Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    GAMERTAG: Agent Zero85
    MAP: Ro Sham Bo 2000
    GAMETYPE: Arcade Version
    WIP or MAP post link (optional):
    Attending (yes/no): Yes,
     
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  2. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    #402 D4rkDeath, Jul 5, 2016
    Last edited: Jul 7, 2016
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  3. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

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    Attached Files:

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  4. Bromaniac35

    Bromaniac35 Legendary
    Senior Member

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    Gamertag: Bromaniac35
    Map 1: Kennecott- Last to Fall
    Mode: 12 player infection
    Map 2: Kennecott
    Mode: 4v4 Strongholds
    Map 3: Aphelion
    Mode: 4v4 CTF
     
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  5. Jack Bell

    Jack Bell Legendary

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    GT - LoTuS

    Map: Jarvik
    Gametype: 4v4 Slayer
    UCC: Yes
    Link
    Cleaned up a few small areas, this map is just about done. I am pretty happy with where it it at.

    Map: Kelvin
    Gametype: 4v4 Assault
    Supports: CTF, Slayer, and Ball
    UCC: Yes
    Link
    This map has completely dynamic cover in the middle now, the doors open and the cover shifts with the press of a switch either in bottom mid or top snipe nests.

    Map: Wreckage (lights)
    Gametype: 4v4 Slayer
    UCC: Yes
    Link
    I had to break the lighting to allow this to be playable. My newest creation began as a redesign of yellow corner from Jarvik but on the new canvas. This quickly became its own assymmetrical beach/castle map with a cave system, glowing alien monoliths and a zipline!
     
    #405 Jack Bell, Jul 7, 2016
    Last edited: Jul 8, 2016
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  6. RegretFear

    RegretFear Legendary

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    Hey! I have a 4v4 called Composer V.2. Because of the layout and spawns of the map, only Strongholds and slayer are available at the moment. I intend to create CTF and Ball spawns in the near future.

    GT: Regret Fear
    Map: Composer V.2

    Early versions of the map can be found here




    Since those videos have gone up, I've made some major alterations along with minor weapon swaps.
     
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  7. Flippant Solutions

    Flippant Solutions Legendary
    Senior Member

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    gamertag DeathRhinoAC130
    Map: Speed Human
    Gametype Speed Human both are in bookmarks
    16 play
    Just a proof of concept.
     
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  8. GSwizz41

    GSwizz41 Legendary

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    GAMERTAG: iii swizz iii
    MAP: Paladin
    GAMETYPE: Slayer 4v4
    Attending: Yes
    Consider for UCC: Yes
     
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  9. Dunco

    Dunco Troll Whisperer
    Forge Critic

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    GT: el Dunco
    Map: Cesspool
    Game: Infection
     
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  10. Gsomekiller307

    Gsomekiller307 Legendary

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    GT: gsomekiller307
    Map:jump rope
    Game type: jump rope
    Attending: yes but later in the night
     
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  11. TickleMeBuddha

    TickleMeBuddha Legendary

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    GAMERTAG:Tickleme buddha
    MAP: castle 6
    GAMETYPE:ctf
    WIP or MAP post link (optional):wip
    Attending (yes/no):no

    GAMERTAG:tickleme buddha
    MAP: temple v3
    GAMETYPE: slayer
    WIP or MAP post link (optional): wip
    Attending (yes/no):no

    GAMERTAG: brogan
    MAP:hyrule castle (8 to 12 players)
    GAMETYPE:ssb test
    WIP or MAP post link (optional):weip
    Attending (yes/no):no

    the last one is a super smash bros mini game object of the game is to knock all players off of the platform by any means necessary, you will want to evenly separate players between red , blue , yellow and green team it uses a breakout game type so when only one team is left on the platform the next round will start
     
    #411 TickleMeBuddha, Jul 8, 2016
    Last edited: Jul 8, 2016
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  12. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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  13. Nachtveil

    Nachtveil Legendary

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    GT: Nachtveil
    Map: Beacon H5 0.5
    Gametype: 4v4 Team Slayer.
    Attending: Yes (Definitely this time)

    Enjoyed the feedback from last week, so heres the changes i did in response, will enjoy getting feedback on if it works better or not:

    1. Too Flat: Raised up the structures in the main courtyard a minimal bit, it does make a bit of a difference. Added platforms over the flag areas to both enclose the area (providing grenade cover from afar), and making a raised platform that you can shoot from (get there from the slide lifts on each side, then boost forward). Also made elevation changes to the outer courtyard (by about 50 units).

    2. Heavy Placement: The rockets are fine. Sniper has been removed from its spot and replaced with another weapon that isnt on a weapon pad (good luck). The scattershot spawn has a bit of added cover and has been slightly changed and elevated (Did not move the weapon because I believe in making people move to make the most of the weapons given, except for the rockets of course.)

    3. Barriers: There was a barrier and boundary issue, it has been fixed.
     
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  14. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

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    Gt: Tom French 343i

    Map: Troll Island Prefix V1

    The map is on TIDAL but I broke the lighting so it WILL load in customs.

    Game types: Big Team Slayer

    Screenshot-Original.png
     
    #414 SaltyKoala, Jul 8, 2016
    Last edited: Jul 8, 2016
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  15. SaltyKoala

    SaltyKoala Ancient
    Forge Critic Senior Member

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  16. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    All your maps have been added for this week so far we have what looks like 27 total
     
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  17. AgentPaperCraft

    AgentPaperCraft Cartographer
    Senior Member

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  18. Rabid Hogs

    Rabid Hogs Legendary
    Senior Member

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    Gamertag: Rabid hogs
    Map: Canyon 0.5
    Gametype: 8v8 ar/magnum CTF
    Attending: No
     
    Max Extra likes this.
  19. Duke of Mearl

    Forge Critic

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    Map: frigid front
    Game type: 4v4 ctf

    Old map and want to see if it's worth updating
     
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  20. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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    Gt: PharmaGangsta1
    Map: Tempus
    Game Type: Grifball

    Considering submitting it to 343. Would like to check scaling and get opinions on the elevated areas, considering creating a ramp to go all around each platform.

    No room, no worries. Could've sworn it was Thursday
     
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