What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. ReclaimerX22

    ReclaimerX22 Promethean

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    I hope theater mode was just screwing up there, because there's never that much bullet magnetism when I shoot lol

    Great looking map :)
     
  2. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Yeah, it's theater. Not sure why it's so inaccurate.
     
  3. Xandrith

    Xandrith Promethean
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    Today I played around 10 games of 2s with ce pistol starts and increased strafe, and It was actually a lot of fun.
    Although every map had some really bad spawns, even the previously refined maps... I don't know if this has anything to do with the update, but I wouldn't be surprised at all.

    Also http://xboxclips.com/xXandrith/06637d1a-fb87-426f-be4d-a794f9559d77
     
  4. PhoenixVax

    PhoenixVax Legendary
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    Is there any solution to the dark blocks problem?
     
  5. Goat

    Goat Rock Paper Scissors Scrap
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    @CommanderColson rename your map to Scrapyard and the fiction will be

    "This is where Goat's maps go to die."

    shhhhhhhhh
     
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  6. ShamaL1ama

    ShamaL1ama Ancient
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    [​IMG]
    I've been tweaking this map for over a month now but the problem has been finding time to finish it. It's hard to get an idea of the whole map as there is a lot on the other side that I didn't take a picture of. Current map name is Terminus but that may change when I finish it.
     
  7. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    @Overdoziz are those grated walkways just a bunch of cables with an invis barrier over them? It looks awesome.
     
  8. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    Looking for advice on a last minute change on Trestles. For those of you who have tested it, what about moving the plasma caster down to bottom mid in that tunnel? It would move more traffic down there plus make the initial rush more interesting. I currently have a PP down there which I would put up top now but as it is the PP isn't an incentive to go down there. People are usually only down there if they had to duck out & run from a battle from top mid.

    [​IMG]

    Here's a reference pic. It's on 90 sec with 1 spare clip. It's the Plasma Caster/ damage boost/ OS with the only other"power weapons" being the PP & a light rifle.
     
    #3288 Zombievillan, Feb 27, 2016
    Last edited: Feb 27, 2016
  9. Overdoziz

    Overdoziz Untitled
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    Right now there are glass pieces covering them because the invis blockers are glitched, but yeah it's just a bunch wires.
     
  10. MultiLockOn

    MultiLockOn Ancient
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    I think that's a good idea man
     
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  11. AceOfSpades

    AceOfSpades Talented
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    Second attempt at expanding Dream On's design. Trying to go for a modern architecture theme. Main redesign is splitting the top bridge into two that connect in at top mid, as well as diversifying the layout of the bottom of the map.

    [​IMG]
    [​IMG]
     
  12. Overdoziz

    Overdoziz Untitled
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    Cameras are great for time-lapse stuff:

    [​IMG]
     
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  13. Buddy Jumps

    Buddy Jumps Jumpmaster
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    The invisible blockers aren't glitched. Just add the script "At round start" > "Spawn" to them and they should work just fine in customs. ;)
     
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  14. Overdoziz

    Overdoziz Untitled
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    That worked on most, but not all of my invisible blockers.
     
  15. Buddy Jumps

    Buddy Jumps Jumpmaster
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    Hmm okay, you could additionally add "Match: Start" > "Spawn" and a respawn timer of one second "on Deletion/Disturbance", maybe that could work.
     
  16. Erupt

    Erupt Forerunner
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    I love how the last two just kind of refine it into a more compact version.
     
  17. Aschur

    Aschur Wubba lubba dub dub
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    I've been keeping this on the down low for a while now, but don't know if I will get to test it to make sure it plays decent in time.

     
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  18. Goat

    Goat Rock Paper Scissors Scrap
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    [​IMG]
     
  19. Aschur

    Aschur Wubba lubba dub dub
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