Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. Vorked

    Vorked Legendary
    Senior Member

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    GAMERTAG: Vorked Manback
    MAP: Ascendant
    GAMETYPE: Capture The Flag or Slayer
    WIP or MAP post link (optional): http://www.forgehub.com/maps/ascendant.2642/
    Consider for UCC (yes/no): If it's ready, sure. It needs a lot of work.
    Attending (yes/no): If possible, I could. Might have r/Halo Customs night.


    The map is early out of it's initial build, so a lot of this is for me to understand where the map needs to be taken to, next.
     
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  2. Gsomekiller307

    Gsomekiller307 Legendary

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    I got jump rope and I modified your earth defense force game mode so its compatible with infection
     
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  3. N3gat1veZer0

    N3gat1veZer0 Legendary
    Forge Critic Senior Member

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  4. Melted Universe

    Melted Universe Legendary

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    GAMERTAG: Melted Universe
    MAP: Ion
    GAMETYPE: Breakout (8 v 8)
    Consider for UCC (yes/no): If it's worthy.
    Attending (yes/no): I will try. Last time my wife kicked me off the tv...
     
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  5. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Hold off on testing this for now.
    I fixed the spawning issue. However, XDemption ran it in his lobby, and it's apparent that I need to make some pretty major adjustments.
     
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  6. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

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  7. Jack Bell

    Jack Bell Legendary

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    Lets continue the weekly ritual!

    I feel like these are coming along nicely, I've made very large changes to Kelvin and Jarvik this week. All are new files. Please delete old ones.


    GT - LoTuS


    Map: Jarvik Prime
    Gametype: Strongholds
    Supports: Ball and Slayer
    UCC: Yes
    Link
    There have been large and small geometry changes throughout since last week. I converted the death-pit to a new cave that goes up-and-under yellow corner on Jarvik. I also fixed all the weapon balance based on recent competitive tests including Demptions lobby.


    Map: Kelvin
    Gametype: CTF
    Supports: Assault, Slayer, and Ball
    UCC: Yes
    Link
    New bottom mid to top snipe caves open up movement into the bases and makes snipe nest less campy. Moved toggle switch for door to snipe nest and added a open switch for attackers coming into the base from center.


    Map: Gilded Sanctum
    Gametype: Slayer
    Supports: Assault, Strongholds, CTF and Ball
    UCC: Yes
    I have lowered and made the ramp less steep to the new basement walkway. Finessed some spawns and framerate. Almost didn't submit. I think it's as far as it can go.


    Thanks again Max, hope you aren't tired of these maps yet. I have some new ones in the pipe, both probably two weeks away.

    Take care.
     
    #327 Jack Bell, Jun 2, 2016
    Last edited: Jun 3, 2016
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  8. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Will Do
     
  9. Gsomekiller307

    Gsomekiller307 Legendary

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    I also got a map called the glassing play slender on it
     
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  10. Debo37

    Debo37 Ancient
    Senior Member

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    GAMERTAG: Debo37
    MAP: Slushed v0.7
    GAMETYPE: Strongholds (4v4)
    Consider for UCC (yes/no): Yes
    Attending (yes/no): No

    GAMERTAG: Debo37
    MAP: Twirl v0.1
    GAMETYPE: CTF (4v4 - normal AR/Magnum starts)
    Consider for UCC (yes/no): No
    Attending (yes/no): No

    Slushed - thanks to the feedback from v0.5 in Forge Friday last week, as well as some really intense playtests of v0.6 with @Demption, @SaltyKoala, @Given To Fly, @S0UL FLAME, and quite a few others, I've made some big improvements. I think I'm pretty damn close to a final layout now, with a completely reengineered orange base, repositioned strongholds, opened sightlines from Red to Drill, some flyover country cut out, and a new underwater tunnel from Trench up to Courtyard that should make it easier to break Stronghold setups. Hoping to get a confirmation that the layout works well before I use up my last 350 pieces to make the map obnoxiously pretty!

    Twirl - this is a completely new symmetrical map I Forged in about three hours, loosely based on the MLG Forge map Hexogen from Halo 3. No one has seen this map except myself, and it's basically just a clean blockout with spawns, a splash of color, and weapons. I'm hoping to get feedback about whether or not the design is "fun" - if so I'll continue developing it, if not I'll scrap it.
     
    #330 Debo37, Jun 2, 2016
    Last edited: Jun 3, 2016
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  11. WeedCough

    WeedCough Legendary
    Senior Member

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    Hey guys! I'm back with Recluse (BETA V.2).

    GAMERTAG: WeedCough
    MAP: Recluse (BETA V.2)
    GAMETYPE: Strongholds (4v4)
    Attending (yes/no): I would but I'm starting my second shift at my new job :)
    Link: http://www.forgehub.com/maps/recluse-beta-v-2.2514/

    Thanks guys. I took all of your recommendations from last time you tested this map. I hope it plays better and you guys have fun on it!
     
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  12. Chan

    Chan Forerunner
    Senior Member

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    GAMERTAG: Scrub Meee
    MAP: Frigid 1.0
    GAMETYPE: Strongholds (4v4)
    ATTENDING: Yes.
     
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  13. Dunco

    Dunco Troll Whisperer
    Forge Critic

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  14. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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    Hey there,

    I'd like to enter our two maps again:

    GT: HerrMittmann
    Modes: BT Slayer, BT Strongholds, BT T
    Maps: Olympus
    Grizzly
    Loadouts: AR + Magnum

    So, I'm sorry to post submit them so often :D
    It's just so hard to find 16 Players...


    What I really need to know:
    - Is there any improvement when it comes to respawns?
    - How do these maps play with AR + Magnum loadouts?
    Because, you know, there is this little contest, and I'd like to finish those two maps :)


    Alternatively:
    Is there any chance to gather 16 People for my "own" test-night? Because, I don't want to block two slots every Friday night - others might need it more.
     
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  15. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    I've got two you've seen before this week...I should be there to play this time as well. Would it be possible to get two games on Battle School? I have several objective modes made for it but I haven't really gotten much testing on any them.

    GT: Pat Sounds
    Map: Priestess
    Gametype: CTF
    UCC: sure
    __

    GT: Pat Sounds
    Map: Battle School
    Gametype: Battle School Breakout, Graffball
    UCC: ???

    "Graffball" is sort of like Assault combined with Basketball - 2 points for carried delivery, 3 points for a thrown delivery. The rest should be pretty self explanatory. Both Priestess and Battle School have seen some changes based on feedback from last week's lobby.
     
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  16. Tenstone

    Tenstone Legendary

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    I would really appreciate some testing on an infection minigame I've made. Zombies drive mongooses toward Emerald City and try and splatter the humans who are contained in a small box. Humans have rocket launchers though. The more players the better, but should work well with 6+. Thank you.

    GAMERTAG: Tenstonio
    MAP: Yellow Brick Road
    GAMETYPE: Zombies of Oz
    WIP or MAP post link (optional): WIP
    Consider for UCC (yes/no) NO
    Attending (yes/no): Not likely (2 am start UK time)
     
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  17. Rabid Hogs

    Rabid Hogs Legendary
    Senior Member

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  18. Zern

    Zern Legendary

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    Yooo max I know I'm late asf, hopefully my map can fit in the rotation.

    Gt: Ayo Zern
    Map: Transcendance race beta
    Game type: FFA slayer is cool.

    This is a racetrack just to clarify, thanks man.
    -Zern
     
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  19. Verses Fatum

    Verses Fatum Ancient
    Senior Member

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    Gamertag: Verses Fatum
    Map: Commune and Holdout
    Game Type: Infection
    Attending: I will be if I can :)

    Minor Notes: Edit: Fixed it :)
     
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  20. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Thanks everyone that submitted maps and played maps as well to help your fellow forgers and the community as a whole. As some of those who are fairly consistent viewers and participants know, I am getting married June 11, so the Forge Lobby of June 10, and the one after June 17 I will not host forged Friday. I will however work to have someone host it and If that is the case they will post here and keep you all up to date. Thanks again for helping out with this crazy endeavor. I'm Currently 6 months in to hosting this lobby and The group and maps have grown both in quality and quantity. I think this sort of environment and community that you all help create on friday's is the reason most people play halo and forge for halo. I believe its the right step forward in making the community better and I thank you very much for sticking with me for this long and making the progress that we have.
     

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