I'm also a member of the Halo Forge community. I'm not in with 343. I'm not in with any Cartographers besides GodlyPerfection. I've tried and tried since Halo 3 to make something of myself in this community, and was sidelined almost every step of the way. I know how it feels to have something you made passed over, and I know it sucks. But the reason my name is attached to 3 of the Grifball courts is because two of those were team efforts between myself and other members of Creative Force (NLTROOO, MythicFritz, CaptainPunch, etc.) and the third, we reached out to the map's creator after he placed in the Forge Labs contest to help him get it ready for submission. I'll be the first to admit that Pylon isn't the best Breakout map, and I would say that if it were up to me, I'd take it out and replace it with a better map in a heartbeat. The way the Cartographers judged the maps submitted for the Grifball task, to my understanding, was to have each person compile a list of the maps from the ones they wanted to see get in, and so on down. If I recall, Nokyard said in the stream that if he could get all 30-ish of those maps into MM, he would. But they had to create a list and submit that to 343. 343 had to cut that list off at some point. I don't think I got in out of favoritism, because I recognized maybe 3 of the people that tested the maps in that stream. The maps I worked on just ended up being toward the top of the list. To be honest, I was kinda shocked that Warden's Court didn't make it in. It really did seem like one of the best ones up there. A couple of the other courts you pointed out on reddit were also ones I was surprised didn't make it (Spartan Stadium, for one). It wasn't up to me to decide which maps got in. I just submitted maps that I worked on and hoped for the best.
Define lists? Do you mean what they are looking for, what they are thinking of submitting, or what is on the final list? I know from flood experience and word of mouth that often times the group of maps is whittled down in the final hours of the due date to allow the most time to refine the maps, so that "final list" is usually submitted day/night of due date. The "thinking of submitting" list does change, although I don't recall drastically. Usually if it's good, it sticks around until the final verdict must be reached, and the community's elite forgers of that game type (pardon the word "elite") do have a say in swaying the CC's decision in terms of what works on a map and what doesn't, along with what alternative game play a map brings in comparison to the other ones being looked at. If vehicle play was allowed in the Hivemind update round 2, I am very confident I would have three maps in that circuit, as it brought a different style in comparison. In terms of what they are looking for, the NDA does restrict some publicizing of information, but I feel as if not all the CC's know what is going on, and that leads back to the transparency argument. When we say transparency, I firmly believe it should go both ways. Community and Cartographers alike. 343i should let all CC's know what is the situation so no leaks happen. Then, can the CC's confidently let the community know what is allowed. As a different point, the playlists the CC's gather for are not contests. It's to draw from the pool of greatness already existing. If they announced day one exactly what they are looking for, there would be a massive influx in forgers for the first month, and slowly grind down with people only creating BTB maps, or Infection maps, or 2v2. Rarely would something be created that does not follow the guidelines for said announcements game type. We have contests role around, and that's all well and cool, but not every darn time.
What's this? I spent over an hour with you to bring your court up to MM specs and now you are calling me out on favoritism? From beginning to end the Grifball task was a perfect example of exactly how these tasks should be run. There was wide spread announcements from here, GrifballHUB, Reddit, and 343i through Twitter and the live bulletin. Every map posted at ForgeHub and GrifballHUB were considered even if they were not actual submissions for MM or were posted prior to the announcement. I even considered maps which were posted after the deadline had expired. So. You want transparency? Here's the test of your court (1:15:45). The test consisted of 4 Cartographers with a very wide assortment of backgrounds and skills, and 4 Admins at GrifballHUB, 2 of which own the site and 2 who are in charge of validating maps. The last 4 mentioned have been helping to administer the Grifball Playlist since Halo 3 and Halo Reach. Personally, i have been administering the Grifball Playlist since Burnie Burnes handed the responsibility to me like 8 years ago. The final tester was our liaison with the 343i MM team. After the test 7 of the reviewers (John abstained) each voted for their top 10. All courts receiving 3 or more votes were pushed forward to the next phase. There was no need for further testing and selection since 343i decided to take all remaining candidates (11 courts plus an updated Sidegrinder). Darkprince's courts received 5 votes for High Charity, and 4 votes for Sandwich. You could say that Godly may have favoured CF's maps but his votes were almost exactly the same as 2 of the GrifballHUB members and had no bearing on the final tally. If you removed his votes the outcome would have been exactly the same. Your court received 2 votes, one of which was from me. If we put your court in we would have had to put in all the other 2-vote courts which would have almost doubled the map count. Once the maps are handed off to 343i we are not allowed to share the final candidate list and may only work with the builders who's maps require tweaking. If we do not contact you after the final test either your map was rejected, or didn't require further modifications. There was no favouritism involved in this task. I would not have allowed it. In fact, one of the courts is from a first time builder who does not speak English. Bloodsport got 5 votes and resulted in one of the most fun MM games i have had in a very long time. Opinions.
I'm glad to see this post... From what I understand and having followed this process as closely as I could, this truly was handled as close to perfectly as I could expect. I think that if all MM playlist map searches were handled in this way, we would probably rarely have any problems or complaints.
Grifball is a unique case because of the simplicity of the subject matter and the fact that i have been doing it longer than 343i has existed so i know how to avoid the pitfalls. Not all tasks can be executed as efficiently due to the complexity of the requested map types. Race is easy, 4v4 is EXTREMELY complex. Unannounced game types are a landmine-filled nightmare with no satisfying outcome no matter how well we perform our duties.
The BTB task was handled similarly. We were allowed to be public about it, and so we were sure to advertise here and on Twitter that we were looking for BTB content. We were given a long enough timeframe to test tons of maps thoroughly. I hosted weekly testing lobbies with signups on a first-come, first-serve basis and even documented some of the maps going through those lobbies on YouTube. It was exciting to see so many talented forgers, both familiar and unfamiliar to me, focusing their efforts on BTB. We worked directly with 343 to select a pool of maps which worked as a complete package to offer variety in terms of map scale, symmetry, visual theme, vehicle set, and more. It was a pleasure working with the authors of these maps to polish and refine them over the past several weeks. In addition to testing these maps with forgers, we were also able to test with HWC and BTBnet players competitively. This is a group of maps which we are really confident in, and we would like to continue to handle tasks in this way in the future.
Side note since I see it on a weekly basis We did not work with 343 on the 2 v 2 contest when it was announced. That is why there was no mention of it. Please dont use that against FH when its literally not true
These BTB testing lobbies were the ones that I've heard more than just a few people complain about, though. It seemed difficult to ever get into these lobbies, and the consensus has always been that outsiders either couldn't ever get in to party chat or they were met with the attitudes that were described earlier... I took their words for it this time and didn't even attempt to participate, but their accounts were consistent with my attempts to participate with what felt like a closed group in the past... I don't want to say much more on that since I wasn't directly involved in that this time around... However, I will say that unless you were a VERY regular Forgehub/HC user or are close friends with the CCs, news of the BTB map search or the test lobbies was scarce, and getting into the mix at least appeared (and was from what I've heard) very difficult to do.
I just hope that this thread doesn't cause there to be a dark cloud of negativity when the 2v2 winners are announced. As valid as some of these opinions may be I don't want that to take away from the dedication we put in to our 2v2s & hopefully when those winners get announced nobody lashes out at the judges or the CCs and turn it into something else after being angry from the opinions in this thread. Everyone is entitled to their opinions whether good or bad so it's ok to voice them just want those people who deserve their recognition get it in the end.
Unfortunately we often saw in the neighborhood of 15 maps signed up each night (testing 15 BTB maps took in the neighborhood of four hours and we often went through the map list twice in each lobby) and generally had more players attempt to join than we often had room for. 12 player parties were another limiting factor as well, though they no longer will be in the future. I can tell you that everyone who followed the sign-up instructions and messaged me on Xbox to request an invite was sent one each time. Unfortunately, that never actually guaranteed that all who wanted to participate made it in. Still, these lobbies were first-come, first-serve so I'm not entirely sure what the solution would be aside from simply hosting more lobbies (which I'd be happy to do in the future, time allowing). The fact that the video documenting these lobbies saw ~3,500 views and was shared on reddit and in other corners of the community would seem to counter your claims about news being too difficult to find, though. Thank you for voicing your concerns. Please feel free to raise any suggestions you have so we can make this process even more effective in the future.
Also blows my mind when I see people question if Warholic is up to the task (or if he is a good forger too). You literally could not have anyone better for the task.
I know I am still a little new here but I have seen enough stuff like this during the 8 years i have been involved and running gaming communities and clans to weigh in. It seems like there is two main problems that are being mixed into one from what i have read through out this thread. The one about transparency, and the other about how some of the CCs act and are held on a pedestal for all things forge. Like @NOKYARD said some of the CC's have NDAs which means they are not allowed to talk about certain things such as tasks without the threat of violating the legal document. I myself have been a part of a few NDA's here and there, the most notable one (which some of you might be a part of or remember) is the Xbox Preview Program and their tighter NDAs back in the day, though they have seemed to lighten up a bit for a while it seems. NDA's can be pretty tricky and often times allow for as much transparency as a brick wall. I would also like to add that in addition to the barriers blocking transparency, some of them may not have that journalist or writing skill that comes in handy for some situations so things can mistakenly get left out. Those of you who have been or are active on the Bungie site know who the weekly updates are written, often times with a lot of fluff but also to give as much information as they can without revealing the stuff they can't share yet. The benefit they have though is someone to look over the post to make sure everything is good to go and make any redacts or additions necessary, I am sure if our CCs had that same kind of luxury (i'm assuming they currently don't) then more information relevant to what is going on would find its way to us. I won't go to much into that and how the system is broken since a lot of you guys have already expanded on that, and as someone who is still a little fresh to all this i am not to sure how the system works yet. I myself have not had the chance to meet or play with any of the CC's so any of what i know about them i see in the shout box or often times in the forums like @WARHOLIC he seems like a really cool guy. I hope in the future i can meet and get to know more of them as well as many others in the community. On to where I was going with that though, I have seen that a lot of people have strong opinions about each other which is to be expected in a community that is as large as this and has been around for as long as this has. Add on top of that that this community is a collection of people who pour their blood, sweat, and tears into making maps and text on the internet in forms of criticism/critiques can be construed as negative, it is a powder keg wrapped in bubble wrap. The point is that we can not let the opinions of one person or a part of a group negatively effect our opinion of forge or our passion to do it, and it shouldn't be the reason someone quits forge or this community. In this line of work there is going to be things that we do not agree with or criticism that is too harsh and that is just the way things are and will always be. The best way to go about it is to listen to what the majority says first and think of any and all comments/feedback/criticism in a positive manner that will build you up to keep going forward. If that doesn't work and there is this one person that always seems to rain on peoples parades then just ignore them the best you can. From what I have seen it appears that many hold what the CC's do and say at such a high level and focus and care too much about what they say in my opinion. Now I am not saying none of them deserve the titles they earned or are bad at what they do or anything like that, but with the amount that this community has grown since the release of Halo 5 with all the new talent being shown we should look more at the community and others that stand out in it rather than defaulting to the select few. Don't let someones title get in the way of how much you value their skills or opinions. For example, I have been forging since Halo 3 and studying map flow, weapon placement, functional aesthetics, ect. to continually improve my forge skill. I have made thousands of maps but since i am not that good at publicizing my maps they never got into match making or made their rounds as community favorites outside of the gaming communities i was in. like myself there are others who are also pursuing a career in level design or game design that have skills that can rival those of the CC's but are lost in the sea of new members. Obviously for some of use to show our true talents and skills we need to be active on the site and build maps but that can be tough at times do to schedules and work load. Like for me i go to school all year round and work so i don't have as much time to forge or critique maps like I want to but I still try to put forward the effort. The message of this paragraph that i am trying to convey is to new and old forgers alike. If we want to move past some of these barriers and strengthen the new life brought back into this community we all need to start taking the steps in the right direction before we miss the golden opportunity. Those that want your voice to be heard and skills to be recognized make sure you keep on iterating what you are good at during the right opportunities or ask if someone needs the use of those skills for a map. To everyone when you test out a map of someone who is not a well known name of the community yet and you see something in the map that they did a great job on then reach out to them and ask for their assistance of that special talent or make sure you point it out in a map review. I know by this point it might seem like i have gone off into my own little tangent but it is actually the underlining issue I am starting to see with this whole thing that is going on. Even if some don't see the issue I still hope people will do what I suggested. I have seen too many good communities collapse form issues like this and I would hate to see such a great community as this start to crack from something that seems minor but slowly eats away at the foundation and gives way to additional problems. I hope at least a few people read this, I know i kind of stray a little but i did put a lot more effort (and words) into this post than I do for my college essays lol. TL;DR: Stop being lazy and read it, at least read the last two paragraphs.
That simply isn't true. The lobbies were widely advertised and open to anyone who wanted to sign up. The problem is that a lot of people that signed up didn't get online when it was starting or simply didn't send a message requesting an invitation, which is something that was clearly outlined in the instructions. At the time most of these lobbies were happening, the party chat was limited to twelve players, so not everyone in the lobby could join party chat. However, it was organized in a way that everyone would be able to talk to the entirety of their respective teams during each match a vast majority of the time, so no one was left out unless they were in their own private parties. No one was being excluded from these lobbies. We played a wide variety of maps and accepted reservations from anyone.
Maybe Forge world is getting too big for its britches and needs to expand a little. Do you think there are enough solid forgers out there to have a community - exclusive Playlist? I tickled the idea of rating maps like they rate playlists in a matchmaking sense: Maps would have to reach certain criteria to reach the next 'tier', the only difference is it would be a lot harder to go down in rank (as its not too often you make a map WORSE after edits) The maps themselves would be judged by a panel consisting of 1/3 players from matchmaking or your 'randoms', 1/3 from communities such as this that have at least some semblance of Forge lore, and 1/3 by 343 themselves. Obviously there are plenty of holes in my logic and thinking process due to ignorance and optimism, but let's start looking for solutions here people. This thread is ripe with ideas to make our world a hell of a lot better, so let's steer this in a more constructive (not positive) direction <3
It's less about the peoples opinions, and more about how highly exalted a select few CC's think they are. Why do you think Duck will only comment when something is easily explained? Why do you think Fated apologized to almost every forger he has been an asshole to the INSTANT I made this thread? No, Fated didn't just decide "oops, I was wrong" after 2 years of quarrel with mutiple forgers. It's easy to see we have them on the run. They think of themselves extremely highly, and therefore will do anything and everything to protect their positions in power. The truly amusing part is that neither of them are good forgers. I could name 20 MUCH more qualified, nicer, and open creators in a heartbeat, and yet these douchebags get in. It's similar to the problems we have in the American political system, but at least the peoples approval rating can make or break a president. We can't do **** about this mess without having a CC on our side, but luckily we have one. TLDR: I'm the new schnitzel, but he was right all along.