The Breaking (name to be determined) - Progress and feedback thread (WIP)

Discussion in 'Halo and Forge Discussion' started by RoastingLamb, Apr 10, 2016.

  1. RoastingLamb

    RoastingLamb Legendary

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    CURRENT VERSION FILE NAME: The Breaking V2 Beta 2


    Hello,

    The campaign missions on Sanghelios was visually stunning. Unfortunately, there are no Arena maps set on that planet. Thus, I am currently working on a Lockout/Guardian style map with a Sanghelios/Sunaion theme. I guess I like the idea of having circular platforms hanging above a ocean. Below are some images of the map.

    Impassable is the classic boxed canyon style open map and The Breaking (placeholder name) is a smaller asymmetrical map. I guess I want my maps to function as a complete package. A map pack if you will.



    [​IMG]

    [​IMG]

    UPDATE 1:

    Laid out some blocks for a side structure. You can see that this map has some verticality. There is plenty of skill jumps as well.

    [​IMG]

    [​IMG]

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    UPDATE 2:

    I ran through campaign again to have a look at Sanghelios. I tried to recreate the planets natural terrain. This is used to connect the side building with the grave lift tower.

    [​IMG]

    UPDATE 3:

    Hi everyone,

    I have started work on the "Sniper Tower". You can also see the L-shape bend coming along.

    [​IMG]


    UPDATE 5:

    Hi all!

    I'm finally happy with the layout of this map. I went ahead and did some decorating (lighting pass, art pass etc) around the map. Photos are down below. I hope you like it. I tried my best to capture the look of Sunaion.

    Weapons on map:
    • 2 x Battle Rifles (1 on each team's spawns)
    • 1 x Carbine
    • 1 x SMG
    • 1 x Storm Rifle
    • 1 x Needler
    • 1 x Hydra Launcher
    • 1 x Scattershot
    • 1 x Beam Rifle

    PHOTOS:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

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    #1 RoastingLamb, Apr 10, 2016
    Last edited: May 8, 2016
  2. RoastingLamb

    RoastingLamb Legendary

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    Laid out some blocks for a side structure. You can see that this map has some verticality. There is plenty of skill jumps as well.

    [​IMG]

    [​IMG]

    [​IMG]
     
    #2 RoastingLamb, Apr 13, 2016
    Last edited: Apr 13, 2016
    TruncateComb6 and Doctor Squishy like this.
  3. TruncateComb6

    TruncateComb6 Legendary

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    This is one of the cooler ideas I've seen, along with @Doctor Squishy 's elevator recreation. Your base structures are looking good so far. Can't wait to see more!
     
    RoastingLamb and Doctor Squishy like this.
  4. Doctor Squishy

    Doctor Squishy Legendary

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    I definitely need to take a quick run around the map when I get home from work. I am liking the shapes within the map so far, keep up the great work!

    EDIT: The layout is interesting so far, very curious on what direction you will bring it.
     
    #4 Doctor Squishy, Apr 13, 2016
    Last edited: Apr 13, 2016
    RoastingLamb likes this.
  5. RoastingLamb

    RoastingLamb Legendary

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    Thanks! Once I'm happy with the layout I will start detailing the map. It looks pretty barebones so far LOL.
     
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  6. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

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    Looks nice,
     
    RoastingLamb likes this.
  7. RoastingLamb

    RoastingLamb Legendary

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    I ran through campaign again to have a look at Sanghelios. I tried to recreate the planets natural terrain. This is used to connect the side building with the grave lift tower.

    [​IMG]

    [​IMG][​IMG]
     
    #7 RoastingLamb, Apr 14, 2016
    Last edited: Apr 14, 2016
  8. RoastingLamb

    RoastingLamb Legendary

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    UPDATE 3:

    Hi everyone,

    I have started work on the "Sniper Tower". You can also see the L-shape bend coming along.

    [​IMG]

    [​IMG]

    [​IMG]
     
    #8 RoastingLamb, Apr 16, 2016
    Last edited: Apr 17, 2016
  9. RoastingLamb

    RoastingLamb Legendary

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    UPDATE 4:

    Finished "Sniper Tower" and I'm starting to make the "Courtyard".
    [​IMG]

    [​IMG]

     
    #9 RoastingLamb, Apr 17, 2016
    Last edited: Apr 25, 2016
  10. RoastingLamb

    RoastingLamb Legendary

    Messages:
    85
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    108
    UPDATE 5:

    Hi all!

    I'm finally happy with the layout of this map. I went ahead and did some decorating (lighting pass, art pass etc) around the map. Photos are down below. I hope you like it. I tried my best to capture the look of Sunaion.

    Weapons on map:
    • 2 x Battle Rifles (1 on each team's spawns)
    • 1 x Carbine
    • 1 x SMG
    • 1 x Storm Rifle
    • 1 x Needler
    • 1 x Hydra Launcher
    • 1 x Scattershot
    • 1 x Beam Rifle

    PHOTOS:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    #10 RoastingLamb, Apr 25, 2016
    Last edited: Apr 25, 2016
    Doctor Squishy and Element like this.
  11. RoastingLamb

    RoastingLamb Legendary

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    UPDATE 6:

    New file name: The Breaking V2 ALPHA

    I brought the Carbine tower (the tower with the grav lift) closer to the middle. This was done to address some feedback on map size etc. More scaling stuff will be done in the future. A new catwalk/platform has been added to the top floor of Carbine tower.

    Courtyard has been reduced in size. A grav lift will now connect courtyard to the Carbine tower.

    Grav lift that connects bottom blue spawn to top of Sniper Tower has been removed.



    [​IMG]
     
    #11 RoastingLamb, May 1, 2016
    Last edited: May 1, 2016
  12. RoastingLamb

    RoastingLamb Legendary

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    UPDATE 7:

    New file name: The Breaking V2 Beta 2

    The courtyard area of the map (i.e. red team spawn) was largely unused throughout matches.I decided to redesign the courtyard. In addition to being a initial spawn point, I wanted the courtyard to act as a junction between Sniper tower and Carbine tower. In this update, I have redesigned the courtyard. Its significantly smaller than previous versions and cleaner.

    [​IMG]

    [​IMG]

    [​IMG]
     

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