The map is done about 90% done structurally. I still need to add spawns and kill boundaries after that as well.
Working on a Have S'Moa map (since I consider the restaurant's existence to be my own little contribution to the canon). This is the petting zoo part of it, with the restaurant being on the other side of the building (well, right now it's just a wall) on the far side of this image. Based off of the Overlook area from Reach, of course. My headcanon is that the restaurant's design was based off of the kivas of Reach, to go with the Moa theme. Planning for it to be 4v4, with the petting zoo being one base and the sitting areas the other.
blow jobs for everyone. I know a couple of good hookers downtown. I swear their clean. If you are worried I can have them go to the doctor and get checked again.
That feeling when the first words out of everyones mouth when they play your 2v2/4v4 map is, "is this BTB?" I'm looking at you @Given To Fly Albeit, it may be a bit too big for 2v2.
so i learned something today playtesting helps i mean, duh it does, but i rebuilt my scratch to preemptively cut something that ended up being an integral part of how the map played. whether it was a good or bad part, i don't know yet. i do know that i hate how it looks so i'm going to end up changing it anyway, but perhaps i'll try to keep some of its functionality in.
Aww shucks, you're just saying that because I liked your gold & white map. I really hate that I went with gold & white but I just couldn't settle on anything else & belive me I tried.
I DID IT I FINISHED ONE YAYAYAY. Thanks to Solo XIII for making sure we finished LOL. Man did this video not want to be made. First I capture in the wrong settings and every song i tired to use was copyright and I had not used vegas in 5 years..... I guess thats what i get for waiting for the last day to edit a video... Thanks to everyone that provided feedback and played tested http://www.forgehub.com/maps/hazard.1869/