CALLING ALL INFECTION GURUS....

Discussion in 'Halo and Forge Discussion' started by MartianMallCop, May 18, 2016.

  1. MartianMallCop

    Forge Critic Senior Member

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    @PA1NTS
    @CommanderColson
    @REMkings
    @CANADIAN ECHO
    @Psychoduck
    @AgentPaperCraft
    @MartianMallCop
    @Xandrith
    @Zandril
    @purely fat
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    @ I'm sure there's other gurus I didn't think of (please @ link other infection gurus if you know their tags)


    This thread is to serve the purpose of discussing the possibility of a "default" Free Roam/Holdout infection gametype and what settings that gametype can have so we can create some sort of consistency when it comes to those types of forge maps.

    I personally believe the base philosophy of this mode should be of the Hivemind gametype and I have just recently built my own version of the settings called Outlast in my gametype files.

    The main traits of Outlast are as follows:

    Humans
    - Spawn with Assault rifles only (have to scavenge the map for other weapons)
    - sprint, slide, and clamber are enabled (other abilities are disabled)
    - (experimental concept. may be changed) melee does little damage but has maximum knockback. this melee will knock infected out of sword lunge range unless they are zoomed in (if this doesn't work out I'll either increase the damage on it or I'll change it so survivors will kill the infected with one punch)
    - if hit by 1 swing the shield recharge wait is 15-16 seconds then shield recharge is 30 percent of the regular speed (infected kill with 2 swing so this gives infected the opportunity to finish off the humans)
    -infected health allows for maximum delegated roles for various weapons and maximum use of the weapon sandbox (ex. reg magnum takes 2 headshots to kill while CE magnum insta-kills with a headshot, sniper kills with a body shot, because of their 10 percent shields plasma weaponry can be use to decimate shields)

    Last Squad Standing (3 players)
    - Gets Radar

    Infected
    -
    can sprint, slide, clamber, thrust, and autostabalize (other spartan abilities are disabled)
    Infected traits are based off mobility
    - kill humans with two sword swings
    - jump height is 120% (same as default)
    - cannot get shot out of sprint (infected will continue to sprint even after being shot)

    Alpha Infected
    - sprint speed is slightly increased

    Scoring
    - Scoring is based off the humans surviving rather than just getting kills
    - Humans gain a point every second that they are alive
    - Humans get 5 points for every zombie kill
    - Infected get 25 points for every human kill
    - Infected get 30 points for killing a member of the last squad standing
    - 4 minute rounds for 4 rounds
     
    #1 MartianMallCop, May 18, 2016
    Last edited by a moderator: May 19, 2016
  2. evilneon

    evilneon Legendary

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    I like this idea. To support your team rather than run off solo and get kills.
     
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  3. MultiLockOn

    MultiLockOn Ancient
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    Why wasn't I tagged Martian?
     
  4. Zandril

    Zandril Promethean
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    Don't worry, we'll turn Trinity into an Infection map to pay tribute.




    @MartianMallCop There should be a customs lobby at some point where we try out these settings on certain Infection maps. Unless you've done one already?
     
  5. MultiLockOn

    MultiLockOn Ancient
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    Youre the first person to ever realize that I actually designed Trinity for infection this whole time. Ur a geenyus.
     
  6. CANADIAN ECHO

    CANADIAN ECHO Promethean
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    What's wrong with default infection??? I personally like the new settings, but i'm down to help create a outbreak style mode as well. More variety = more infection maps!
     
  7. MartianMallCop

    Forge Critic Senior Member

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    I'm not a fan of the health model, shotgun starts, and I feel that it's really not fun for the zombies with their lack of movement options and slow movement speed. I wanted more delegated roles to each of the weapons to support a variety of play styles and a focus on players actually having to explore and scavenge the map.
     
  8. CANADIAN ECHO

    CANADIAN ECHO Promethean
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    A lot of people are concerned with the shotgun starts and I was one of them. After playing some games thou I found myself in unique situations were I had to save my shotgun ammo for bad situations. As for the health model, zombie movement opinions and problems with humans scavenging weapons, I personally didn't have issues but I'd like to hear more about your concerns.
     
  9. MartianMallCop

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    If you are a human your experience with spawning with a shotgun feels fine. It's not for the zombies though. It's an instakill weapon that all the survivors spawn with. Combine that with slower movement speed and it's frustrating to attack humans. Having more of a focus on mobility for the zombies will allow them to be more resourceful and creative on their attacks on the humans. Also with the current health model, a lot of the weapons you pick up kill too fast (discluding the shotgun). The AR shreds infected players a bit too quickly for my liking and the precision weapons are all currently headshot machines. I'd like a bit more variety in what each weapon does so it will allow for more playstyles. I'd like to develop this new Hivemind/Outlast mode so we'll have an infection gamemode with more depth and opportunity. This way we could have a variety of gametypes for the people who do like Braiiins and an escape from Braiiins for those who don't.
     
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  10. Matt has Soul

    Matt has Soul Legendary
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    The reason that shotgun starts aren't bad in the new mode for Infection is because you only get 1 clip. That means only 5 shots to take down possibly 5 zombies if you hit every shot and get an instakill. That's not always the case even for skilled players though.

    I still think the same setup should be applied to this mode or the maps made for this should have plenty of weapon pickups.
     
    #10 Matt has Soul, May 18, 2016
    Last edited: May 18, 2016
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  11. MartianMallCop

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    I do agree that the ammo count makes the shotguns a bit more viable, but it's still an instant death cannon that all the survivors spawn with even if they don't have alot of ammo. (You still get more shotgun ammo from dead teammates and the map as well). To me, I would much rather have the humans have to earn getting a shotgun than just being given one. It's cool if you like the shotgun starts mode because it's not going anywhere (it's not leaving) but an infection mode with more like Hivemind, would allow for many more options in designing maps, and would allow for more variety in gametypes for players.
     
    #11 MartianMallCop, May 18, 2016
    Last edited: May 18, 2016
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  12. Zandril

    Zandril Promethean
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    I'm more on Canadian's side here. I like the default Infection settings but I'm also open to another gametype for variety's sake.
     
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  13. MartianMallCop

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    Agreed there's no reason to get rid of a gametype if people like it. Adding a Hivemind- esque gametype, a last stand gametype, and some sort of linear gametype would be ideal
     
  14. ProFessor436

    ProFessor436 Legendary

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    I like this, a lot more organised. Hopefully, 343i uses the same traits to create an official gametype so everyone uses it, not just the people who see this thread.
     
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  15. Wally12

    Wally12 Ancient
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    Is WyvernZu on Forgehub? She should be tagged.
     
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  16. Matt has Soul

    Matt has Soul Legendary
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    @WyvernZu
     
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  17. WyvernZu

    WyvernZu Forge Critic
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    I personally feel that infected should not have sprint. The sword lunge is ridiculous as it is.
     
    #17 WyvernZu, May 18, 2016
    Last edited by a moderator: May 18, 2016
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  18. MartianMallCop

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    Changes based in feedback*
    -survivors get radar regardless of if they are last man standing or not
    -survivor's melee does more damage
     
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  19. Matt has Soul

    Matt has Soul Legendary
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    Possibly increase the radar's range for the last few people standing? I think there should be some sort of buff for them.
     
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  20. CANADIAN ECHO

    CANADIAN ECHO Promethean
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    It's difficult to move around the map as a humans, starting with a shotgun and saving it for dangers surroundings is a sound strategy. It also means you just got to hid other power weapons around the map, such as: Sniper, Rockets, Hydra, Saw, Pistol and many others.
     

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