Tutorial: Scripting Longshore's Extendi-Bridge

Discussion in 'Halo and Forge Discussion' started by Wahrer, Mar 1, 2016.

  1. Wahrer

    Wahrer Legendary

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    Hey guys, I don't have much of a presence here but I frequent GAF's Halo 5 Forge thread so I usually keep track of the big names like Nokyard and whatnot. Nillapuddin (who's pretty well-known over here iirc) is working on a Longshore remake, but put it on hiatus until he could figure out how to rig the extendible / interactive bridge piece without its groups and whatnot exploding. Considering it uses (relatively) few pieces and only moves along a single axis, I whipped up two tutorial vids that were originally just for him, but I've decided to post them here just in case anyone could potentially learn something from them.

    Part 1: Extendibridge as seen in Customs
    Part 2: Extendibridge as seen in Forge + script data

    I'm just capturing using streaming on Windows 10, so the entire thing (recording myself, game footage, bgm etc.) was all done in one take, so these vids are pretty unoptimized and I don't have any experience doing these tutorial sorts of things so the production values are pretty awful?

    tl;dr when rigging together large structures like this, it generally benefits them greatly if you work backwards, e.g. set objects to spawn in what's going to be their final resting place, script them to move into their pre-interaction positions within the first 13 seconds of the game, and then have the interactive switches trigger them to return to their home positions. Not only does it give you a lot more options in the way of re-extending or re-contracting structures, but it also makes additional (redundant) interactions / button presses less prone to blowing up your entire setpiece.
     
  2. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    Short on time so I didn't watch the second video, but that TL;DR was incredibly helpful. Thanks for sharing!
     
  3. Yumudas Beegbut

    Yumudas Beegbut Legendary
    Wiki Contributor Senior Member

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    The second video has plenty of useful tips for anyone who wants to use script movement. There are plenty of pitfalls with the current script movement and especially rotation, so it's good to see how someone has it working.

    Are you playing Halo on your PC or is there another way to stream just video & audio to Win10? I think it's quick to trim down the video using MovieMaker and that could help the video some, but the production is not far from what's out there. I thought most of us can't post videos longer than ten minutes. How do you do that?

    One thing I didn't understand (maybe misinterpreted)... Did you set the Script Brain to Despawn and Spawn? Does that work and what's that do? I tested and found that the Brain doesn't trigger the (On Spawn) condition at the start of Forge or a match, so I was assuming it doesn't really spawn and only has an object stub that shows up in Forge.
     

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