GAMERTAG: Vorked Manback MAP: Ascendant GAMETYPE: Capture The Flag or Slayer WIP or MAP post link (optional): http://www.forgehub.com/maps/ascendant.2642/ Consider for UCC (yes/no): If it's ready, sure. It needs a lot of work. Attending (yes/no): If possible, I could. Might have r/Halo Customs night. The map is early out of it's initial build, so a lot of this is for me to understand where the map needs to be taken to, next.
I has map GT: N3gat1veZer0 Map: Inclement Link: http://www.forgehub.com/maps/inclement.2641/ Quick Rundown: Symmetrical, Snowy, Narrows-esque Gametypes: CTF, Slayer, Strongholds I should be able to attend if needed
GAMERTAG: Melted Universe MAP: Ion GAMETYPE: Breakout (8 v 8) Consider for UCC (yes/no): If it's worthy. Attending (yes/no): I will try. Last time my wife kicked me off the tv...
Hold off on testing this for now. I fixed the spawning issue. However, XDemption ran it in his lobby, and it's apparent that I need to make some pretty major adjustments.
GT: PharmaGangsta1 MAP: Oblation (1.0) GAMETYPES: Slayer or oddball LINK: http://www.forgehub.com/threads/wip-oblation.152322/ UCC: Probably, needs a lot of testing/work first ATTENDING: Nope, outta town
Lets continue the weekly ritual! I feel like these are coming along nicely, I've made very large changes to Kelvin and Jarvik this week. All are new files. Please delete old ones. GT - LoTuS Map: Jarvik Prime Gametype: Strongholds Supports: Ball and Slayer UCC: Yes Link There have been large and small geometry changes throughout since last week. I converted the death-pit to a new cave that goes up-and-under yellow corner on Jarvik. I also fixed all the weapon balance based on recent competitive tests including Demptions lobby. Map: Kelvin Gametype: CTF Supports: Assault, Slayer, and Ball UCC: Yes Link New bottom mid to top snipe caves open up movement into the bases and makes snipe nest less campy. Moved toggle switch for door to snipe nest and added a open switch for attackers coming into the base from center. Map: Gilded Sanctum Gametype: Slayer Supports: Assault, Strongholds, CTF and Ball UCC: Yes I have lowered and made the ramp less steep to the new basement walkway. Finessed some spawns and framerate. Almost didn't submit. I think it's as far as it can go. Thanks again Max, hope you aren't tired of these maps yet. I have some new ones in the pipe, both probably two weeks away. Take care.
GAMERTAG: Debo37 MAP: Slushed v0.7 GAMETYPE: Strongholds (4v4) Consider for UCC (yes/no): Yes Attending (yes/no): No GAMERTAG: Debo37 MAP: Twirl v0.1 GAMETYPE: CTF (4v4 - normal AR/Magnum starts) Consider for UCC (yes/no): No Attending (yes/no): No Slushed - thanks to the feedback from v0.5 in Forge Friday last week, as well as some really intense playtests of v0.6 with @Demption, @SaltyKoala, @Given To Fly, @S0UL FLAME, and quite a few others, I've made some big improvements. I think I'm pretty damn close to a final layout now, with a completely reengineered orange base, repositioned strongholds, opened sightlines from Red to Drill, some flyover country cut out, and a new underwater tunnel from Trench up to Courtyard that should make it easier to break Stronghold setups. Hoping to get a confirmation that the layout works well before I use up my last 350 pieces to make the map obnoxiously pretty! Twirl - this is a completely new symmetrical map I Forged in about three hours, loosely based on the MLG Forge map Hexogen from Halo 3. No one has seen this map except myself, and it's basically just a clean blockout with spawns, a splash of color, and weapons. I'm hoping to get feedback about whether or not the design is "fun" - if so I'll continue developing it, if not I'll scrap it.
Hey guys! I'm back with Recluse (BETA V.2). GAMERTAG: WeedCough MAP: Recluse (BETA V.2) GAMETYPE: Strongholds (4v4) Attending (yes/no): I would but I'm starting my second shift at my new job Link: http://www.forgehub.com/maps/recluse-beta-v-2.2514/ Thanks guys. I took all of your recommendations from last time you tested this map. I hope it plays better and you guys have fun on it!
Map: Cesspool http://www.forgehub.com/maps/cesspool.2360/ Game: Infection Hopefully I didn't butcher my map with the edits I made :/
Hey there, I'd like to enter our two maps again: GT: HerrMittmann Modes: BT Slayer, BT Strongholds, BT T Maps: Olympus Grizzly Loadouts: AR + Magnum So, I'm sorry to post submit them so often It's just so hard to find 16 Players... What I really need to know: - Is there any improvement when it comes to respawns? - How do these maps play with AR + Magnum loadouts? Because, you know, there is this little contest, and I'd like to finish those two maps Alternatively: Is there any chance to gather 16 People for my "own" test-night? Because, I don't want to block two slots every Friday night - others might need it more.
I've got two you've seen before this week...I should be there to play this time as well. Would it be possible to get two games on Battle School? I have several objective modes made for it but I haven't really gotten much testing on any them. GT: Pat Sounds Map: Priestess Gametype: CTF UCC: sure __ GT: Pat Sounds Map: Battle School Gametype: Battle School Breakout, Graffball UCC: ??? "Graffball" is sort of like Assault combined with Basketball - 2 points for carried delivery, 3 points for a thrown delivery. The rest should be pretty self explanatory. Both Priestess and Battle School have seen some changes based on feedback from last week's lobby.
I would really appreciate some testing on an infection minigame I've made. Zombies drive mongooses toward Emerald City and try and splatter the humans who are contained in a small box. Humans have rocket launchers though. The more players the better, but should work well with 6+. Thank you. GAMERTAG: Tenstonio MAP: Yellow Brick Road GAMETYPE: Zombies of Oz WIP or MAP post link (optional): WIP Consider for UCC (yes/no) NO Attending (yes/no): Not likely (2 am start UK time)
Gamertag: Rabid Hogs 1. Map: Canyon 0.3 Gametype: 8v8 AR/Magnum CTF UCC: No 2. Map: Infestation 0.4 Gametype: 4v4 Slayer UCC: Yes Map link: http://www.forgehub.com/threads/wip-infestation.151223/ Attending: No
Yooo max I know I'm late asf, hopefully my map can fit in the rotation. Gt: Ayo Zern Map: Transcendance race beta Game type: FFA slayer is cool. This is a racetrack just to clarify, thanks man. -Zern
Gamertag: Verses Fatum Map: Commune and Holdout Game Type: Infection Attending: I will be if I can Minor Notes: Edit: Fixed it
Thanks everyone that submitted maps and played maps as well to help your fellow forgers and the community as a whole. As some of those who are fairly consistent viewers and participants know, I am getting married June 11, so the Forge Lobby of June 10, and the one after June 17 I will not host forged Friday. I will however work to have someone host it and If that is the case they will post here and keep you all up to date. Thanks again for helping out with this crazy endeavor. I'm Currently 6 months in to hosting this lobby and The group and maps have grown both in quality and quantity. I think this sort of environment and community that you all help create on friday's is the reason most people play halo and forge for halo. I believe its the right step forward in making the community better and I thank you very much for sticking with me for this long and making the progress that we have.