Can we talk about what kind of batshit insane architect would design stairs that you could fall through over a yawning chasm? That has to be violating some kind of medieval building code or something.
According to GoT, your prisons don't even have to have cell walls as long as they face over a death chasm. If anything I think it would be stranger to not have stairs over a final stage abortion hole.
Ulduar is playable I'll be throwing down some shitty lighting for the play tests. After a dozen games or so, I'll start adding aesthetic touches (I have a solid 400 objects for that) and I'll perfect the lighting very last. We should see a release in about 7 days max. I wanna give a huge shout-out to @Buddy Jumps and @purely fat This map wouldn't exist without you guys.
I wanna get a game on this, looks very intriguing. Ran around on it with Multi and Schnitzel yesterday and I've got a couple possible concerns, but I wanna play it before I even bother you with them.
The OS area seems very tacked on and lazy. I think you could do much better with that connection between the middle and the tower it connects to. Something much more substantial to make it an actual playspace instead of a transition space that would prevent the map from playing like a U and make movement much more cyclical.
inb4 people ***** that they fell off the ledge on your map because they walked backwards off their spawn
inb4 I give zero ****s Sounds pretty much exactly like what multi said, but I didn't like any of the replacement suggestions he made. Is there anything you had in mind? Keep in mind that I really don't want the map to play like a circle. Even if you think it's terrible, just deal with the fact that that's what I want, lol
Wait, I didn't even lay out anything lol I just remember telling you I have a bunch of ideas and not building any of them.
Are you supposed to be able to get on top of the map? http://xboxdvr.com/gamer/SoldatDuChrist/video/20424162 http://xboxdvr.com/gamer/SoldatDuChrist/video/20424063
umm no lol, and I've updated the map after my own tests. How did your games go? (aside from that spot) here's a walkthrough of the updated version. Please keep testing (without radar) even if you hate it http://xboxclips.com/xXandrith/910b91db-8ca8-4055-aa88-059cd8e429c3
Battles inside the double tall tower always felt akward with the narrow verticality. You can get spawn trapped in there as well. Hmmmm... Maybe add some slick windows to the towers to can jump on and out, and if you want you can have it allow access both ways.
Had a fun time on this last night. One thing I can say (other than push your visuals more, put you've already said you plan on that), is the top catwalk/bridge is a little thin. I got used to it, but its a little jarring to go from the teleporter, which resides on a fairly wide area, to the thin bridge. I fell a few times, as did others in our game. I could be the only idiot who feels this way, and it could just come down to map knowledge, but just something to think about. Great layout, fun gameplay and solid design