"I have put a ridiculous amount of time and thought into this map. I'm not saying this to brag, but to warn everyone that I might throw a conniption fit and disapear if this map is a failure." -You Pay no mind to the amount of time I spent searching for that quote.
I think a good few of us take it too far. Treating it like it's anything more than a hobby is silly, because I highly doubt many of us will actually make any effort in getting into the level design industry... and if that's your aspiration, then why the hell are you still playing with toy blocks instead of using the big boys tools and trying to break out on the scene?
some people are better at kitbashing than actually designing models themselves, same idea applies here, except the end result isnt just a cool looking model but a playable multiplayer experience. I think there is room for both types of people, those that will only ever be forgers and those that aspire to eventually become level designers.
If you aspire to be a real level designer, move on to using big boy tool. Forge won't help your portfolio, the professionals hire people that breakout on the modding or indy scenes.
I know that, I'm fairly sure everyone does. But one doesn't just suddenly decide they like making maps, they have to discover that, and forge helps them do that.
Now that you've pointed this out, Koala, I can't unsee it lol. That's some unreal magnetism for no RRR. I think you're right that this mechanic is why it's my preferred range for setting up engagements. Ranged gameplay offers more room for error, allowing the skill gap to emerge, but aim assist doesn't entirely disappear when de-scoped, so it's not Swatnums.
We're not talking about newcomers discovering that, we're talked about seasoned forgers and some up and comers that think forge can lead to anything serious. If they want to get serious about level design, they should move on to using real tools, otherwise they should get off their high horses and accept they're only hobbyist level designers.
Halo's forge is so accessible not only for building but also for actually testing your ideas and playing them. The instant playability combined with a large player base makes it a great tool. I understand what you're saying Schnitzel and agree that if someone is serious about game design they need to go beyond Halo's forge. Forge will only get you so far and only fulfills a few of the many skill sets needed for level/game design. But I also don't think they have to abandon it completely. It's features could allow it to be a tool used along side others if someone wants to.
Its actually sticky reticule not magnetism but I know what you meant. It appears to me that the magnetism(bullets bending towards target) is the same regardless of range.
Yeah, I feel like I don't take it too far, but somehow Forge has been a large part of my life for about 8 years now. Freakin crazy.
Oh you know. You've been in parties when the subject comes up. More important, the people that this applies to know who they are. If it seems like I'm throwing shade, well, that's because I am. Want to make a fuss about it? Fine. I've sat back and watched people hold this aurora of superiority, that act like they're "better" because they take it more seriously. It's douchey and I have no problem calling people out on it, even friends.
I think were all a bit disillusioned in some way or another now arent we? What about you schnitz? When I'm in a party with you, you howl about" America" and "Democracy". There is no America, there is no Democracy. We no longer live in a world of nations and ideologies. The world is a college of corporations, inexorably determined by the immutable bylaws of buisness... The world is a business. Before you remove the splinter in your brothers eye, take the plank out of your own. I think this is good advice for everyone, myself included.