Into the forge: 4v4 testing with Xdemption

Discussion in 'Halo and Forge Discussion' started by xdemption, Apr 11, 2016.

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  1. xdemption

    xdemption ATN
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    :X
    --- Double Post Merged, May 1, 2016 ---
    had 4 initials : / maybe I am mistaken, at least your spawns were good! lmfao
     
  2. AceOfSpades

    AceOfSpades Talented
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    Yeah I guess that is a little confusing, I put four each so that it wouldn't be weird if people did decide to play 4v4s.

    Very surprised the spawning wasn't broken, did it still play alright? I'll take a look back at the stream later tonight.
     
  3. xdemption

    xdemption ATN
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    I think layout was mostly good and with some slight modification you could make it play well for 4s. Most people agreed it felt like a 2v2 (which is a derp on my part). However spawning somehow managed to stay solid, which seemed to be okay to me and I didn't suspect it to be a 2v2 while on the other hand could play a dirty 2v2. I think my main feedback was how the trees had created awkward engagements and gave a bit of a random feeling when fighting with people cross map. layout felt great for 2v2, had no arguements with flow as it flowed well.

    Under the catwalk felt a bit awkward for pathing, which I though could be more simplified to better incorporate movement in that area.

    Overall the map felt great just a little under-scaled for 4v4 (well duh rick you decided to run 4v4 and a 2v2 map, goddamn I am a moron). I apologize for the mix up broski
     
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  4. xdemption

    xdemption ATN
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    I am back guys, and tonight we are diving into a new set of forge maps brought in by the community! I am super excited to give these babies a try!

    Cadence by @AceOfSpades
    Serinity by @Nova0821
    White cell by @Chronmeister
    7071 by @Chan (scrub meee)
    Rise by @Zandril


    Hope to see you there guys!
     
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  5. AceOfSpades

    AceOfSpades Talented
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    Oh don't worry about it man, I'm happy to have people test my maps no matter how many lol.
     
  6. THE SLAMMERSS

    THE SLAMMERSS Creative Force
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    This explains a lot actually..... lol
     
  7. xdemption

    xdemption ATN
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    Xandrith, AnonomissX, Chan and 4 others like this.
  8. Xandrith

    Xandrith Promethean
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    #108 Xandrith, May 3, 2016
    Last edited: May 3, 2016
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  9. Nova0821

    Nova0821 Promethean

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    #109 Nova0821, May 4, 2016
    Last edited: May 4, 2016
  10. AceOfSpades

    AceOfSpades Talented
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    I'd like to resubmit Cadence for testing. I took a lot of the feedback given during the lobby the other night and did my best to address most of the concerns.

    Changelog:
    • Redesigned the area behind the lift. Now resembles Damnation more. Added an Overshield to that area over the new death pit. Made a fancy skybox to orient players in that area of the map. :)
    [​IMG]
    [​IMG]
    • Pulled in the wall in Red Base to make it more compact. Made it out of rocks with a tree to help with orientation.
    [​IMG]
    • Streamlined the room to the left of Red Base.
    [​IMG]
    • Pulled Blue Base forward and created a ramp to Blue Tower instead of a jump-up.
    [​IMG]
    • Eliminated the unnecessary elbow at the teleporter receiver.
    [​IMG]
    • Redesigned what is now Tree House to be made more of natural pieces.
    • Pulled in the wall in Blue Alley.
    • Moved Stronghold locations, as seen in the pictures. The new locations are Red Base, Courtyard, and Tree House. Strongholds starting spawns have been accomodated to these locations.
    [​IMG]
    • Completely outfitted the map with named location volumes to help with calling out
    • Changed the color of most of the map so that walls are much more distinctive from floors, and overall orientation should be much better.
    • Got rid of all but one of the curved staircases in favor of smoother geometry.
    • Slight tinkering with lighting to help with player orientation.
    File Name: Cadence v4
    Gamertag: AceOfSpades0707
    Gametypes:
    1. Strongholds
    2. Slayer
    3. Strongholds/Oddball
     
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  11. Nova0821

    Nova0821 Promethean

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    Serenity is ready for more testing made changes to blueyard, the area between red spawn and sniper and made visual changes to the teleporters ill have a full edit to the map later today with pictures to show what changes have been made.
     
  12. xdemption

    xdemption ATN
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    thank you guys! this means a ton for these lobbies and I am happy to hear you got the feedback that you guys wanted!

    Bravo guys!
     
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  13. Nova0821

    Nova0821 Promethean

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    We should be the ones thanking you and the other lobby leads for putting this together.
     
  14. xdemption

    xdemption ATN
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  15. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    It's "Luxor Redux", and its a tentative name until an art pass is made. :p
     
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  16. xdemption

    xdemption ATN
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    fair enough, just a temp name for now
     
  17. Xandrith

    Xandrith Promethean
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    Sorry I had to bolt. Life stuff.
     
  18. xdemption

    xdemption ATN
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  19. darkprince909

    darkprince909 Talented
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    I wish I'd know Condemned would be played this week, so I could have cleaned up a few things. There was a whole wall I forgot to turn off light bake on. And I don't think the strongholds were sized how I wanted them to be. I just moved them to a different location from what they were to visualize travel times and sightlines. Haven't watched that round yet.

    Edit: After watching that strongholds round, I'll agree that blue is in a pretty bad spot, but I'm not sure it's a bad thing that there's a bit of travel time between them all. The map was designed with the idea of constant movement in mind, so the travel helps fulfill that.
     
    #119 darkprince909, May 8, 2016
    Last edited: May 8, 2016
  20. xdemption

    xdemption ATN
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    Alright guys, sorry I am running kinda late but here is the list of maps we will be playing tonight!

    Prae Exilio by @Zac Lee
    Golum by @S0UL FLAME
    Metrament by @Ryley
    Etherium by @Demption
    Power Strip by @Pat Sounds

    Hope to see you there guys! I am looking forward to some more testing!

    Xdemption
     

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