I want to create a playlist of 2v2 maps in Halo 5 and I'd like to know what all is on the community's mind. So be they new maps or old ones, upcoming projects or scrapped ones, what are some 2v2 maps that stand out to you right now - whether it is because of their design, their gameplay or their art? I'm rather fond of Snake Pit. The tight hallways can be a bit campy, but sightlines and spacing of the map still facilitate intense matches. There are a lot of interesting engagements between the levels, and the forge work is very clean. It's also one of the rare symmetric maps that doesn't really play symmetrically. Salty's upcoming 2v2 tower map has been on my radar for a while as well. It features a nostalgic Halo theme with a non-tradtional room based design supporting cool encounters. It has a lot of potential, so somebody please make sure he doesn't overdesign it! Another map with a great aesthetic and non tradtional layout is Bliss by Limeyy. It's a successor to a map from Halo 3 and has received a visual makeover that really nails the Destiny Vex art. While the gameplay does lend itself to a slower pace akin to Halo 3, the playspaces themselves are mostly cool to fight in. I like how players cycle between the bottom and then the top, but the flow stagnates around the receiver node, so I'd like to see the design tweaked a bit. Sethiroth's Dungeon map is very thematically immersive and its gameplay is simple and straight to the point. Players fight across two rooms and then drop down to pick up power ups before rotating back upwards. It feels like it could use an additional level somewhere, but at this point it's a well rounded design. If he ever finishes it, I think it'll be a good addition to the 2v2 line up, although whether the simple layout has the staying power to remain there is yet to be seen. However, him and Solo have another map named Turbine that has been on the backburner. It's not a recent map, and as far as its design goes, it's a very simple atrium map with even simpler hallways around it. But if you really wanted to sweat, that map was aptly named for how hard you'd grind your controller. There's no time to stand around on the map because of its frantic pacing, which requires you to respond sharply to callouts and constantly be aware of the other team. It was really fun, and last I heard of it, they had been working on an aesthetic update for it, so I hope to see it again soon.
I was going to say Snake Pit, but I enjoyed tests on Smokestack when I played back for the 2v2 competition. Optic Prison was cool, Cobalt...quite a few out of the playlist. ... Oh and Spellbound, obviously.
Snake Pit for sure. I played 2v2 on Chron's map Missionary and it played really well (not sure if he intends for it to play 2s or 4v4). and not to stroke your goat but for a BTB map Spellbound plays really well 2v2
Yea if we're going to pull maps from back then, Tetrad by Rabid Hogs and Overdoziz's Smokestack are two maps I'd like to see updated and back in the running again.
The map that comes to mind the quickest to me is Bliss by @Limeyy . I've seen my fair share of Destiny inspired pieces but this map was by far the most beautiful and true map I've seen within that theme. It honestly felt like the map was ripped clean from Destiny and I felt it played great, despite the criticisms of others. An eye candy piece for sure with some interesting play tied in to boot.
I followed up with @Rabid Hogs after the contest was done and he ended up updating Tetrad. It's probably still in his fileshare. If you can't find it there, I think it's still in mine. I always enjoyed the games on Smokestack too.
Onset by Phuria (H3) - shall be coming sometime in the future Harmony by squidhands and lights (H3) - I would love to recreate this Any number of nexn's designs, cant remember where he did the file dump at. And a lot of the playlist ones were a lot of fun.
I know, but a lot of fantastic designs came out of H3 forge, much more variety than what's been released in H5 in my opinion.
Optic for decision making, Cobalt for raw player interaction and movement, Loading Zone for the path finding. Im sure there's a lot more I can't think of.