Yekkou's Massive WIP Thread (And hopeful dreams.)

Discussion in 'Halo and Forge Discussion' started by Yekkou, Apr 1, 2016.

  1. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

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    YEKKOU'S MASSIVE WIP THREAD

    Hey, so I wanted to create a thread to show the progress of some maps that I have built up inspired by the Creative Force thread. I wish I had the time for some slick looking graphics for my photos, but I don't ):

    I was hoping this would give me some incentive and accountability to finish some of these maps since a lot of them just sit unfinished and collect dust. Which sucks. It's my goal in life to post at least one map to good ol' 4chub in this generation of H5.
    Anyways, let's get started.

    EMBERS
    (4v4)
    Progress: Alpha
    [​IMG]
    An inverse symmetrical map based on an old Covenant-like structure uncovered by the UNSC in a hollow on the side of a mountain. This one still needs testing (a similar theme with all these maps).

    MINUS
    (8V8)
    Progress: Alpha
    [​IMG]
    A symmetrical BTB map based off the level The Storm from Halo 3's campaign, I wanted the majority of the map to be terrain and have a lot of vehicle focus, BUT I also wanted to make sure it wasn't incredibly hard for infantry. Needs some testing.

    YEN
    (4V4)
    Progress: Beta
    [​IMG]
    An Asymmetric map and probably the one everyone's sick of seeing. Yen is based off of a section from Mirror's Edge and built with some creative liberty. Currently there are some framerate issues that I'm working with, but overall it's close to done.

    KIN

    (4V4 Grifball)
    Progress: Beta
    [​IMG]
    An aesthetic map converted into a Grifball court with the help of @NOKYARD. The temple featured in this map is a temple located in Kyoto, Japan by the name of Kinkaku-Ji. There's a few tweaks, but it's pretty much playable.

    KUMO
    (4V4)
    Progress: Alpha
    [​IMG]
    Another Mirror's Edge based level. This one I'm actually planning on redesigning to be asymmetric as opposed to it's symmetric design right now. This is definitely the aesthetic theme however.

    ONLY MAN
    :viral:
    Progress: Alpha

    [​IMG]
    An infection map that was one of my first project that never was completed due to being inexperienced with H5 forge and lack of gametype ): But with hints of infection, I'd like to get this going again.

    YESTERDAY
    (4v4)
    Progress: Alpha
    [​IMG]
    Another yellow themed asymmetric map. This map has progressed a lot, but still needs heavy testing. Had some great suggestions from @Demption and @SaltyKoala. It has a ghost on it that can travel through the entire map (for now, subject to change). It had a very eerie and abandoned feeling, so I called it Yesterday hinting to before a calamity of sorts.


    Tsavo
    (8v8)
    Progress: Alpha
    [​IMG]
    Obviously based off Tsavo Highway from Halo 3. This is an asymmetric BTB map that rounds a big mountain. There are sections that are based off of parts of the campaign level and pretty much the whole map is susceptible to change. The basic idea of it is down. The main focus is a wide spread large scale strongholds where you would have to control a chunk of the map.

    ---------------

    If you feel so inclined to give a shout out for a map that you like, do it. I'm HOPING to finish all of these to get them out and playable for you guys!

    Thanks for taking a looky here. Hope to show you guys some progress soon!
     
  2. Captain Punch

    Captain Punch Content Contributor
    Staff Member Administrator Wiki Contributor Senior Member The Scripter's Guild

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    These look amazing and you're a terrible person, go away forever, now get over here and love me! *collapses in a heap crying*
     
    Yekkou likes this.
  3. Yekkou

    Yekkou Yellow, but with "kk"s
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    It'll all be okay. Maybe one day I'll learn to be like you, beautiful. One day!! ᕕ( ᐛ )ᕗ
     
    Soldat Du Christ likes this.
  4. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    I was disappointed the Grifball map wasn't submitted in time for the recent update. Hopefully, next time?
     
    Randy 355 and Gabotron ES like this.
  5. Merder Smerf

    Merder Smerf UCC:Forge

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    Damn dude these all look incredible.
     
    Randy 355 likes this.
  6. THE SLAMMERSS

    THE SLAMMERSS Creative Force
    Forge Critic Creative Force Senior Member

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    Damn son, looking good.

    On Kumo you fix the lighting issues
     
  7. Yekkou

    Yekkou Yellow, but with "kk"s
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    I really wanted to! Just didn't have the time before the contest finished :/ I'll get it done for next time. And we'll have better looking trees!

    Lighting is better @purely fat helped me out a bit, but I'm gonna start from scratch again to make it more asymmetrical.
     
    #7 Yekkou, Apr 2, 2016
    Last edited: Apr 2, 2016
    THE SLAMMERSS likes this.
  8. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    @Yekkou this is damn good stuff man. Where have you been all our lives?

    And you sir inspire Creative Force. ;)
     
    Randy 355 likes this.
  9. WAR

    WAR Cartographer
    The Creator Forge Critic

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    That Grifball map looks amazing. I really like the ability to hop onto ledges and noticed that you only have thin wooden rails surrounding the space. Any way you could add some kind of ledge to that map that fits the theme?
     
  10. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    He adjusted the rails to fit the current Grifball spec. This is the other Japanese themed court i mentioned while we were looking at Grifball Temple.
     
  11. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

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    Haha thanks man, right back at ya. Let's do a co-forge sometime ;)

    Thanks War, the railings have been adjusted and raised and changed a bit to meet specs for G-ball. There's no jump start as of yet though! Which I do need to ask about. Hey @NOKYARD, how neccessary are running starts for G-Ball?
     
  12. Randy 355

    Randy 355 Multiplayer Sustain Designer
    343 Industries Senior Member

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    Pretty much this.

    I've got my eye on you! Let's keep inspiring each other.
     
  13. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    Funny story @Randy 355 was talking about your expertise with your Grifball court and may be looking for your assistance in the near future. He is acting as Designer for his map (Zen) so, per Creative Force process, he is looking for a Developer to help him art it up. We try to make every piece of content have at least two people invested in it. We do that by having one person on each project work the layout/gameplay and the other work the structure/art. They both help with all aspects, it just helps to build a shared ownership of projects.
     
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  14. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    Not at all necessary considering how they are prone to failure in the Matchmaking environment. Plus, standing starts better suit the environment.
     
  15. Yekkou

    Yekkou Yellow, but with "kk"s
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    I'd definitely be down for an art up. Add me my GT (same as user) and I'll be glad to help. Sounds like a lot of fun.

    Alright, then that takes completion to 95% haha. I want to replace some trees with the new ones that are coming out. Then I just have to address any framerate issues.
     
  16. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Let me know if any of these make it to the point you want to test them out. I've got a lobby that dishes out tons of feedback for maps and stuff. we would love to play these!
     
    Randy 355 likes this.

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