Yeah. It was the first that came to my mind while playing campaign as well. I saw the platforms above a ocean and I was like "Yep. I'm definitely making a map with this theme".
It will definitely prove challenging to get the layout and flow of the map right. A lot places to fall off; however I look forward to seeing how you will lay it out in the end. I have seen you WIP post and I do like the progress so far.
I wish the community was both more critical of maps (especially instead of individuals) and more receptive to feedback. Really sucks seeing good ideas go to waste on lousy layouts, and good layouts being wasted with tacky ideas. Furthermore, I feel like people often get distracted by visuals and are unable to see very obvious gameplay flaws, or will excuse poor visuals when art direction is as much of a skill as level design. Essentially, I would like to see the community focus more on fostering growth and progress and less on politics.
Thanks! Yeah it's gonna be challenging with layout. I'm taking my time to make sure it plays well then work on visuals.
- Not sure if this will ever be playable, but it looks nice haha. The Kin Grifball court is almost up to spec, just have to place bomb plants.
--- Double Post Merged, Apr 12, 2016 --- Jesus please finish that BTB. And that griffball looks amazing. What's your GT? Also, these pictures are from like 3 weeks ago before the lighting in this game decided to lose a chromosome.
That looks dope, so complicated looking. But the GT is the same as username. The BTB map might be way to big and too little pieces to make it playable. The physics is already at like 220% lol.
If anyone is struggling with design, check out this map guide http://www.goodstuffmaynard.com/portfolio/independent/cdg/index.html
Finished the overall layout of this map, all I need to add are the weapons, spawns and aesthetics. http://xboxdvr.com/gamer/The S0UL FLAME/video/16563241 I've had two people suggest either making this a modern art museum, or making it a castle similar to Knossos design. What do you think?
A remake of a bridge map that I did in Halo Reach. Inspiration taken from Narrows and parts of Lockout. The original design was started by someone else (they built a bridge out of [Brace, Large]'s, asked me to help with the map's direction, and then just left it in my hands); I was under the assumption that this was Urm4mm4, DartRocks, or Nokluu, but they've all said otherwise. Spoiler: Image from Halo Reach Spoiler: Halo Reach Layout Spoiler: Halo 5 Development Images Images in Chronological Order Approximate 1:1 Remake Redesign Based on Feedback for new Sandbox Current Layout (0.7.0) Half of level before duplication (Colorized for Area identification and to assist symmetry checks after changes) Currently, I'm working on rebuilding this on alpine and starting the art direction. It would seem that one of my Creative Force compatriots is also going to take the Parallax version forward in a different direction. Any feedback is greatly appreciated. The most recent version will always be near the top of my files. The latest stable version is 0.7.0 (labeled as Cradle 7.0). Feedback thread: http://www.forgehub.com/threads/cradle-working-title-feedback-thread-updated-4-12-16.151657/