Also i'm going to rate myself because why not @A 3 Legged Goat Great at: Presentation, Art themes, Lighting, Attention to Detail Needs to work on: Development cycle, Pathfinding, Player Engagements, Gameplay experiences, Breaking out of formula
I'm gonna use the map rating system because it's more accurate. @MultiLockOn I've come to realize over time that he isn't all talk. This mothafuckah knows his ****. 9.8/10 @Given To Fly Probably the best (in my opinion) with objects, but given my man, you need to work on your layouts. 9.5/10 @SaltyKoala Salty is secretly one of the best forgers, but he just doesn't care, and that's my favorite part. 9/10 @A 3 Legged Goat I definitely think he's capable of making some really cool ****, I just don't think he's done it yet. 8.5/10 @Xandrith I'm okay. I pride myself on my ability to learn, so I don't feel bad that I'm not the best or even close. 7/10 I could list a lot more but I don't owe you people anything.
Why are we rating ourselves here? Seems like a topic for another thread. Maybe title it "Watch me beat my **** against my forehead"
@Forge4dayz : Great at: Forgework, Pathfinding, Art Themes, Attention to Detail, Presentation* Needs to work on: Lighting, Object Usage, Player Engagements, DEVELOPMENT CYCLE *not 'Stanley Steamer' tho
not wrong. Demption uses a lot of z ramps and doorway assets but he otherwise isn't very formulaic in my opinion.
Well, **** you to buddy. Me, great at art themes? Hahahahahahahahahahahahahaha. Seriously, I suck at art. Also, I suck at forging cleanly. My piece usage has gotten sooooo shitty and inefficient since Reach. I also pretty much suck at creating my own 100% original designs. I can take a map and figure out what makes it work, or what holds it back, and tweak it into something different... But I lack the creativity to come up with something wholly original. My two 'original' maps; Regret and Raven's Lair, aren't exactly novel designs. Both are very safe, generic, arena maps. But hey! I'm aware of my shortcomings, so... *shrugs* I guess what I'm saying is, I'm not a good designer. I'm a great asset to helping other designers, but I'm pretty much average at best when it comes to creating my own ****.
Twice Foresaken was one of the first good Forerunner maps and I still think it is to this day. There are things I would do differently on it but I've always liked the way it was built. Art in this game isn't always excessive detail. Most of the time it's simply interesting shapes.