(WIP) Storm Peaks

Discussion in 'Halo and Forge Discussion' started by Xandrith, Jul 29, 2016.

?

Are you dirty dan?

  1. Yes

    18 vote(s)
    62.1%
  2. Yes

    11 vote(s)
    37.9%
  1. Goat

    Goat Rock Paper Scissors Scrap
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    Can we talk about what kind of batshit insane architect would design stairs that you could fall through over a yawning chasm? That has to be violating some kind of medieval building code or something.
     
  2. Rethal

    Rethal Ancient
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    According to GoT, your prisons don't even have to have cell walls as long as they face over a death chasm. If anything I think it would be stranger to not have stairs over a final stage abortion hole.
     
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  3. Xandrith

    Xandrith Promethean
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    Ulduar is playable:) I'll be throwing down some shitty lighting for the play tests. After a dozen games or so, I'll start adding aesthetic touches (I have a solid 400 objects for that) and I'll perfect the lighting very last. We should see a release in about 7 days max.

    [​IMG]

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    [​IMG]

    [​IMG]

    I wanna give a huge shout-out to @Buddy Jumps and @purely fat This map wouldn't exist without you guys.
     
  4. Buddy Jumps

    Buddy Jumps Jumpmaster
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    You're welcome, man. That stone staircase was a good decision. ^^ Looks way better.
     
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  5. AceOfSpades

    AceOfSpades Talented
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    I wanna get a game on this, looks very intriguing. Ran around on it with Multi and Schnitzel yesterday and I've got a couple possible concerns, but I wanna play it before I even bother you with them.
     
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  6. Xandrith

    Xandrith Promethean
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    nigg@ what they be
     
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  7. AceOfSpades

    AceOfSpades Talented
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    The OS area seems very tacked on and lazy. I think you could do much better with that connection between the middle and the tower it connects to.

    Something much more substantial to make it an actual playspace instead of a transition space that would prevent the map from playing like a U and make movement much more cyclical.
     
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  8. Rethal

    Rethal Ancient
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    like a rocket launcher! OR A TANK

    For real though not enough working cannons
     
    #48 Rethal, Aug 9, 2016
    Last edited: Aug 9, 2016
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  9. Goat

    Goat Rock Paper Scissors Scrap
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    inb4 people ***** that they fell off the ledge on your map because they walked backwards off their spawn
     
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  10. Xandrith

    Xandrith Promethean
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    inb4 I give zero ****s
    Sounds pretty much exactly like what multi said, but I didn't like any of the replacement suggestions he made. Is there anything you had in mind? Keep in mind that I really don't want the map to play like a circle. Even if you think it's terrible, just deal with the fact that that's what I want, lol
     
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  11. AceOfSpades

    AceOfSpades Talented
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    Fair enough. I was just saying that's what it seems like would happen, I could be wrong.
     
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  12. MultiLockOn

    MultiLockOn Ancient
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    Wait, I didn't even lay out anything lol I just remember telling you I have a bunch of ideas and not building any of them.
     
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  13. Xandrith

    Xandrith Promethean
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    You don't remember building the ramps and stuff around that pillar? And the crazy teleporter thing?
     
  14. Goat

    Goat Rock Paper Scissors Scrap
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    It's amazing the things you see when you watch saved films
     
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  15. Soldat Du Christ

    Soldat Du Christ Legendary
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  16. Xandrith

    Xandrith Promethean
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    umm no lol, and I've updated the map after my own tests. How did your games go? (aside from that spot)

    here's a walkthrough of the updated version. Please keep testing (without radar) even if you hate it:p
    http://xboxclips.com/xXandrith/910b91db-8ca8-4055-aa88-059cd8e429c3
     
    #56 Xandrith, Aug 11, 2016
    Last edited: Aug 11, 2016
  17. Soldat Du Christ

    Soldat Du Christ Legendary
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    Battles inside the double tall tower always felt akward with the narrow verticality. You can get spawn trapped in there as well. Hmmmm... Maybe add some slick windows to the towers to can jump on and out, and if you want you can have it allow access both ways.
     
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  18. Xandrith

    Xandrith Promethean
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    I found the same spawn trap, which is why I made those changes. We'll find out if it worked;)
     
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  19. Zombievillan

    Zombievillan Ancient
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    Check your roofs for leaks, it appears to be snowing inside the tower.
     
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  20. WeedCough

    WeedCough Legendary
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    Had a fun time on this last night.

    One thing I can say (other than push your visuals more, put you've already said you plan on that), is the top catwalk/bridge is a little thin. I got used to it, but its a little jarring to go from the teleporter, which resides on a fairly wide area, to the thin bridge. I fell a few times, as did others in our game.

    I could be the only idiot who feels this way, and it could just come down to map knowledge, but just something to think about.

    Great layout, fun gameplay and solid design :yes:
     
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