What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. M0aHerder

    M0aHerder Forerunner
    Senior Member

    Messages:
    193
    Likes Received:
    67
    They don't count the same, that's exactly why we have the physics budget. You can't reach the object limit with giant rock walls because the physics budget will stop you.
     
  2. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    I understand that. I'm also willing to bet that 1024 2x2 chroma screens ISN'T pushing the Xbox one hardware to the limits
     
  3. M0aHerder

    M0aHerder Forerunner
    Senior Member

    Messages:
    193
    Likes Received:
    67
    Probably not, but I don't think anyone's ever going to seriously use 1024 2x2 chroma screens. And no matter how low-poly they are, the Xbox still needs to have their location and everything saved, and load them in. That's probably the main reason for the object limit, a 2x2 chroma screen is going to take just as much memory for that as any other block.
     
  4. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    1024 seems really low for that considering your internet/Xbox Nearly instantaneously sends and receives the location of 24 players, a bunch of npcs, weapons, vehicles, plus the map in warzone
     
  5. M0aHerder

    M0aHerder Forerunner
    Senior Member

    Messages:
    193
    Likes Received:
    67
    True, there are definitely other reasons as well. But given that they want back and increased the size of Paralax when it was already stretching things, I'd be willing to bet that they would increase the object count if they could. And given that we know so little about the systems behind Forge and its capabilities, I'm going to assume that there's a reason for the object limit being what it is, and they're not just limiting it for the sake of being limiting.
     
  6. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

    Messages:
    4,815
    Likes Received:
    12,124
    That's not the point. When I'm making a map out of tons of large and intricate pieces, why is it that placing a 6 polygon object with no texture counts the same in the object limit as the biggest rock terrain piece. It shouldn't. It should just count by polygons, which is what every GPU in every computer in that entire world is benchmarked by. It's 3d rendering capabilities, shaders, texturizers, all that. It's just needless limitations placed on forge that could be eliminated with very little extra work on their end. I guarantee I could place 5000 chroma screens and the Xbox one shouldn't have trouble rendering it based on its hardware.


    I wouldn't be so sure. Budget glitching in Halo 3 didn't cause the Xbox to melt down, even when over twice the objects were used. Hell, tons of the maps in matchmaking in Halo 4 secretly used modded canvases so they could have more items. I guarantee the Xbox can handle TONS more than what were given now. Far cry 2 was a more powerful editor on the 360 than this forge, just to put it in perspective. The wasted processing power is going to useless polygons on primitive blocks, diverts and details that have no business being there.
     
    SecretSchnitzel likes this.
  7. M0aHerder

    M0aHerder Forerunner
    Senior Member

    Messages:
    193
    Likes Received:
    67
    Like I said, they don't count the same. Yes, they both count as one object, but you aren't going to get anywhere near 1024 giant rock pieces, because they physics budget will stop you. That's why the physics budget exists, to limit the number of giant rock pieces while still allowing you to place all your chroma screens.

    That's not at all the case. There's so much more to the computing processes then 3D rendering. Like I said, one of the likely reasons for the hard object limit is because it takes computing power to store and recall an object's position, properties, rotation, etc., and then load the object into the map. Especially with any sort of accuracy, I think we've all been frustrated in past games by pieces shifting just slightly when you load up a map. I would assume this is also why the game goes berserk when you group too many objects together and try to move them.

    And you know this how? This entire conversation is almost exclusively speculation, we know nothing about the systems behind Forge and how much they could handle.

    These games also had different budget systems. Where the maps in Halo 4 modded to provide more of a certain object, or modded to go past the overall object limit itself? I didn't know about these maps using modded canvases, so you'll have to tell me, but if it's the former then that's a very different situation. The limit on particular objects was obviously arbitrary and didn't need to exist.

    No it wasn't. It was a different editor. You could definitely do a lot of things with it that you can't do in Forge, but that's just because it goes about map editing in an entirely different manner. Different isn't the same as more powerful.

    Polygons really aren't the issue. If they were, we wouldn't have the huge detailed Warzone maps that we do.
     
    #3687 M0aHerder, Mar 11, 2016
    Last edited: Mar 11, 2016
  8. BlackDeath10

    BlackDeath10 Ancient
    Senior Member

    Messages:
    117
    Likes Received:
    73
    1. Mutant
    2. Atlantis
    3. Kitten Purradise
    4. Rampancy
    5. Unamed project 1(still in layout non-forge phase code name "one big tower")
    6. Unamed project 2(still in layout non-forge phase code name "salty's suggestion")
     
    a Chunk, Yekkou and BodeyBode like this.
  9. NightAvenger01

    NightAvenger01 Promethean
    Senior Member

    Messages:
    61
    Likes Received:
    121
    A lot of those divets and details aren't necessarily rendering as actual polygons. If you have ever messed with 3D imaging or layout software, you would know that those details and divets are actually just images put onto a 3D block. It may look rounded or as if it has divets in the block, but it doesnt. Those are just parts of the image on that block that are made invisible to give the appearance of those divets and details. And if you want proof of it, grab one of the primitive blocks that has one sharp edges and the other rounded edges. Then get a bar railing piece and magnetize it to the side that has round edges. There is a gap between the rail and the block on the rounded side because the block itself ISN'T rounded. The image just makes it appear that way.
    So it isn't useless polygons, it's the useless imaging. Which doesn't really require much rendering in the first place. It's mainly the object size and the shadows it has to generate around the ENTIRE object. Which is one else thing I agree with Multi on...A big block and a big rock chunk shouldn't have equal fx...One is an ass load of polygons. And the other is 6...but still are apparently equal...no, **** that noise...
     
  10. Nitro

    Nitro Guilty Spark

    Messages:
    549
    Likes Received:
    1,467
    I know this is an odd question, does anyone know where I could find thehalocoucil.com (halocouncil.com??)'s archive?? I didn't post most of my stuff here (stupid me) and now I am trying to find everything that I did over the years so that I can personally archive them.

    Thanks.
     
    #3690 Nitro, Mar 11, 2016
    Last edited: Mar 11, 2016
    thefro3po likes this.
  11. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

    Messages:
    2,670
    Likes Received:
    7,152
    https://web.archive.org/web/20130808053757/http://www.halocouncil.com/community/
     
    MultiLockOn and Nitro like this.
  12. Nitro

    Nitro Guilty Spark

    Messages:
    549
    Likes Received:
    1,467
    I OWE YOU ONE Chunk!! Thanks a ton!

    EDIT: Seems like half of the archive is broken. Oh well, I can see some of my stuff. Just happy to get the main one out of there, Assault. And I snagged a trophy out there as well. @xzamplez I was so happy then :)

    [​IMG]
     
    #3692 Nitro, Mar 11, 2016
    Last edited: Mar 11, 2016
    xzamplez and thefro3po like this.
  13. Wahrer

    Wahrer Legendary

    Messages:
    95
    Likes Received:
    182
    NOTE: XANDRITH DIED MOVING 929 CHROMAS BACK TO HIS HOME PLANET
     
    Xandrith likes this.
  14. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

    Messages:
    4,034
    Likes Received:
    12,012
    I'm glad it isn't working for me, because I would spend wayyy too much time reading through the og waywo.
     
  15. Nitro

    Nitro Guilty Spark

    Messages:
    549
    Likes Received:
    1,467

    That's exactly what I have been doing for the past 30 mins now... Oh man was I hated guy back then. lol
     
    Xandrith likes this.
  16. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

    Messages:
    2,670
    Likes Received:
    7,152
    Nitro likes this.
  17. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

    Messages:
    531
    Likes Received:
    1,459
    [​IMG]
    [​IMG]
    [​IMG]
    None of these are competitive. I just find them fun. And there's been too much walls of text in WAYWO and not enough pictures recently, so this is what I've been doing. I've been picking out spots from Google Maps and attempting to recreate them. I wish we had completely primitive blocks.
     
  18. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

    Messages:
    4,034
    Likes Received:
    12,012
    https://twitter.com/pardontomfrench/status/698271825290113024?lang=en

    Sigh
     
    Yekkou likes this.
  19. PhoenixVax

    PhoenixVax Legendary
    Senior Member

    Messages:
    222
    Likes Received:
    586
    thefro3po, Yekkou and Xandrith like this.
  20. Yekkou

    Yekkou Yellow, but with "kk"s
    Senior Member

    Messages:
    531
    Likes Received:
    1,459
    Let's hope they come sooner than later. I hate all the unwanted divots in the simple structures I'm trying to build.
     
    Xandrith likes this.

Share This Page