2v2 Throwdown Map Contest: Community Vote

Discussion in 'Announcements' started by WAR, Jun 27, 2016.

By WAR on Jun 27, 2016 at 10:13 PM
  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    community vote.jpg
    Earlier this month we announced the winners of the 2v2 Throwdown Map Contest and awarded $200 for each of the top 5 winners! The forgers who participated helped create some of the most enjoyable 2v2 designs our community has ever seen, inspiring us to challenge ourselves, question tradition and aspire to new heights. Shortly afterward, the 2v2 Community Playlist launched showcasing some of the top contenders from the contest and we couldn't be more proud of the positive reception its gained from the community. The 2v2 playlist will remain live until Warzone Firefight is released so there's still time to get in some matches if you haven't already!

    Today we are conducting a community poll where members of ForgeHub will be able to vote for their favorite map out of the top 5 finalists. The first place community chosen winner will receive a bonus of $300 in addition to the $200 finalist prize for a grand total of $500!

    Voting will close in 3 days. Here are the top 5 maps available for your consideration:

    [​IMG]

    What happens when you take structures reminiscent of a classic Halo map, Breakout pieces, forerunner doors, and the aurora borealis, and mix them all up? Apparently you end up with a map named Cobalt.

    At first glance, you may think you're playing a remake of Chill Out, what with the dual atrium middle that's bisected by a wall with a door on the lower level and a window on the upper level. Then you have one side of the atrium fitted with 2 pillars you can jump on top of, and the other side featuring a teleporter. But then you realize...everything's in the wrong spot. Those pillars are in the wrong atrium. You don't have any idea where that teleporter just brought you. And what the hell is up with all these breakout pieces? Once you get over the initial shock of realizing this isn't Chill Out (and give up on trying to make sense of why the death pits look like a source of life), you quickly begin to realize that while Cobalt is a solid design for classic Halo gameplay, it doesn't stop there. It handsomely rewards those who take advantage of thrust, slide, and clamber, packing great depth of movement into a small patch of real estate.

    From the well devised plan to push for Sniper after taking down one of your opponents, to the mad dash to burn the Camo after aimlessly wandering out into the open of one of the center atriums (not that I'd EVER do that...), Cobalt is one of the most rewarding and most punishing maps you're likely to play on. Your experience will be a direct reflection of your ability (or failure) to make the right decision at the right time. To compare Cobalt to that other map is both a great (and well-deserved) compliment, AND a great disservice. It takes classic elements, shakes them up, and spits out something fresh...something special.

    Cobalt Map Thread
    Download Cobalt



    [​IMG]


    A 3 Legged Goat: "My first thought when I saw this map was "wow, this came out of nowhere." The design itself has actually been around since Halo Reach, and the fact that Hangar still plays well is a testament to its quality. The bulkiness of the structures, the carefully tuned lines of sight and the subtle changes in elevation have spawned a sturdy design, perhaps even one worthy of standing alongside Halo classics. The layout itself is nothing out of the ordinary, owing its main construction to a simple 3-lane design; however, the tuning of the geometry to provide each area some kind of advantage creates its depth. Having already created a solid design, SoloXIII was able to flesh out the visuals, and he certainly spared no expense in doing so. The map is stuffed with details in every location to enhance its appeal and suggest some sort of narrative, perhaps of whatever ill fate awaits this facility. It works exceptionally in most places, however there are areas where it may seem somewhat extraneous or distracting. Nevertheless, the visual fidelity of the map rarely detracts from gameplay, which is the true allure of the map. On Hangar, players shift between controlling the Active Camo and Overshields, which are both essential to success on the map. A Sniper and Hydra rest along the center atrium, with a Carbine and SMG rounding out the weapon set elsewhere. These methodically placed pick ups work in tandem with the map layout to create a game of chess. Every movement on this map is critical and watching your teammate's backs is what will lead to victory. While this may seem like a barrier to some players, Hangar in many ways embodies the core of doubles gameplay nonetheless; it showcases just how important teamwork really is."

    Hangar Map Thread
    Download Hangar



    [​IMG]


    While many will never see its resemblance, Hazard is loosely inspired by one the worst Halo maps of all time, CHIRON TL-34. Chiron consists of nine chambers and features the largest number of teleporters in all of the Halo series multiplayer maps, with around 14 two-way teleporters on the map. Chiron left a terrible taste in the mouths of the community and made itself historically known for its campy and repetitive gameplay. If you found yourself being chased by another player, run towards a teleporter and throw a grenade before you enter it.

    From the maze like layout to frustrating gameplay, both Solo Xlll and Sethiroth set out to achieve the impossible, to make 'Chiron' a great map. The teleporters were completely removed and Chiron's body parts were sewn together to create a more holistic and connected atmosphere. This incredible forge duo have been collaborating on projects together since Halo 3 and they haven't stopped yet! Hazard challenges our existing preconceptions of an existing design and succeeds to create a memorable and enjoyable experience. The gameplay reinforces team work and coordination as the power ups and weapons dictate flow. If there's one way to describe the gamplay on Hazard, its 'control' and you better be the one pulling the strings! We commend the experimental efforts and challenging yourselves in such a way that it drives inspiration to all of us.


    Hazard Map Thread
    Download Hazard



    [​IMG]


    A 3 Legged Goat: "Optic Prison was a hotly contested map wherein the people who played on it either 'got it' the first time or took several tries before they did. I thought I never would, because it's rare that you see a map that revolves entirely around controlling Power Ups, let alone four of them. Yet Optic Prison offers just that, and the key to the map's strengths lies in the balance between these pick ups. You have OS spawning in a dangerous location, yet it quickly becomes a powerful ability while travelling around the map. Damage Boost is not too far behind, in a chokepoint near a sender node that takes you to the top level. In an adjacent room, players find Active Camo, which is just as crucial as OS to reaching the stronger areas on the map. Therein, players find the Speed Boost for quickly re-positioning or traversing the atrium. At first, this may seem overwhelming because of how foreign it is; however, the dichotomy between the rigid pathing on the map and the necessity to move around to acquire the power ups creates dynamic gameplay that differs each time you play on the map. The flow is as unique as the movements of the players on the map itself. These pick ups are complimented by two hydras and a few extra rifles scattered around that can lead to interesting cross map standoffs where players decide if a power up is worth pushing out of cover to contest. Optic Prison's deceptive simplicity hearkens back to a time where clever ideas were what truly defined a map."

    Optic Prison Map Thread
    Download Optic Prison



    [​IMG]


    A 3 Legged Goat: "If the Artist Formerly Known As Prince were still alive today, I would imagine that he would have liked to play a few games on Purple Reign. Purple Reign is also a map with a bit of its own history; however, its design was tailored specifically for this game, with unrelenting dedication from aPK to refine it. As far as asymmetric maps go, the overall shape is rather simple, owing its tight construction to a well executed modular foundation, which is enhanced by the clean forgework. It's an incredibly polished map from a design and forge perspective and I imagine it would have looked even better had the budget allowed. Nevertheless, aPK hammered down on a Covenant-esque theme, with elements of his own creativity thrown in to give the map a unique look. Players may find themselves a bit lost in all the purple at first because of how quickly the gameplay moves you around the map; however, that steady pace and emphasis on control is what skyrocketed it to the top. Purple Reign is a no nonsense map that requires a crisp shot, smart positioning and anticipatory thinking to excel, which makes for very intense matches. Of course, you can actually slow the game down if you know how, but you can just as soon break those setups. The Active Camo is critical to making a flanking maneuver, while the Plasma Caster will allow you to catch players in chokepoints off guard. The weapon set not only fits the map thematically, but also compliments the gameplay. Yes even the Needler. If someone gets the drop on you, show them what it sounds like when needles combine."

    Purple Reign Map Thread
    Download Purple Reign
     
    #1 WAR, Jun 27, 2016
    Last edited: Jun 28, 2016
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Vote for your favorite 2v2 map!

Poll closed Jul 3, 2016.
  1. Cobalt

    27 vote(s)
    27.8%
  2. Hangar

    8 vote(s)
    8.2%
  3. Hazard

    33 vote(s)
    34.0%
  4. Optic Prison

    14 vote(s)
    14.4%
  5. Purple Reign

    15 vote(s)
    15.5%

Comments

Discussion in 'Announcements' started by WAR, Jun 27, 2016.

    1. Xandrith
      Xandrith
      If you vote for me, I will make ForgeHub great again!
    2. Dunco
      Dunco
      You made Optic Prison right? You've got my vote! ;)
      a Chunk and Xandrith like this.
    3. Goat
      Goat
      I'd like to play on the maps again before casting my final vote.
    4. purely fat
      purely fat
      If you think I am the type of person who wouldn't vote for their own map... Your wrong.
    5. PharmaGangsta1
      PharmaGangsta1
      Please don't be that guy.

      Nobody likes that guy.
    6. purely fat
      purely fat
      Oh I am that guy. Now you need to figure out if I am trolling about being that guy. The easiest way is to ask War or Chunk.
      PharmaGangsta1 and Xandrith like this.
    7. PharmaGangsta1
      PharmaGangsta1
      Oh don't worry, I picked up on that ;)
    8. WAR
      WAR
      Purely is a self proclaimed troll and a mysterious man but I don't think he would ever vote for his own map.
      Xandrith likes this.
    9. purely fat
      purely fat
      Did you? Because I did vote for my map.
      a Chunk, Xandrith and PharmaGangsta1 like this.
    10. SoloXIII
      SoloXIII
      Meanwhile I'm over here like a total scumbag, trying to figure out which one of my maps to vote for
    11. WAR
      WAR
      Sounds like the 2v2 playlist will remain in matchmaking longer than expected due to how successful it is. They are also evaluating which maps from the community will be included to the permanent playlist alongside some dev maps. Stay tuned to Halo Waypoint as they will provide polls in the future for the community to vote on their favorite community doubles maps.

      Also, Halo 5 will be free to play for those with Xbox Live Gold from June 29th through July 5th:)
      Last edited: Jun 28, 2016
    12. purely fat
      purely fat
      Can we update stuff like spawning and other possible issues?
      WAR and Xandrith like this.
    13. JurassicWeeMan
      JurassicWeeMan
      I believe it is fair to vote on your own map if you sincerely believe it is the most fun to play on. With that being said, I am really liking these 2v2 maps in matchmaking but will be playing through them again before casting my vote. I look forward to more of your epic maps too; keep it up!
      a Chunk and Xandrith like this.
    14. Zombievillan
      Zombievillan
      And breakability...

      Trollol
    15. Yevah
      Yevah
      Had to go with hazard. Best map on the list by far in my opinion. Even though I hate playing 2v2s on small maps. This one is the outlier.
      Sethiroth, Blaze and Matt has Soul like this.
    16. dr savage
      dr savage
      I placed my vote based on my "replayability" factor. I like to find myself in different situations and fighting from multiple angles/ rooms/ platforms regularly. Timing - grabbing - holding position is boring to me, as I'm sure Solo and Sethiroth can vouch for how aggressive my playstyle is (most no-shield challanges award in h3 goes to me amirite?). ALLLLLL of that being said, I think Cobalt has the sweetest flavor for me out of these maps, with Purple Reign coming in second. Visually, I can't take my eyes off of Hazard & Hangar, even with my soft spot for covey themed designs.
      JurassicWeeMan and Xandrith like this.
    17. Zombievillan
      Zombievillan
      I based my vote entirely off of aesthetics. I will not tell you what I chose so suck it.


      Wait... This poll isn't public is it?...
      SkyMan EvoLV3d, a Chunk and Xandrith like this.
    18. Doju
      Doju
      Quite the interesting vote you have there (No its not public)
      Last edited: Jun 29, 2016
      SkyMan EvoLV3d and Zombievillan like this.
    19. BodeyBode
      BodeyBode
      Can we have an Optic Prison only playlist?
      SoloXIII likes this.

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