can make it work as a map for competitive play. see for yourself. Thanks for the feedback.
I REDESIGNED the entire Map beside the Nav Room & Grav Chamber, It is ENCLOSED so there is nooooo empty space, I hope this is better for everyone and makes for a better map for gameplay. PLEASE::: someone hit me up with an invite and lets play some Gametypes on this Map... Id love to test it out for Weak Points. Thanks alot for the feedback and DL's ( 100 DL's in 2 hours, NICE. Thanks Everyone!)
OMG I've seen and loved all your maps and I think that if masons were still around you would be one...
Your update of the map shows huge impovement. It looks a lot cleaner and shows some more playablitiy. Overall I like the changes and I am going to download.
Thanks, you all were right... the first VERSION was visually nice "but" I sorta rushed it and didn't think about how it would play in a real game. So, I went back and removed the Docking Bays and Ships and made it into a Single Docking Hanger with a Large GunShip in it. It is very difficult to get out of the map except for a week corner in the Hanger that you REALLY have to TRY to get out of the map to do it, or use a grenade to blast you over a really high wall. If you were playing a actual game on this map, I would hope you werent to concerned about trying to get out of the map and more concerned on playing the game. Thanks for the feedback and Ill see yall around.