Sooooo 343 issued a statement a month ago it turns out stating some requirements for forge maps to be considered for Match Making. Needless to say, there's some stupidity and hamstringing our autonomy in designing out maps. See below: Our Multiplayer Team has provided us with a list of requirements that all Forged maps must meet in order to be considered for matchmaking. When creating your map, please use the following guidelines!BASIC Map Requirements – Non game mode specific 4 Red (Defender) Team Spawns / 4 Blue (Attacker) Team Spawns Intro Camera Setup (Teams / Weapon Pads, Objectives) Kill Volumes / Soft Kill Volumes / Collision (Invisible) Barriers Spawn Quality - No Spawns facing walls / drop offs / geo snags / floating above ground - Symmetrical Map – Team spawns equidistant to weapon pads / neutral game objects Named Locations Neutral Respawns: ~65+ per map (Minus Breakout) Dynamic elements (energy shields, fusion coils, shootable triggers, etc) BREAKOUT Requirements Running Start Setup 8 Initial Team Spawns (Attacker/Defender) Two rows of 4 on running start platform (or equivalent) - Row One spawn order ( to create offset) 1,0,1,0 - Row Two spawn order ( to create offset) 0,1,0,1 Breakout Flag Setup (Breakout Include Labeling) - Neutral Center Flag - Capture Stands (Push to Capture) - Red Stand placed at Blue team Spawn - Blue Stand placed at Red team Spawn CTF Requirements CTF Flag Setup (Pull Capture) ( CTF Include labeling ) Attacker Base Flag Stand (CTF Include / Return Boundary) Defender Base Flag Stand (CTF Include / Return Boundary) CTF Spawn Zones (Should only be used for CTF and Assault only. DO NOT PLACE OTHER GAME MODE LABELS ON THESE) - Placement of two Spawn volumes which create a central overlap of the volumes. - Red Spawn volume to encompass BLUE side of map - Blue Spawn volume to encompass RED side of map Intro Camera Setup to show flag placement STRONGHOLDS Requirements 3x Stronghold Placement ( Strongholds Include labeling ) Intro Camera setup showcasing Stronghold locations FFA Requirements 8 Initial Spawns (Spawn order 2 if on map with other playable game modes) Weapon Pad Requirements Tier 1 weapons be set to 20 second respawn times after “Abandoned/Disturbed” e.g. Battle Rifle, SMG, Bolt Shot, etc Tier 2 weapons be set to 10 second respawn after “Death/Deletion” e.g. Scattershot, Hydra, Plasma Pistol Tier 3 weapons classification and spawn times: - Explosive = 2 minute respawn time (Rocket Launcher, SPNKr Rocket Launcher, Rail Gun, Plasma Caster, Fuel Rod Cannon, Incineration Cannon) - Precision = 3 minute respawn time (Sniper Rifle, Beam Rifle, Binary Rifle, SAW) Please discuss and/or rage below. Some of these requirements need to go.
TAKE SCAVENGER OUT OF MATCHMAKING NOW!!!!!!!!!!!! CODE RED ALERT. THERE ARE TIER 1 WEAPONS PLACED ON THE MAP THAT DONT HAVE 20 SECOND RESPAWNS. and the worst part... IT ONLY HAS 29 RESPAWN POINTS!! We have to make this play worse immediatly! more spawns more weapons!!!
The weapon timers is problematic, as frankly, 343's idea of weapon respawn timers is flat out ****ING RETARDED. Let's look at Twice Forsaken's power weapons as is, versus what 343 wants: Rockerts: 150 vs 120 Sniper: 120 vs 180 OS: 90 vs 120 Dynamic Scattershot: 90 (death/deletion) vs 10 (death/deletion) Camo: 60 (static) vs 120 Dynamic Light Rifle: 60 vs 20 (Abandoned/Disturbed) Carbine 45 vs 20 (Abandoned/Disturbed) Changing my weapon timers to the 343 standard would drastically alter how Twice Forsaken would play. It'd be an absolute cluster**** IMPO.
Hey guys make sure you have some dynamic elements like shield doors and fusion coils they're REQUIRED lol
Really 343? Now the forgers who put so much time and work in making their maps for matchmaking are forced to use those requirements?
Aight guys, good news! Duros came in and immediately put out the fire. A lot of these guidelines, particularly the 65+ spawn points and weapon respawn timers, are soft guidelines.... Of course, had they stated that in their thread, rather than making it sound like absolutes, we wouldn't have had this flare up.
Can any of the Schnitzels here ever actually achieve a calm state? Would we even want that? Good info though, so thanks, Schnitzel! I don't have the hang of gathering Forge info yet... I think I need to read The Da Vinci Code again to get a clue.
So is there any chance we could get spawn points, respawn zones, cameras, etc to not count toward the object count, or maybe have a separate category for those items with something like a 256 limit? Or just possibly remove the 1024 piece limit altogether (until it gets to something that could literally crash the game) and leave it up to the forger to make sure their map performs well enough? As it is, there are ways to make the game stupidly broken with the 1024 piece limit in place, like spawning a billion plasma pistols or boltshots. Most of us are responsible enough to keep our maps in good shape, performance-wise, and it would definitely help a few of the more ambitious maps out there.
Something along the lines of "no, but we are working on ways to help with this" was said in the shoutbox
Maybe to ensure the enemy players can't trap your spawn in the back of the base? That's the only thing I can think of, and am highly unsure of its validity
I might, I guess it's nice that they let us know the requirements, but these are such short, especially the weapon spawn times. That allows for no variety at all, which is extremely disappointing. Oh well, glad I'm not too concerned about my maps making it into matchmaking. I'd rather something I like as a finished product than what 343 dictates as the correct way to set up a map.