What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Erupt

    Erupt Forerunner
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    #4421 Erupt, Apr 4, 2016
    Last edited: Apr 4, 2016
  2. AceOfSpades

    AceOfSpades Talented
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    Erupt and Xandrith like this.
  3. iTz Longshot

    iTz Longshot Ancient
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  4. purely fat

    purely fat The Fattest Forger
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    Maps are looking nice guys. I need to get back to 1v1 grind here eventually. It sucks you couldn't fix the lighting without doing that erupt.
     
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  5. Erupt

    Erupt Forerunner
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    You mean the gross man made skybox?
     
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  6. purely fat

    purely fat The Fattest Forger
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    yeah i mean your gross man made skybox.
     
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  7. AceOfSpades

    AceOfSpades Talented
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    I wonder if forging in that little crevice on Glacier would be a good place for lighting?
     
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  8. Zombievillan

    Zombievillan Ancient
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    Salty did it
     
  9. purely fat

    purely fat The Fattest Forger
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    It is the best. Do it at night and it is even better.
    --- Double Post Merged, Apr 5, 2016 ---
    Reads post "thinks i did it before salty with optic prison. Cries for never getting any credit for stuff":(
     
  10. Zombievillan

    Zombievillan Ancient
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    Lol, his was the first I saw sorry.
     
  11. purely fat

    purely fat The Fattest Forger
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    I am joking. Salty and I have done a lot of experimenting with lighting. I recommend just turning light baking off on everything down there and using spot lights. It tends produce the best look down there.
     
  12. Zombievillan

    Zombievillan Ancient
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    I'm assuming that's the only place you can do that? Cuz when he was showing me his map he told me he unbaked the lighting on all peices & so I tried it on Trestles which is over the water on Alpine & I had too many peices just turn black.
     
  13. purely fat

    purely fat The Fattest Forger
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    Depends on the map open maps like trestles are incredibly difficult when it comes to this method. You need to use terrain ramps to block the sun and then try to make invisible lights look natural. Indoor maps always tend to work. But there are some just god awful spots on Alpine and Parallax. If your pieces are dark it is either you have something creating a shadow that has light baking on or it is just ****ed but invisible lights usually fix stuff like that. Open maps are incredibly difficult lighting wise. That is why have been experimenting with chromas and trying to make man made skies.
     
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  14. Erupt

    Erupt Forerunner
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    :( if only there was another way
     
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  15. Zombievillan

    Zombievillan Ancient
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    Yeah, Trestles almost wasn't a thing when I got to the lighting process. I can't remember how I did it but it came out ok in the end.
     
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  16. purely fat

    purely fat The Fattest Forger
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    I have had no success with open maps in this game so far. I know with terrain you have to turn some stuff on and other **** off and it will look the same. I wonder if anyone has made a list of the most efficient objects for lighting? Someone should.
     
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  17. Zombievillan

    Zombievillan Ancient
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    What I like about terrain is that most of it can have baked lighting off & that makes a massive object really light on the lighting budget.
     
  18. purely fat

    purely fat The Fattest Forger
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    Terrain is nice and the ramps are the best for blocking the light source to produce more consistent lighting.
     
  19. iTz Longshot

    iTz Longshot Ancient
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    The indoor maps I've been making have been boxed in with the 256x256 floors and seem to be blocking light just fine. I don't know what's the biggest object to use.
     
  20. purely fat

    purely fat The Fattest Forger
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    It is not about the size as blocks don't work as well terrain ramps or rock cliffs. From my experience they don't actually fix the actual issue. The issue at hand being patchy lighting.
     
    #4440 purely fat, Apr 5, 2016
    Last edited: Apr 5, 2016

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