In this thread i want forgers to rate other forgers on their skills. You can rate them from 1 to 5, 1 being bad 5 being great. Only rate forgers if you're familiar with their forge maps and style. Ill start by rating people who's maps i know very well. @Given To Fly 4.5/5 @A 3 Legged Goat 4/5 @MultiLockOn 4.5/5 @Xandrith 4/5 @Chronmeister 4/5 @SaltyKoala 5.1/5 (cause of yankie doodle) @SecretSchnitzel 3.5/5 @xdemption 3.5/5 @Brotastic Bear 3.6/5
What are we rating people on? Design science? Artistic creativity? Innovative usage of forge? there are people who excel in one or two categories, but nobody who does in all three. Most people on that list would probably be even across the board. i think we'd have an easier time looking for a map that looks great, plays great and pushes forge to its boundaries.
If we really want to "rate" Forgers, i'd rather just play to everyone's individual strengths. Here are the Forgers i'm familiar with: @Given To Fly Great at: Object usage, Attention to detail, Presentation Needs to work on: Lighting, Pathfinding, Player engagements @MultiLockOn Great at: Gameplay experiences, Lighting, Art themes, Presentation, Player engagements Needs to work on: Forgework @Xandrith Great at: Gameplay experiences, Player engagements, Art themes, Forgework Needs to work on: Presentation, Breaking out of formula @Chronmeister Great at: Pathfinding, Development cycle Needs to work on: Player engagements, Presentation, Forgework @SaltyKoala Great at: Art themes, Gameplay experiences, Player engagements, Attention to detail, Lighting Needs to work on: Presentation @SecretSchnitzel Great at: Pathfinding, Player engagements, Art themes, Forgework Needs to work on: Presentation @xdemption Great at: Player engagements, Art themes, Development cycle Needs to work on: Attention to detail, Presentation, Breaking out of formula @WyvernZu Great at: Scripting, Lighting, Presentation, Object usage, Art themes Needs to work on: Forgework, Player engagements, Pathfinding @CommanderColson Great at: Presentation, lighting, Object usage, Attention to detail Needs to work on: Player engagements, Forgework @purely fat Great at: Gameplay experiences, Player engagements, Pathfinding Needs to work on: Forgework, Attention to detail, Art themes, Presentation @Sethiroth Great at: Pathfinding, Forgework, Attention to detail, Art themes Needs to work on: Presentation @SoloXIII Great at: Player engagements, Pathfinding, Forgework Needs to work on: Presentation, Lighting, Breaking out of formula @Mynx Great at: Art themes, Attention to detail, Forgework Needs to work on: Player engagements, Presentation, Breaking out of formula @N3gat1veZer0 Great at: Presentation, Lighting, Art themes Needs to work on: Player engagements, Forgework @Sikamikanico Great at: Art themes, Lighting, Presentation, Attention to detail Needs to work on: Forgework, Pathfinding, Player engagements
Goat can we have a quick glossary for the terms you used? Curious as to what "Presentation" means specifically?
I was going to but I didn't want to make that post too long. Art Themes: The Forger is able to create cohesive and convincing aesthetic and color palettes that either reflect on their individual character or reaffirm existing themes. Attention to Detail: The Forger tastefully populates their map with visual interest to stimulate intrigue. Breaking out of Formula: The Forger uses a similar and easily discernible construction or pattern of design throughout their maps. Development Cycle: The Forger is able to produce a functioning map in a short span of time Forgework: The Forger spends time to polish their design, ensuring that there are no exploits, bumps, obstructions, or otherwise messy areas that affect the gameplay or presentation. Gameplay Experiences: The Forger creates unique encounters and dynamics on their maps that challenge the way players approach them. Lighting: The Forger has a keen eye for ambient, global and local lighting, mood and atmospherics. Object Usage: The Forger is able to kitbash Forge objects together in an aesthetic and efficient manner Pathfinding: The Forger is able to direct flow and player movement in an interesting and intuitive way Player Engagements: The Forger is able to manipulate sightlines and scaling to produce tight and polished encounters Presentation: The Forger is able to suspend disbelief, creating interesting geometry and manipulating the environment to immerse players in a believable, "lived in" playspace that doesn't feel like a Forged map
That's why I make all my shitty maps on an alternate account. Until now, when I think I might have actual skill and am too lazy to move files between accounts.