Hey guys back again with another map design. Something about making Eldrassil made me think about the visual of Elven architecture and made me realize how far off I actually was in layout design and the "feeling" of the map. So in so doing I went back to the drawing board. Originally I was gonna do this project with @MultiLockOn in mind to assist, but in the end we only created samples of aesthetics without an actual layout. I began with a sketch after looking at various layout samples from quake and Unreal tournament layouts with a mixture of some halo design theories I had. Credit goes to @SaltyKoala for an aesthetic idea that he helped me bring to life in this 2v2 design. The map is called Illadris on my files, go and have a look and tell me what you think!
Great map, plays and looks great. This map is a prime example of what you should be aiming for in a halo 5 forge map. With the tools we have now you can make your maps look like a dlc/on disc map. There is really no excuse at this point to make your map look this good. Yes gameplay is more important, but not making your map look aesthetically and compositionally appealing just makes it seem like a lower class map in comparison to those that play just as good but look better. Its the difference between a furnished map, and a sloppy block out with colors.
I saw this today! Looks amazing man, I wish I could've contributed but I know I haven't been on much lately sorry. Turned out nicely without me anyways lol
Had a walk around on this the other day and I think it's far better visually and design wise than your last few maps. The theme and color palette are very appealing and the layout is unique, but some areas seem extraneous. It feels like a hub world for one of the Spyro games, lol. I heard it was already descaled though so i'll have to play it to see. The main thing that bothered me was how many sightlines you had standing on one of the bridges (in the middle looking out towards the grass) and there were a dozen windows in your view. I also did not like your teleporter that sent you 2 feet forward, but I assume it was either experimental, residual, or unfinished. I'm intrigued nonetheless. I don't see myself making a map in this vein but I'm always down for fantastical looking maps. Just wait till they give us more trees ^_^
Ok demotion here are my thoughts. You defenitly have created and architectural style that is closer to anything elven we have seen in this game yet. Admidtly better than what I created, mine took a more general fantasy route. I love the outside area and how its terraced with arched bridges over leaping gaps. This looks amazing and imo is the best aspect of the map. Like always, clean forging and attemtiont to detail astound me. So now for the bad. (Keep in mind im judging you harsher than i would almost anyone) The artistic composition and distribution of the structure is terrible. It looks as if it was "Ctrl v" than "Ctrl p" everywhere. There is not much visual differantion between the structure and for me this completely ruins the immersion of the elf theme. Instead of being connected to the outstanding environment it seems shoehorned in and the layout as a whole seems very loose. Something about it just doesn't sit right with me on an Instinctual level. I think this comes from the fact you are rushing these maps out. In order to surpass the good level and enter the great, you need to spend more time on these designs instead of rushing them out the door. One masterpiece is wayyyy better than 3 really good maps IMO. All in all this map has great potential and I'd love to see that potential fully realized. As is the map is good, but can be great if your willing to spend the time to make it so.
I thought it played fun enough. I liked the initial rush for OS only because we were on red team & with the height advantage we could ground pound them so I felt it's a little unfair to the blue team. Even if we didn't ground pound we could both made the exit of the stairs they came out of. Of course, the map is super sexy. There's no doubt you are well ahead of the majority of the community in aesthetics & I think the layout is pretty good. With only 2 games on it I'm not sure how you could change the initial rush because I like where the OS spawns. It plays fun because you have to commit to the open area to get it & if you try to hang out early you can attempt to hide by the tree but it's not all that safe so it really mixes up the encounters.
Man, I wish I had more time to play. If you see me on while you're playtesting, send me some nasty messages telling me to quit forging and come play a couple rounds on your recent maps. Keep up the ambitious art style.
made some drastic changes and wanted to get an opinion on what has been changed. I've adjusted blue spawn to better even up the run time and changed the TP door into a lower tunnel that connects around to red atrium and gold room. I also changed the visual of gold slightly while moving the lightrifle and carbine to the outer areas.
I made an excuse, its cus im demption. Also, raining pigs. http://xboxdvr.com/gamer/Xdemption/video/14981932
About to release tonight, seeing if I can get more feedback that way and get it fine tuned through the community
I tried to see the new version last night but I dl'd the old version. I didn't want to DL all the random named stuff on your list so I left it alone. Showed some buddies I have here in my hometown that are completely oblivious to forge & they liked it a lot. But it was based on looks ya know, no designer knowledge. If it helps you any they didn't like Schnitz' TF map & they got into a verbal quarrel about it a while back, lol.
You cleaned up the map really well and the scale feels nicer. The splinter grenade room is the only one i don't like because of how oblong it is; it feels weird to enter it from the curved bridge and then most of it is tucked away in a corner. I'm not keen on Damage Boost spawn either, and would almost prefer a Speed Boost on this map to help move around quicker. But it doesn't look like you have any power weapons on here so maybe two offensive power ups are better. Looking forward to seeing how it plays. edit: just saw Binary Rifle.