Sunaion (working title for now)

Discussion in 'Halo and Forge Discussion' started by THE SLAMMERSS, Mar 29, 2016.

  1. THE SLAMMERSS

    THE SLAMMERSS Creative Force
    Forge Critic Creative Force Senior Member

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    So the time has come, finally at a point where I can start share this.

    This map has been in the works since late January.

    This is my interpretation of The Battle of Sunaion mission from Halo 5 altered for 4v4 combat. The main focus is around the strongholds gametype. I designed each stronghold area to play differently then the others. So it is imperative to understand the layout and figure out how to attack/defend each zone.

    Here are some notes I jotted down:

    Design goals:
    1. Triangular layout
    2. Supports 4v4 strongholds
    3. Mulitpath, easy to flank but hard to take control
    4. No vehicles
    5. Design with the use of curved stairs in mind if I can.
    Blue spawn traits
    • high overlook nestled into the bend of the map
    • Two main streets in/out
    • 2 sneak routes
    • Rapid verticality changes
    Red Spawn traits
    • Open hard to attack but easy to defend if smart.
    • No spawns located around stronghold area
    • Bridge from mid to hill zone
    Neutral zone traits
    • Easy to take, hard to defend from both sides.
    • Lowest point on the map
    • Lift up to top mid
      • Sniper spawn overlooking mid only, no sightlines out
    Mid zone traits
    • In door
    • Multi-tiered but more open towards neutral zone
    • Dropped center
    And a shitty drawing I made lol

    Untitled.png

    So as you can see I'm trying something different then my last map, Departed. I'm going curvy baby lol.

    Here are some photos of the elements I'm going to incorporate.

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    View attachment 21745

    This is just a taste of the art and base design I'm going for....(hopefully its working :/

    Real photos to come soon, still at school. Just wanted to build some hype.

    See you soon!
     
    Blaze, PA1NTS and Xandrith like this.
  2. cluckinho

    cluckinho Well Known
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    I skipped over all the text and for a moment there I thought those were actual map pics and freaked out lol.
     
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  3. THE SLAMMERSS

    THE SLAMMERSS Creative Force
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    sorry mate COMING SOON
     
  4. Yekkou

    Yekkou Yellow, but with "kk"s
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    Haha, dude, you should work for 343!!!
     
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  5. THE SLAMMERSS

    THE SLAMMERSS Creative Force
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    TA DA, enjoy let me know what you all think.

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  6. FrostPhoenix0

    FrostPhoenix0 Mythic
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    It really looks like it's coming together well! How is the budget holding up?
     
  7. Doctor Squishy

    Doctor Squishy Legendary

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    I really like the style. The layout looks good and well thought out. I would love to play test some strongholds on this map some time.
     
  8. THE SLAMMERSS

    THE SLAMMERSS Creative Force
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    Shhhhh don't worry about it. It doesn't exist in my world lol.

    I'll be sure to hit you up for testing then
     
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  9. Sethiroth

    Sethiroth Sensei
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    That's looking real good slammers. Can't wait to run around it
     
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  10. THE SLAMMERSS

    THE SLAMMERSS Creative Force
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    I NEED YOUR HELP! YES YOU! What color scheme should I go with?

    Since I cant seem to create a poll give me your feedback.
    1: Purple and gold trim
    2: beige/sandy colored and gold trim
    3: more rustic and gold
    4: other (leave combo)
     
  11. FrostPhoenix0

    FrostPhoenix0 Mythic
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    Just based on the images you posted initially, I'd definitely go with light purple with gold trim. Maybe try mixing up the shininess slightly on some pieces. Maybe also experiment with filters? It seems a too bright at the moment.

    If you need somebody to run around it with you, let me know (although I live in Australia, so timing will likely be bad). GT: FrostPhoenix0
     
  12. DuB

    DuB Legendary

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    something other than purple and gold cause that's what I want to use for my map lol.
     
  13. SammichEaterPro

    SammichEaterPro The Hungriest Forger
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    I agree.

    I almost wish you went for Sunset on Alpine. Gets the water theme to go with it. I haven't experimented much with filters but I'd try and find a darker, sunset-esque one.
     
  14. THE SLAMMERSS

    THE SLAMMERSS Creative Force
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    So I thought about that a lot actually, I just couldnt stomach dealing with the mountain in the background.... That being said no canvas is perfect for me for this project each has a give and take to it. Alpine clearly would have been better for the water and the sunset vibe, however the water are is so small and I would not have liked having to work my way out of a corner of the map. Parallax has a lot of options, if anyone can figure out how to make a skybox that would be killer that would be great.

    An Idea I had last night, I'm gonna reach out to @A 3 Legged Goat and get some Sanghelios help and try the dust bowl skybox in parallax and make the map nestled into a mountian side. This way I can craft my own environment and create "backstory" for it. Thoughts?
     
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  15. SammichEaterPro

    SammichEaterPro The Hungriest Forger
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    Add dinosaurs
     
    THE SLAMMERSS likes this.
  16. THE SLAMMERSS

    THE SLAMMERSS Creative Force
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    DOOT DOOT DA DOOT UPDATE TIME!!!

    Spawns, weapons and gametype will be set up asap.
    but here you go photo dump.

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    ENJOY!!!!
     
  17. RoastingLamb

    RoastingLamb Legendary

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    YESSSSS. A map on Sanghelios. Its a shame that there was no developer map on this planet. Looks great THE SLAMMERSS. There's some creative use of pieces there. I'm working on a Sunaion map as well :)
     
    #17 RoastingLamb, Apr 21, 2016
    Last edited: Apr 21, 2016
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  18. FrostPhoenix0

    FrostPhoenix0 Mythic
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    Yaaaaaaaay!

    Seriously though, looks amazing. Would you mind if I bookmarked and had a look around on it?
     
  19. Goat

    Goat Rock Paper Scissors Scrap
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    I'm glad that you took my feedback to heart and decided to bulk up the map. It feels a lot nicer to move around in the various areas. The structural balance and visual weight has also improved with this version.

    I'm still iffy on the ability to traverse the entire map in a circle along the edges. But at this point, I wouldn't make any more preemptive changes until you get some boots on the ground. See how players move and where they gravitate towards and then you can decide what to keep and cut.
     
  20. RegrettedKarma6

    RegrettedKarma6 Recruit
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    I really wanted to build a lockout-guardian esque bridgeworks map based on this theme, especially with the contrasting lower engineering areas, but I could never get it to feel authentic thematically (or make any of the connections between towers/top-mid feel natural for that matter). You've nailed this theme.
     
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