Map Feature: SCAVENGER

Discussion in 'Features' started by WAR, Mar 9, 2016.

By WAR on Mar 9, 2016 at 1:43 PM
  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    scavengerfeat.jpg

    Today we're featuring Scavenger, by Commander Colson. Scavenger is an asymmetrical map designed for Big Team Battle. It has a "sci-fi junkyard" theme, with a bunch of wreckage scattered throughout the battlefield for players to use as cover. With well-designed pathing for both vehicles and infantry, the map provides a balanced experience for both.

    This map has been in development for one and a half months and the author went as far to completely re-forge this project a few times. With feedback from testing lobbies and friends, this map has marked itself to be one of the strongest big team battle Strongholds maps to date and we encourage you all to experience it for yourselves. We contacted the author to talk more about his design process and history with forge. Please welcome the creator of 'Scavenger', Commander Colson.

    scavenger.jpg
    view original map thread

    VIDEO FEATURE


    WARHOLIC: When did you first start forging and what was it about forge that got you so interested in it?

    CommanderColson: I began forging in the late days of Halo 3 when I was a whee squeaker, around the same time I was turned onto the franchise. Forge however wasn't my first 'map editor' as I had already been building 'parks' in the Tony Hawk franchise for years. Designing locations to play within just seemed to come naturally. I loved the concept of creating worlds and being able to walk (or skate) around in them

    scavage4.jpg

    WARHOLIC: How much experience do you have designing BTB maps and what was it that inspired you to create Scavenger?

    CommanderColson: I'd been forging beautifully over scaled blood gulch like BTB maps since the early days of Reach just like the next forger, however it wasn't until H2A that I finally got serious about it thanks to the Meet Your Maker Squad Contest. Scavenger is actually based on a former H2A map design of mine named Bones (or more commonly known as 'Boned' due to my expertise at writing blunders). Taking the feed back I gained from Bones (loving comments like, "that was trash", "there's a hole in the map", and "lol, Colson your map got boned") I decided to really crack down and dissect what would make up a solid BTB map, with lots of vehicular interaction being tied into a web of interesting infantry routes. I actually forged an early version of Scavenger in H2A as a block out for 1-flag, however I considered it more of an experimental map that I'd always planned on finishing in H5.

    WARHOLIC: What was the process you used to design your overall layout? Did you create a sketch or any blockout concepts before hand?

    CommanderColson: I built a Blockout version of the map in both H2A and H5. The H5 version began as a carbon copy of the H2A design but was then further iterated in ways that I saw would fit H5's Spartan abilities. I am a firm believer in rough drafts, and boy did they come in handy, especially considering all the interconnectivity I'd thirsted on creating. I wanted to create a BTB map that was the furthest thing possible from my early blood gulch like designs.

    scavage3.jpg

    WARHOLIC: Was there any specific map you referred to as a source of inspiration? Burial Mounds perhaps?

    CommanderColson: Believe it or not, there was no other map inspiration that consciously aided in the design of Scavengers geometry. It was purely a case of me drawing from all I'd learned in the way of pathing player movement, and trying to apply it in the most random and interesting directions possible. Aesthetically however, I drew inspiration from Halo 2's 'Burial Mounds', Halo 4's 'Wreckage', and Killzone 3's 'Junkyard'. Other numerous inspirations came from a quick google search of 'Sci fi junkyard'.

    scavage2.jpg

    WARHOLIC: You spent a great deal of time reforging this map. In your opinion what was your greatest obstacle or difficulty in completing this map?

    CommanderColson: My self-doubt. I was quite happy with how they map seemed to be shaping up geometrically, however visually I always felt the map was lacking. I am a very aesthetic keen forger, so when I become fixated on a certain vision, anything less then that exact vision becomes a 'failure' in my eyes. The mental strain I put myself under when arting up this map was supremely unnecessary, but the map wouldn't have gotten to where it is now without it. While I am proud of what became of the final version visually, it is indeed far different from my original vision (basically much more grate like junk walls made up of super small pieces of garbage that would collectively create larger looking structures), which I now see would not be possible given H5's limitations (when compared to engines like Unity, or Unreal, that in no way is a jab at H5's forge, which is un doubtfully amazing).

    WARHOLIC: Does this forge make the creation process easier or more difficult compared to previous forge systems?

    CommanderColson: WORLDS easier. I wouldn't have even been able to have had a vision as ambitious as this if we were still using the tools of previous forge's. The ability to group objects together and duplicate them as a single piece is the real hero here.

    scavage1.jpg

    WARHOLIC: Can you tell us about your next project? What should the community expect to see from you in the future?

    CommanderColson: As much as I love BTB, it's time for me to dive back into the apocalypse. Infection has always been my foremost favorite game type, both to play and forge for, and I cannot wait for it to eventually make its way into Halo 5. As for active projects, I don't have anything necessarily in the works at the moment, besides a few infection ideas here and there. Now that Scavenger is finished, I should probably begin doing my homework again. I do however have a few ideas for future BTB's that could possibly see fruition upon further development, but that won't be for a while. I hope you all enjoy Scavenger! I cannot wait to see all the ways people break out and exploit the map! #freeolive2016

    WARHOLIC: Well, we look forward to whatever you bring to the community next! Thank you for providing the community with this great map, and thank you for having this interview with us.

     
    #1 WAR, Mar 9, 2016
    Last edited: Mar 10, 2016
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Comments

Discussion in 'Features' started by WAR, Mar 9, 2016.

    1. darkprince909
      darkprince909
      Wow, this is honestly the most visually impressive map I've seen in Halo 5. I saw the Twitter post and immediately thought it was either a dev map, or a screenshot from another game. Incredible work, Colson. It'd be a crime if this doesn't get into matchmaking.
    2. Given To Fly
      Given To Fly
      Not only is the most visually stunning forge map, but it is also the most thematic map in Halo 5. (Dev maps included)
      This would be a welcome gift to the BTB playlist. Congrats man, with all the hard work you put into this, you earned it!
    3. ThisIsNotTheNSA
      ThisIsNotTheNSA
      This is a beautiful map.
    4. WaiHo
      WaiHo
      Most amazing I have seen thus far in H5. Looks so much better than the dev maps even.

      Amazing job Colson!
      WAR, CommanderColson and Xandrith like this.
    5. Mabolsa Ritchie
      Mabolsa Ritchie
      Absolutely stunning. The hard work has certainly paid off on the this. Cant wait to get in and see more.
      WAR and CommanderColson like this.
    6. Yekkou
      Yekkou
      10/10 would let you scavenge me again.
      WAR and CommanderColson like this.
    7. cluckinho
      cluckinho
      Reminds me of Wreckage from H4. Looks great. Congrats on the feature.
      SheapCreaper, WAR and CommanderColson like this.
    8. Soldat Du Christ
      Soldat Du Christ
      I can't wait tell this is in matchmaking!!!!!
      WAR and CommanderColson like this.
    9. D4rkpr1nc3
      D4rkpr1nc3
      Wow, incredible. This map looks like it is straight out of Destiny.
      WAR and CommanderColson like this.
    10. MultiLockOn
      MultiLockOn
      Best big team map in the game right now.
    11. SaltyKoala
      SaltyKoala
      This map made me quit forging. I would gladly get radiation poisoning just to give this map 3 thumbs up. GG Forgehub, its gonna be awhile before another gem like this comes around.
      WAR and CommanderColson like this.
    12. PolyG
      PolyG
      So not only is infantry combat going to be phenomenal but so will vehicle gameplay as well because of the open pathways. I'm drooling over here... The theme, the gameplay, the believable geometry and inherent verticality. The vistas...

      It's rare that they all come together like this, and it's... honestly hard to take it all in at once...

      @SaltyKoala Yeah, I might have to reconsider forging for a while... I've got a BTB map in the works and there's just no way it can compete with this.
      Last edited: Mar 10, 2016
    13. SaltyKoala
      SaltyKoala
      I didn't actually quit forging and you shouldn't ethier.
      Gabotron ES and CommanderColson like this.
    14. xdemption
      xdemption
      My hat is off to you commander colson, as I am beyond impressed by the visual prowess of this mighty project. The thing about 2v2 maps that makes them fun to forge is the micro details you can put into a map and that is the part I enjoy the most. Your map brings to light that micro detail can be achieved even in BTB with this astonishing creation. Not only that I was blown away by the amount of time pressed to get each stronghold balanced and well placed.

      You will be the first person I go to when I forge a btb map, as your dedication pays tenfold in this creation and I only see you doing more creative BTB's in the future.

      Xdemption
    15. Matt has Soul
      Matt has Soul
      I could tell this would eventually get recognition for its aesthetics and fun, balanced gameplay when I first played it a month or so back. It was in the very early stages but I really loved the theme and atmosphere the map created while also having several good game play elements. Congrats on the feature Commander Colson
    16. Psychoduck
      Psychoduck
      This map is literally a pile of trash! ;)
      Dunco, WAR and Matt has Soul like this.
    17. Black Picture
      Black Picture
      Great job on this map @CommanderColson I've been trying to get into a party to tell you that you did a outstanding job on your map. well done!
    18. What's A Scope?
      What's A Scope?
      I have to share in the sentiment that this map must be one of the most visually successful forge maps. I showed this to my roommate who has never been a forger and his reaction was that 343 should hire the creator. That being said, I can't say much for the gameplay since I haven't had a game on it, but it seems interesting from the video. I did, however, give it a runthrough (and drive through), and I was impressed. There were a few things like invisible barriers that confused me, but at that point I was just being picky. I hope to get a game on this.

      Great job to the staff for this post.
    19. SheapCreaper
      SheapCreaper
      This map does more than create a visual and gameplay masterpiece; it inspires us lowly Forgers to try harder, experiment more, and make a worthy BTB map! If I had a complaint (I don't), it would be that the map isn't kind to the biggest of big team- the Scorpion. However, given the way the map plays, I wouldn't have it much different, if at all! Nice birds in the sky, by the way.

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