Primoris is a 4v4 asymmetric map set in a (hopefully) nostalgic Forerunner environment. This map was drawn and scaled on paper, created in forge, scrapped, and then remade. What influenced the design of the map was the idea of "segmentation without isolation". I wanted to partition areas of the map from others to encourage constant movement, discourage excessive camping on power positions, and maintain a decent amount of map separation. Primoris (Latin) - first; principal A special thanks to all the forgers who have helped me acquire the knowledge to successfully implement ideas in my maps. You know who you are.